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Everything posted by Khan
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.16
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Version 1.0.0
4 downloads
Discord Error Logger automatically sends plugin errors to Discord with clickable links to create support tickets, including all the necessary details for developers. Say goodbye to digging through log files or watching the console for issues—everything is delivered clearly and conveniently. NOTES: This plugin will auto generate the configuration file for you & auto update it whenever a new plugin is added. Simply configure the plugins data in the config file to complete the setup! This plugin will also auto-unload plugins that spam errors 10 times or more. Set Plugin Title Name to the URL name, example url for stack modifier: WARNING: This plugin currently only supports click-able links from Codefling & uMod plugins only. Error reporting will still function like normal. Config { "DiscordWebhook": "", "EmbedHexColour": "#2C2F33", "TimeFormat": "o", "Configure Plugin Data": { "stackmodifier": { "Codefling or uMod: False = uMod": true, "Plugin Title Name from Website URL": "stack-modifier" }, "guishop": { "Codefling or uMod: False = uMod": false, "Plugin Title Name from Website URL": "gui-shop" }, "noescape": { "Codefling or uMod: False = uMod": true, "Plugin Title Name from Website URL": "noescape" } } }$9.99 -
- 5 comments
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- 1
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- #stack modifier
- #industrial
- (and 5 more)
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Should be fixed for oxide, carbon idk.
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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If you are using the multiplier then you must offset the stack size be either 1 up or 1 below vanilla for it to not over-ride it. Example: Scrap default 1000 so set it to 1001 or 999 If you toggle on the disable function for the item it blocks stacking for that item all-together as designed.
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Changed Status from Pending to Not a Bug
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update 2.8.11 was pulled. previous update was restored.
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Latest update should resolve this issue.
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Latest update should resolve that, if it does not then check console for errors or plugin conflicts.
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.11
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That would be due to the first update you downloaded that caused that. The second update doesn't cause that. ( That was the whole reason for the 2nd update )
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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Version 1.0.0
5 downloads
The Drone Market plugin allows players to conveniently place their own drone marketplace directly at their base, providing easy access to Rust's in-game marketplace without needing to travel. Each player can deploy a personal drone market, subject to optional permission and building rules. Configuration { "Sets Drone Market console command to give": "market", "Require permission dronemarket.pickup to pick up the Drone Market": false, "Require permission dronemarket.use to place": false, "Set Drone Market amount limit: 0 = Disabled": 2, "Log to file when a Drone Market is placed": false, "Force Build Requirement to be within a TC Radius": true, "Destroy when foundation is removed under it": true, "Require Building Auth to use/loot the Drone Market": true, "Only allow Team Members to use/loot the Drone Market": true, "Block all Damage to Drone Market": true, "Sets Drone Market Condition Level: HP": 100.0, "Nope Sound": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", "Ok Sound": "assets/prefabs/locks/keypad/effects/lock.code.updated.prefab", "Breaking Sound": "assets/bundled/prefabs/fx/item_break.prefab" } Permissions dronemarket.use "Require permission dronemarket.pickup to pick up the Drone Market": true, dronemarket.pickup "Require permission dronemarket.use to place": true, Commands // Server Rcon Command: market Name-Or-SteamID amount ( amount is optional defaults to 1 ) //In Game F1 Command: market amount ( amount is optional defaults to 1 ) Click here for > Drone Market Skin$19.99 -
Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I worked all day trying my best to sort it out for you. I pushed an update that completely rewrites facepunches native map image generation code. hopefully it works better for you now, please let me know.
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Changed Status from Pending to Not a Bug
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Ya so if you allow the server to build the map image instead of providing one or using rustmaps then that's just facepunches / the games native code that runs to build & give me the map to send to discord. "This will generate the Custom Map Image if enabled": true I'll try re-writing the native game logic so that it doesn't kill server performance so much for servers on shared machines.
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Yes, it looks like the config was resetting that value every time the plugin reloaded. It works now tho. Also please be sure to add the Role ID like this