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Everything posted by Yac Vaguer
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Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
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Thank you for the suggestion, I will see what can I do
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Changed Fixed In to 1.7.1
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Changed Status from Pending to Not a Bug
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It is not posible the whole experience will be affected anyways if you use the plugin pve mode you can download the New version from discord and change the opasity to 0 but it will cause a lot of other issues for the players
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The dome is what make the player bounce of the event in case an owner is set. You can remove the PVE Option in the config setting PVE Mode: False which allow other players to loot. I'm also working on an Alpha Vesion which is in my discord to use PVE Mode Plugin instead
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Hi @laodu I know you eagerness to get the support for PVE Mode plugin, but right now the Ferry Terminal is working fine with the custom made, and it doesn't require to work this extension. Although it is something that I'm moving forward to apply, sadly RL work is getting in the way.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.0
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Thanks Animo, it worked
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I'm keep getting a spam message of the error below (GLOBAL) => [ Toro Rust#1066 ] status: (3/50) Online!.. (1/1) => [ Llanero X3 ] status: (3/50) Online!.. DiscordAPIError[50005]: Cannot edit a message authored by another user at handleErrors (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:727:13) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async SequentialHandler.runRequest (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:1128:23) at async SequentialHandler.queueRequest (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:959:14) at async _REST.request (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:1272:22) at async GuildMessageManager.edit (/home/container/node_modules/discord.js/src/managers/MessageManager.js:188:15) { requestBody: { files: [ [Object] ], json: { content: undefined, tts: false, nonce: undefined, enforce_nonce: false, embeds: [Array], components: undefined, username: undefined, avatar_url: undefined, allowed_mentions: undefined, flags: 0, message_reference: undefined, attachments: [Array], sticker_ids: undefined, thread_name: undefined, applied_tags: undefined, poll: undefined } }, rawError: { message: 'Cannot edit a message authored by another user', code: 50005 }, code: 50005, status: 403, method: 'PATCH', url: 'https://discord.com/api/v10/channels/SOMENUMBERS/messages/SOMENUMBERS' }
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Changed Status from Work in Progress to Fixed
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@noruesorry for the big delay, the issue is fixed now
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
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There is no reason to think that I tried to blame you, I was just gather information If found an issue and I just update hte plugin, let me know if that fix the issue for you
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are you also using fancy drop or any other plugin that change the supply.signal skinId?
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@phillip.van deventer Check that you need to grant permissions to use to your default group, I also introduced VIP permissions that will have a different cooldown if you which
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You might have another plugin like Fancy drop or similar, please share the full config file if you are not using Fancy Drop
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Check what skin id you are using and what do you have in the config id or send me a picture of the signal in your inventory and the config file
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Check what is the SkinId and if the skin Id is the same as the one you use in the config file There was a change of the skinID in the latest release so you might be giving a wrong item
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I made a small plugin that use the command `/bob` (for bob the constructor) to show you which base you can actually build based on your permissions. If you feel it you can include it on your plugin using System.Collections.Generic; using Newtonsoft.Json; using Oxide.Core; using Oxide.Core.Plugins; using Rust; namespace Oxide.Plugins { [Info("Bob", "Yac Vaguer", "1.0.0")] [Description("Shows available bases for a player based on their permissions when using /bob")] public class Bob : RustPlugin { private PluginConfig config; private void Init() { foreach (var baseEntry in config.Bases) { if (!permission.PermissionExists(baseEntry.Permission, this)) permission.RegisterPermission(baseEntry.Permission, this); } } protected override void LoadDefaultConfig() { config = new PluginConfig() { Bases = new List<BaseEntry> { new BaseEntry { Name = "Small Base", Permission = "personalbuilder.smallbase" }, new BaseEntry { Name = "Medium Base", Permission = "personalbuilder.mediumbase", }, new BaseEntry { Name = "Large Base", Permission = "personalbuilder.largebase" }, }, }; PrintWarning("Generating new configuration file for PersonalBuilder."); SaveConfig(); } protected override void LoadConfig() { base.LoadConfig(); try { config = Config.ReadObject<PluginConfig>(); if (config == null) { LoadDefaultConfig(); } } catch { PrintError("Could not load configuration, using defaults."); LoadDefaultConfig(); } } protected override void SaveConfig() => Config.WriteObject(config, true); [ChatCommand("bob")] private void BobCommand(BasePlayer player, string command, string[] args) { List<string> availableBases = new List<string>(); foreach (var baseEntry in config.Bases) { if (permission.UserHasPermission(player.UserIDString, baseEntry.Permission)) { availableBases.Add($"- <color=#3399FF>{baseEntry.Name}</color>"); } } if (availableBases.Count == 0) { SendReply(player, "Sorry, you don't have permission to build any base."); } else { string message = "You can build the following bases:\n" + string.Join("\n", availableBases); SendReply(player, message); } } private class PluginConfig { [JsonProperty("Bases")] public List<BaseEntry> Bases { get; set; } } private class BaseEntry { [JsonProperty("Name")] public string Name { get; set; } [JsonProperty("Permission")] public string Permission { get; set; } } } }
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Please delete, I moved the ticket to Welcome Panel Addons
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This is happening for a while but I couldn't make time to investigate properly Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.22' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x00278] in <c1c4e072878d4caba2fab219b7e30167>:0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in <c1c4e072878d4caba2fab219b7e30167>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <c1c4e072878d4caba2fab219b7e30167>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Changed Status from Pending to No Response
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I will assume that you have the latest version, can you turn on the verbose/developer mode in the config and share the full message?