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Khan

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Everything posted by Khan

  1. Khan

    HDRP update?

    Any update on this? Since the paid map is locked repairs/additions cannot be made even though I paid for the map... Can you provide me with the password to unlock it in the map editor? Especially if you have no plans to fix it.
  2. Khan

    HDRP update?

    Any news on when the hdrp update will be ready?
  3. Khan

    HDRP

    Any news on the HDRP update?
  4. Khan

    command errors

    Error's on server restart.
  5. Khan

    command errors

  6. Khan

    Banana Dream?

    There is no readme file inside the .rar just a .map file
  7. Khan

    Pokeyisland

    Did you only update the 1 road spot? cuss all roads need to be snapped to the ground terrain properly still for all other hills an stuff? (Haven't tested new map update yet though) but all was affected
  8. Khan

    Pokeyisland

    + Map spawn points are broke they all spawn at 1 spot at the top snow area no matter what i do.
  9. Khan

    Pokeyisland

    Every single road is affected like slightly off the ground if you no-clip inside them for example you can see the gaps. Because of this all npcs that go on roads look like weird. xD
  10. Khan

    Pokeyisland

    Hello, Umm none of the roads are correctly snapped to the terrain stuff and its leaving a gap of space causing NPC's to vanish under them in like there feet's and in some spots there hole bodies..
  11. Khan

    Pokeyisland

    Any chance of making the eyes buildable land? I have players say it shows on the map as buildable but they get there and its not. maybe make a small land surrounded by the water kind of like a moat?
  12. Khan

    Pokeyisland

    Yeah, no worries I just thought you had caught it with this update but I forgot about the discord link being broke as well cuss I had to google how to add to server. 😆
  13. Khan

    Pokeyisland

    "Thanks for purchasing Skullisland by Deeplyfri3d" Readme needs correcting is all.
  14. Khan

    Pokeyisland

    I freaking love the race track! Wish it was double the size! Wish the map size was the new default at 4500 or bigger! 🥳 Could use some beach areas only complaint I had from players. 10/10 Would have bought even for just the prefabs 🥳 I personally have had no issues running this map even with all the extra extensions/mods/plugins.
  15. Update; After reverting back to 2.0.7 I was able to repair the other plugins that broke. ImageLibrary, UberTool, HeliRefuel, MapMyHeli, SkipNightUi, RustRewards, etc I was able to restore; SqliteException: Could not open database file: server/my_server_identity/sv.files.192.db (issues after BotSpawn broke it.) Plugins: Failed to load 'System.Data' because one or more of its dependencies could not be loaded. (Filename: Line: 292) (Fixed this issue) https://imgur.com/ZjNP8Ny
  16. If your having any issues with players being kicked for attacking/killing NPC's or players. Or HeliRefuel | CHAOS_CODE Plugin not working after 2.0.8 update... And a few other plugins break as well. from updating to 2.0.8 (Delete that broken ass version plugin cs file.) throw in version 2.0.7 like i did and go to Web RCON and type restart. Wait the 300 seconds and let it properly restart don't use your hosting companies restart button that just breaks crap for me. https://imgur.com/zKX6jmD
  17. I'm having a lot of issues with bot spawn since we updated to 2.0.7 and even worse ones after 2.0.8. HeliRefuel event plugin started working again when i put version 2.0.7 in. But if I update to 2.0.8 All my players are unable to attack any NPC or each other without getting kicked from the server with errors like this. And this player got kicked for hitting anyone with an AXE, or throwing it too. I have a lot of errors like this from Bot spawn. We are using paid map; The_Earth_Apocalypse_rev701.map 47.215.194.251:58096/76561198256374266/KingCoomer disconnecting: Exception (cs:50653): FormatException: Input string was not in a correct format. System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <00000000000000000000000000000000>:0) System.Number.ParseUInt32 (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <00000000000000000000000000000000>:0) CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj) (at <00000000000000000000000000000000>:0) CommunityEntity.AddUI (BaseEntity+RPCMessage msg) (at <00000000000000000000000000000000>:0) CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <00000000000000000000000000000000>:0) BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) (at <00000000000000000000000000000000>:0) Client.OnRPCMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:CL_RPCMessage(UInt32, UInt64, Message) Client:OnRPCMessage(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
1.7m

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