Jump to content

Yac Vaguer

Creator
  • Posts

    298
  • Joined

  • Last visited

Everything posted by Yac Vaguer

  1. Version 1.2.0

    591 downloads

    Simple Patrol Signal is a plugin for Rust that allows server admins to add a dynamic patrol helicopter event to their game. Players can summon a patrol helicopter to their location using a specially designed signal. The helicopter will arrive, patrol the area, and then depart after a configurable duration. This adds an element of excitement and danger, especially during combat situations. Compatible Plugins - [No Escape](https://umod.org/plugins/no-escape) Features - **Summon a Patrol Helicopter**: Players can use a special signal item to call a patrol helicopter to their location. - **Configurable Helicopter Behavior**: You can configure the helicopter's health, patrol duration, number of loot crates it drops, and more. - **Loot Drops**: Customize the loot dropped by the helicopter, including the types of crates and their drop chances. - **Fully Configurable**: All settings, from the helicopter's health to the duration of its patrol, can be adjusted in the configuration file. Commands Chat Admin Command - `/helisignal`: Admins can use this command to give themselves or a player a Patrol Heli Signal. - `/helisignal reset {partial username}`: Remove the Cooldown for the player in order to use again the Heli Signal - `/helisignal despawn`: Remove the current Attack Helicopter called by this plugin Console Command - `helisignal`: Admins can use this command to give themselves or a player a Patrol Heli Signal from the server console. Permissions - `simplepatrolsignal.vip`: Players with this permission will get a different cooldwown that you can set on the configuration - `simplepatrolsignal.use`: Basic Permission for all players to actually use the Heli Signal - `simplepatrolsignal.admin`: Admin permission to use the chat commands Configuration Example { "Version": { "Major": 1, "Minor": 1, "Patch": 0 }, "Supply Signal Settings": { "Skin ID": 3332447426, "Display Name": "Patrol Heli Signal", "Warmup Time Before Patrol Arrival (seconds)": 5.0, "Default Cooldown Time (seconds)": 3600.0, "VIP Cooldown Time (seconds)": 1800.0 }, "Patrol Helicopter Settings": { "Patrol Duration (seconds)": 1800.0, "Helicopter Health": 10000.0, "Main Rotor Health": 900.0, "Tail Rotor Health": 500.0, "Number of Crates to Spawn": 6, "Time Before Firing Rockets (seconds)": 0.25 }, "Loot Settings": { "Enable Loot Drops": true, "Loot Containers and Drop Chances": { "crate_normal": 5.0, "crate_normal_2": 5.0, "crate_elite": 10.0, "heli_crate": 15.0, "bradley_crate": 15.0 } }, "Block During Raid": true, "Block During No Escape": true } Key Configuration Options • Supply Signal Settings: Control the signal’s display name, skin ID, and warm-up time before the helicopter arrives. • Patrol Helicopter Settings: Configure key aspects of the helicopter, including its health, patrol duration, and when it fires rockets. • Loot Settings: Specify which loot containers can drop, along with their chances. Supply Signal Skins Default Skin: https://steamcommunity.com/sharedfiles/filedetails/?id=3332447426 ![images](https://steamuserimages-a.akamaihd.net/ugc/2411203511269108830/6D682EEE399220D3D4ACC2BC50D0B23430E06D42/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true) Ideas for Server Integration Here are some ideas on how to integrate the Patrol Heli Signal into your Rust server: 1. Add to Loot Tables: Make the signal a rare loot item in supply drops, Raidable Bases, or as custom loot. 2. Part of /kits: Add the Patrol Heli Signal as part of your kit rewards. 3. SkillTree: Include the Patrol Heli Signal as a reward in a SkillTree progression system. 4. Marketplace: If you have an in-game marketplace or shop, the Patrol Heli Signal can be a premium purchase. 5. Vending Machines: Make it purchasable in vending machines to increase its accessibility while keeping it balanced. Collaborators * Thanks @Malkizidfor the amazing cover Image
    Free
  2. Yes, are the first lines in the config file
  3. Yac Vaguer

    Annoying files

    Hello, I'm requesting a simple modification to optimize how the plugin create files There are two things that are not good practices and a bit annoying 1. Move the logs files from data/logs to logs, oxide and carbon have already a folder for logs and it would be great to have them there instead of data. I do not backup logs but I do it for data folders and having one log for each player that ever connect to the server in any point of time it is annoying 2. Remove data files that have no credit, again it is keeping a file for every player that ever played in the server with empty information making it annoying to deal with it. I'm doing economy wipe every month so I have a lot of this. I'm ok with a console command, but it would be better to just remove the file if the balance is 0, or having a configuration option to remove files. ``` { "Display Name": "UnTalIvan", "Balance": 0, "Card Number": "4266839266164616", "Card Date": "2024-07-14T19:21:27.03931-03:00", "Last Wipe": "0001-01-01T00:00:00" } ``` I understand that proposal are in discussion, but at this point of time these issues looks more like a bug than a potential suggestion Thank you
  4. Changed Status from Pending to No Response Changed Fixed In to 1.6.3
  5. I don't know if it is a type but it is `wtestart` you are missing the `r` Can you give me what console error you are getting? About the hook It seems working for me with the Server Hud for example is working just fine, maybe you are missspeling it ?
  6. Yac Vaguer

    PvE Mode

    Changed Status from Pending to Not a Bug
  7. Yac Vaguer

    PvE Mode

    In the config file you have a section for pve just set pve mode: true in the config and restart
  8. Yac Vaguer

    error

    Changed Status from Pending to Not a Bug
  9. Yac Vaguer

    error

    Hi, It seems that you have an issue in your config file, try to regenerate it
  10. Yac Vaguer

    Bradley killing BotReSpawns

    After discussing with Cash, he managed to make a workaround to avoid conflicts between the two plugins
  11. Yac Vaguer

    Bradley killing BotReSpawns

    Changed Status from Pending to Not a Bug
  12. Yac Vaguer

    Bradley killing BotReSpawns

    Let me try to contact him directly to see what we can do he seems open to make it work it out
  13. Yac Vaguer

    Bradley killing BotReSpawns

    Hi Cash, I don't own that plugins so I cannot test it. I tried it with BetterNpc, for what I understand they are similar, and it works just fine. Probably BotReSpawn is tagging the NPC as a real player instead of NPC that is Bradley is attacking them. I don't have any special configuration for Bradley so probably you have another conflict going on there. Let me know how it goes
  14. Yac Vaguer

    some suggestions

    Changed Status from Pending to Not a Bug
  15. Yac Vaguer

    some suggestions

    Hi Flysd, I'm aware of Kpuctl plugins, I own a couple, and I also understand that you would like to see it in this plugin. For now those option will not be available but I will take your ticket as a suggestions. This area is just for Bug Ticket but feel free to join us in my discord, or even on the discussion. We already discussed some of these changed as a moonshot in the future for now due that this is not a bug I will close the ticket
  16. Yac Vaguer

    NPC's do nothing

    Changed Status from Pending to Not a Bug
  17. Yac Vaguer

    NPC's do nothing

    Hey @TwoShoes I will close this ticket due to that I didn't get your answer, but feel free to re open it, or ping me on discord
  18. Yac Vaguer

    NPC's do nothing

    Please send me a video so I can see if there any issue I'm also having issues getting notifications from your messages, I already reported to CF ( @Death @Mals) you can go to my Discord for faster support if you want https://discord.gg/32Hduc3YEx
  19. Yac Vaguer

    NPC's do nothing

    The way they move depends on the SpawnNpc plugin, I do nothing regarding their behaviours, are you referring to all the NPC or just one specific? Actually I have people changing the config because it is way too difficult for some servers
  20. Yac Vaguer

    NPC's do nothing

    Hi @TwoShoes Sorry for the late response. You can change the NPC behaviour from the config, for example if you want to change the roam range, there is a specific option for it You can play around with this values to have your ideals "Name": "Guardian", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 30.0, "Speed": 5.5,
  21. Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  22. Thank you @laoduto let me know the Fix is up
  23. It is a supply.signal This is how i do it for raidable bases { "shortname": "supply.signal", "name": "UAV Supply", "blueprint": false, "skin": 3248057023, "amount": 1, "amountMin": 1, "probability": 1.0, "stacksize": -1 },
  24. oh, let me check on that today
  25. oh, it might be an old configuration then. Since 1.6.0 you wouldn't need to regenerate the config but you need it for previous versions.
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.