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Everything posted by Yac Vaguer
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I saw a user "tanking" a turret from a Raidable Bases, initially I thought that was some kind of cheat, in the combatlog there is no impact from the turret to the player. Then someone else report that the turrets were not hitting them, kind of missing all the bullets He was destroying the turrets not receiving any hit I don't have any turret plugin, I do have SkillTree, which initially was the first thing to check, but it is not like he is not receiving enough damage, it is like the turret was avoiding him. There is no such a skill in SkillTree
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Seems to be an error with the TimeSpan variable
Yac Vaguer replied to Yac Vaguer's Support Request in Support
Thank you @realedwinthe plugin is working flowless since the last update -
I have this also in my profile configuration, that based on my interpretation should remove all copy/paste loot and set the one in Raidable Bases "Empty All Containers Before Spawning Loot": true, "Empty All Containers (Exclusions)": [ "xmas_tree.deployed", "xmas_tree_a.deployed" ], @aimacak Thank you I have it on false, but it seems that is not fixing the issue "Always Spawn Base Loot Table": false
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Hi @nivex Is there any multipliers besides the one in the Profile's files? I'm getting more items that the one I have in the config Profile file "Loot Amount Multiplier": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0, Loot File { "shortname": "ammo.rocket.hv", "name": null, "blueprint": false, "skin": 0, "amount": 100, "amountMin": 30, "probability": 1.0, "stacksize": -1 }, But when the base spawn It spawning a lot more than what it should, most likely I'm missing some configuration but maybe you can guide me
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New errors popped up after these updates from FP and Oxide.
Yac Vaguer replied to DodgeMan's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
New errors popped up after these updates from FP and Oxide.
Yac Vaguer replied to DodgeMan's Support Request in Support
BTW very sorry to the delay of my response -
New errors popped up after these updates from FP and Oxide.
Yac Vaguer replied to DodgeMan's Support Request in Support
The owner will be set once one of the players kill an event's NPC besides Bradley and zombies. So probably there is another kill besides those I mentioned, if you don't see any issue on the assignment of the owner, then we are ok otherwise let me know. And keep reading your second comment it seems that the event actually didn't started. So clearly I need to work in a better error handling I will recommend always have developer mode = false, mostly due to performance I'm working in an overall refactor of the whole plugin to have a better error manager besides other things that might make your console clear -
Seems to be an error with the TimeSpan variable
Yac Vaguer replied to Yac Vaguer's Support Request in Support
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Seems to be an error with the TimeSpan variable
Yac Vaguer replied to Yac Vaguer's Support Request in Support
I think this is breaking the plugin, and not activating the protection, I'm still investigating but seems to be the case -
Failed to run command '/orp.test.offline' on plugin 'OfflineRaidProtection'. (OverflowException: TimeSpan overflowed because the duration is too long.) at System.TimeSpan.Interval (System.Double value, System.Int32 scale) [0x00051] in :0 at System.TimeSpan.FromHours (System.Double value) [0x00000] in :0 at Oxide.Plugins.OfflineRaidProtection.cmdTestOffline (BasePlayer player, System.String _command, System.String[] args) [0x000bf] in :0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in :0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in :0 at Oxide.Game.Rust.RustCore.TryRunPlayerCommand (BasePlayer basePlayer, System.String message, System.String commandPrefix) [0x000c2] in :0
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Sure man, ping me on discord I can guide you discord ID: yacvaguer 829007135903055873
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Changed Status from Pending to Closed Changed Fixed In to 1.4.1
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Can you also share your config file? You can go to my discord to get faster response Cheers
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When are you getting this message? The stack trace is not clear when this is happening
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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- 570 comments
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- #hud
- #interface
-
(and 6 more)
Tagged with: