Jump to content

Yac Vaguer

Creator
  • Posts

    298
  • Joined

  • Last visited

Everything posted by Yac Vaguer

  1. Yac Vaguer

    MAP MARKER

    Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
  2. Yac Vaguer

    MAP MARKER

    Thank you for the suggestion, I will see what can I do
  3. Yac Vaguer

    Dome Setting

    Changed Fixed In to 1.7.1
  4. Yac Vaguer

    Dome Setting

    Changed Status from Pending to Not a Bug
  5. Yac Vaguer

    Dome Setting

    It is not posible the whole experience will be affected anyways if you use the plugin pve mode you can download the New version from discord and change the opasity to 0 but it will cause a lot of other issues for the players
  6. Yac Vaguer

    Dome Setting

    The dome is what make the player bounce of the event in case an owner is set. You can remove the PVE Option in the config setting PVE Mode: False which allow other players to loot. I'm also working on an Alpha Vesion which is in my discord to use PVE Mode Plugin instead
  7. Yac Vaguer

    Final recommendations

    Hi @laodu I know you eagerness to get the support for PVE Mode plugin, but right now the Ferry Terminal is working fine with the custom made, and it doesn't require to work this extension. Although it is something that I'm moving forward to apply, sadly RL work is getting in the way.
  8. Yac Vaguer

    Final recommendations

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.0
  9. Yac Vaguer

    Error Spam

    Thanks Animo, it worked
  10. Yac Vaguer

    Error Spam

    I'm keep getting a spam message of the error below (GLOBAL) => [ Toro Rust#1066 ] status: (3/50) Online!.. (1/1) => [ Llanero X3 ] status: (3/50) Online!.. DiscordAPIError[50005]: Cannot edit a message authored by another user at handleErrors (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:727:13) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async SequentialHandler.runRequest (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:1128:23) at async SequentialHandler.queueRequest (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:959:14) at async _REST.request (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:1272:22) at async GuildMessageManager.edit (/home/container/node_modules/discord.js/src/managers/MessageManager.js:188:15) { requestBody: { files: [ [Object] ], json: { content: undefined, tts: false, nonce: undefined, enforce_nonce: false, embeds: [Array], components: undefined, username: undefined, avatar_url: undefined, allowed_mentions: undefined, flags: 0, message_reference: undefined, attachments: [Array], sticker_ids: undefined, thread_name: undefined, applied_tags: undefined, poll: undefined } }, rawError: { message: 'Cannot edit a message authored by another user', code: 50005 }, code: 50005, status: 403, method: 'PATCH', url: 'https://discord.com/api/v10/channels/SOMENUMBERS/messages/SOMENUMBERS' }
  11. Changed Status from Work in Progress to Fixed
  12. @noruesorry for the big delay, the issue is fixed now
  13. Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
  14. There is no reason to think that I tried to blame you, I was just gather information If found an issue and I just update hte plugin, let me know if that fix the issue for you
  15. are you also using fancy drop or any other plugin that change the supply.signal skinId?
  16. @phillip.van deventer Check that you need to grant permissions to use to your default group, I also introduced VIP permissions that will have a different cooldown if you which
  17. You might have another plugin like Fancy drop or similar, please share the full config file if you are not using Fancy Drop
  18. Check what skin id you are using and what do you have in the config id or send me a picture of the signal in your inventory and the config file
  19. Check what is the SkinId and if the skin Id is the same as the one you use in the config file There was a change of the skinID in the latest release so you might be giving a wrong item
  20. I made a small plugin that use the command `/bob` (for bob the constructor) to show you which base you can actually build based on your permissions. If you feel it you can include it on your plugin using System.Collections.Generic; using Newtonsoft.Json; using Oxide.Core; using Oxide.Core.Plugins; using Rust; namespace Oxide.Plugins { [Info("Bob", "Yac Vaguer", "1.0.0")] [Description("Shows available bases for a player based on their permissions when using /bob")] public class Bob : RustPlugin { private PluginConfig config; private void Init() { foreach (var baseEntry in config.Bases) { if (!permission.PermissionExists(baseEntry.Permission, this)) permission.RegisterPermission(baseEntry.Permission, this); } } protected override void LoadDefaultConfig() { config = new PluginConfig() { Bases = new List<BaseEntry> { new BaseEntry { Name = "Small Base", Permission = "personalbuilder.smallbase" }, new BaseEntry { Name = "Medium Base", Permission = "personalbuilder.mediumbase", }, new BaseEntry { Name = "Large Base", Permission = "personalbuilder.largebase" }, }, }; PrintWarning("Generating new configuration file for PersonalBuilder."); SaveConfig(); } protected override void LoadConfig() { base.LoadConfig(); try { config = Config.ReadObject<PluginConfig>(); if (config == null) { LoadDefaultConfig(); } } catch { PrintError("Could not load configuration, using defaults."); LoadDefaultConfig(); } } protected override void SaveConfig() => Config.WriteObject(config, true); [ChatCommand("bob")] private void BobCommand(BasePlayer player, string command, string[] args) { List<string> availableBases = new List<string>(); foreach (var baseEntry in config.Bases) { if (permission.UserHasPermission(player.UserIDString, baseEntry.Permission)) { availableBases.Add($"- <color=#3399FF>{baseEntry.Name}</color>"); } } if (availableBases.Count == 0) { SendReply(player, "Sorry, you don't have permission to build any base."); } else { string message = "You can build the following bases:\n" + string.Join("\n", availableBases); SendReply(player, message); } } private class PluginConfig { [JsonProperty("Bases")] public List<BaseEntry> Bases { get; set; } } private class BaseEntry { [JsonProperty("Name")] public string Name { get; set; } [JsonProperty("Permission")] public string Permission { get; set; } } } }
  21. Yac Vaguer

    WPKits not working

    Please delete, I moved the ticket to Welcome Panel Addons
  22. Yac Vaguer

    WPKits not working

    This is happening for a while but I couldn't make time to investigate properly Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.22' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x00278] in <c1c4e072878d4caba2fab219b7e30167>:0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in <c1c4e072878d4caba2fab219b7e30167>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <c1c4e072878d4caba2fab219b7e30167>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  23. is it possible to add a cost per build in some custom currency? For example to build a base it will cost 5RP or 500 of economy or 1000 scrap besides the materials.
  24. Yac Vaguer

    Not working

    Changed Status from Pending to No Response
  25. Yac Vaguer

    Not working

    I will assume that you have the latest version, can you turn on the verbose/developer mode in the config and share the full message?
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.