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Khan

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Everything posted by Khan

  1. Khan

    Stack Modifier

    @BetterDeadThanZed I've been working on an addon plugin for stack modifier, I'll see if I can wrap it up this weekend & get it submitted for approval.
  2. Khan

    Stack Modifier

    @ToxicRust Heli-signals needs to un-sub from all stack hooks when stack modifier is loaded/installed. I've messaged the dev in dms, just awaiting a response.
  3. Khan

    Death Modifier

    Version 1.4.13

    271 downloads

    Still using those old Restore Upon Death & Metabolism plugins? Well with death modifier you won't need those! For a price $ players can auto revive right where they left off inventory an all! Included with unlimited permissions, blacklist system, container limits, currency support & more! NOTES: 1. This plugin as of 1.2.0 now supports carbon. 2. Does not work while in vanish. 3. Does not work with the plugin on umod called Corpse Location 4. Toggling god mode on while at death screen will break the plugin for you. Features * Black List & Black list chat command for ban / unban of items. * Permission support ( requires a perm to use ). * Specified Containers via perms. * Charge Economics & Economics debt or Server-Rewards RP. * Respawns player at same location they died at. * Ability to control Metabolism on respawn. * Ability to allow players to set there own bed/bag spawn points. * If you don't have a permission it doesn't apply to you. * Currency response msg to player if it fails. * Help/info command. * If multiple permissions assigned it will default to first one in the config list they have. * You can create as many permissions as you want simply copy / paste the examples in the config to make more & edit. * Toggle on/off modes for players. * Capable of saving everything, including backpacks etc. Commands Note: Running these commands bans & unbans everything in your whole inventory ( wear, belt, main ) /bl ban perm perm2 etc ( Specify which perms are allowed to bypass the item ban ) Admin Perm Needed. ( deathmodifier.admin ) /bl unban ( Removes all banned items in your inventory ) Admin Perm Needed. ( deathmodifier.admin ) /di ( Shows the players what their current permission settings are in chat ) /dt ( allows players to toggle off or on the auto revive system ) Note: This will reset to being on when you re-connect back to the server or reload the plugin or do a reboot. Config { "Sets black-list command": [ "dmbl", "bl" ], "Sets help-info command": [ "deathinfo", "di" ], "Sets toggle command": [ "deathtoggle", "dt" ], "Kill Corpse when player uses a Death Modifier Respawn Option": true, "Sets how long until player's corpse De-Spawns, Default 300f (5-min), this affects how long they can AFK at death screen to use there respawn options.": 300.0, "Permissions": { "vip": { "Respawn Settings": { "Random Respawn or Spawn at Death Location, true = random": false, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets Respawn with death modifier cooldown in seconds, 0 = disabled": 0 }, "Sets allowed containers, Main = 0 | Belt = 1 | Wear = 2 | All = 3": [ 3 ], "Currency Settings": { "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Sets price": 15.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets Increment penalty for quick repeated use, 0 = disabled": 5.0, "Resets Cost Increment after x seconds, 0 = disabled": 1800 }, "Sets Respawned Metabolism Level's": { "Enable Metabolism Modifications": true, "Sets Current Health: 0 = Random Health Level": 0.0, "Sets Max Health Level": 100.0, "Sets Current Water Hydration Level": 250.0, "Sets Max Water Hydration Level": 250.0, "Sets Current Hunger Level": 500.0, "Sets Max Hunger Level": 500.0 }, "Sets Allowed Respawn Options": { "SleepingBag": true, "Bed": false, "BeachTowel": false, "Camper": true }, "No Respawn Cool Downs": { "SleepingBag": true, "Bed": false, "BeachTowel": false, "Camper": false } }, "basic": { "Respawn Settings": { "Random Respawn or Spawn at Death Location, true = random": false, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets Respawn with death modifier cooldown in seconds, 0 = disabled": 0 }, "Sets allowed containers, Main = 0 | Belt = 1 | Wear = 2 | All = 3": [ 0, 2 ], "Currency Settings": { "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Sets price": 15.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets Increment penalty for quick repeated use, 0 = disabled": 5.0, "Resets Cost Increment after x seconds, 0 = disabled": 1800 }, "Sets Respawned Metabolism Level's": { "Enable Metabolism Modifications": true, "Sets Current Health: 0 = Random Health Level": 0.0, "Sets Max Health Level": 100.0, "Sets Current Water Hydration Level": 250.0, "Sets Max Water Hydration Level": 250.0, "Sets Current Hunger Level": 500.0, "Sets Max Hunger Level": 500.0 }, "Sets Allowed Respawn Options": { "SleepingBag": false, "Bed": false, "BeachTowel": false, "Camper": false }, "No Respawn Cool Downs": { "SleepingBag": false, "Bed": false, "BeachTowel": false, "Camper": false } } }, "Black Listed Items with Skins and Permission bypass, use Commands to setup & update": {} }
    $24.99
  4. Khan

    Stack Modifier

    That's just the auto updater doing its job repairing your config. For whatever reason stack sizes on specific items got set to 0 or negative - digits which will break the items. So its also self repairing the server.
  5. Khan

    Stack Modifier

    @SlayersRust It has a built in auto updater function so yes it should just auto update without issues.
  6. Khan

    Stack Modifier

    Update 2.5.7 Fixes any issues with this wipes changes. If you have not yet done so, pls update.
  7. Khan

    Stack Modifier

    @ZEODE You have been out of town / away on vacation so I've been waiting for you to come back before trying to reach out to you. & frankly it's been so long that I've forgotten. "But unless people are putting incorrect vanilla names" ?? That field is natively null on vanilla items. If it is supposed to be a vanilla item that field should never be set. Ever. Also for the record umod release is abandoned / not maintained. I only support codefling release. I haven't logged into umod in over a year. If you really wanted to reach out to me about a plugin you could simply do so in discord or here on codefling but umod is not a platform I even look at.
  8. Khan

    Stack Modifier

    You need to have the permission to use the UI / commands. Called stackmodifier.admin did you make sure to grant that to your self?
  9. Khan

    Turret Modifier

    Version 1.0.3

    38 downloads

    Written with the best performance in mind turret modifier brings the ability for players to have different custom sentry, auto turrets & flame turrets each with different permissions as well as a global default one. It supports tc limits, auto auths, custom toggle on/of commands and restock command of turret ammo. You can make as many perms as you wish for different turret variants. Ideal for shop plugins, vending machines and more. With more features in the works / development. Features: * Multiple Ammo Types per turret * Ability to place turrets on any building surface. * Turret Limits * Auto Authorization support for Teams & TC * Turret Customization Support * Individual trap limits * commands to toggle turrets on / off * commands to refill the turrets with ammo on the player * More to come, look at config below for full feature list F1 / Console Commands tm.flame name or steamID perm or global amount spin<optional, Example: tm.flame give khan global 3 | tm.flame give khan global 3 spin tm.turret name or steamID perm or global amount spin<optional, Example: tm.turret give khan global 3 | tm.turret give khan global 3 spin tm.sentry name or steamID perm or global amount spin<optional, Example: tm.sentry give khan global 3 | tm.sentry give khan global 3 spin tm.clear ( removes all server instances of player placed sentry turrets ) Chat Commands /toggle <on> | <off> ( toggles all auto turrets with power on or off ) NOTE: restock command requires the player to have the ammo on them to work. /restock red 500 ( restocks all turrets within that TC area with the specified ammo type & ammount per turret ) /restock <default> | <black> | <blue> | <red> | <sam> Configuration { "Enables use of permission based settings": true, "Toggle Command for Turrets: Toggles on / off (set empty string to disable)": "toggle", "ReStock Command for Turrets: Specify Ammo & ReStock Inventory (set empty string to disable)": "restock", "Give Command Flame Turret": "tm.flame", "Give Command Auto Turret": "tm.turret", "Give Command Sentry": "tm.sentry", "Clear Sentry Command": "tm.clear", "SteamIDs that are excluded from build Limits": [], "Can Be Targeted Settings": { "SteamIDs that are excluded from being targeted": [] }, "Global Auto Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 5": 5.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret", "Player Auto Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" } } }, "Global Sentry Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 10, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 4": 4.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0 ], "Player Sentry Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Power Requirement, 0 = no power": 0, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 7 ] }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Power Requirement, 0 = no power": 3, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2, 1 ] }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 6, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2 ] } } }, "Global Flame Turret": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 7.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret", "Player Flame Turret Permissions": { "toptier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 100.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "midtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 70.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "lowtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 50.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" } } } }
    $24.99
  10. Khan

    Image Manager

    Version 1.1.2

    351 downloads

    Image Manager is a sleek and powerful tool for developers, offering a lightweight alternative to ImageLibrary. Its unique handling and plugin-specific callbacks make it exceptionally easy to use. Console Command: imagemanager.reset // can only be ran from server console/terminal I don't allow use client side. Features: Error Handling: Outputs special debug info for devs when something fails. It's able to self repair when the server sv.files have been deleted but a wipe hasn't occurred or vice versa. Stores images with unique identifiers to ensure reliable retrieval/removal. If unity request fails retries with www instead. Optimized Request Management: Utilizes batch processing to handle image caching requests efficiently. Auto Remove Data that isn't used past x Days: Default = 30, 0 = disabled. Sets batch limits on Images: Default = 30 & Avatars can do 100 at a time per request using steam API key. Keeps Previous Wipe Data thus reducing the need to redo everything each wipe. Groups requests into batches to optimize resource use and reduce overhead. Manages large volumes of connections without sacrificing performance. Handles high volumes of image caching requests during server wipes or mass player reconnections. Processes and caches avatar images quickly with coroutine-based execution. Manages concurrent requests from multiple plugins simultaneously without conflicts or slowdowns. Maintains responsiveness and efficiency in dynamic server environments. Plugin Communication: In addition to its core functionality, the system includes special logic to facilitate communication between plugins. Each plugin calling the image caching system is notified when its batch of requests is ready or finished, allowing it to proceed with its logic without waiting for all requests to complete. This feature enhances the flexibility and usability of the system, ensuring smooth integration with various plugins and workflows. Plugin Communication Example For Images: // Plugin Calls!? Whaaa.. :P This works with all Adding hook calls in this plugin. // Example plugin: GUIShop [PluginReference] private Plugin ImageManager; private List<string> _pluginImages = new List<string>(); private Dictionary<string, string> _guishopImages = new Dictionary<string, string>(); private void OnServerInitialized() { // This will add the images to the filesystem list for the callback if (ImageManager != null && ImageManager.IsLoaded) ImageManager?.Call("AddImages", _pluginImages, FileStorage.Type.jpg, "GUIShop"); } // why do we need this!? OnPluginLoaded for reload situations, or when plugin wasn't loaded yet. private void OnPluginLoaded(Plugin name) { if (ImageManager != null && name.Name == ImageManager.Name & ImageManager.IsLoaded) { Puts("ImageManager has been detected and GUIShop Images are now being Processed"); // This will add the images to the filesystem list for the callback ImageManager?.Call("AddImages", _pluginImages, FileStorage.Type.jpg, "GUIShop"); } } // this would be your custom call-back ( Why use this!? Because it can actually be faster so you can continue your code logic quicker ) void ImageManagerGUIShop(Dictionary<string, string> images) { _guishopImages = images; // this returns the sent URL as the KEY with the image as the value. } // now down in your GUI / UI you can do this ( same for avatars except the key is ulong ) public void Pic(ref CuiElementContainer container, string parent, string name, string anchorMin, string anchorMax, string url) { CuiRawImageComponent rawImage = new CuiRawImageComponent(); rawImage.Png = _guishopImages[url]; container.Add(new CuiElement { Parent = parent, Name = name, Components = { rawImage, new CuiRectTransformComponent { AnchorMin = anchorMin, AnchorMax = anchorMax } } }); } Plugin Communication Example for Avatars / Image Combo: private HashSet<string> _storeImages = new HashSet<string>(); private Dictionary<string, string> _storedImages = new Dictionary<string, string>(); private Dictionary<string, string> _storedAvatars = new Dictionary<string, string>(); private void OnServerInitialized() { ImageManager?.Call("AddImages", _storeImages.ToList(), FileStorage.Type.jpg, "GUIShop"); } private void OnPluginLoaded(Plugin name) { if (ImageManager != null && name.Name == ImageManager.Name) { Puts("ImageManager has been detected and Images are now being Processed"); ImageManager?.Call("AddImages", _storeImages.ToList(), FileStorage.Type.jpg, "GUIShop"); // plugin name "GUIShop" } } // your special made hook to listen for on your image request. private void ImageManagerRustID(Dictionary<string, string> received) { // you can filter which ones you want when you get the list back. example. foreach (var image in received) { if (_storeImages.Contains(image.Key)) { _storedImages[image.Key] = image.Value; _storeImages.Remove(image.Key); if (_storeImages.Count == 0) break; } } } // called when new avatars get cached so you can update as needed. void ImageManagerPlayerConnected(Dictionary<string, string> avatars) => _storedAvatars = avatars; // use for your gui example CuiRawImageComponent rawImage = new CuiRawImageComponent(); rawImage.Png = _storedAvatars[id]; //or call each time if you prefer.. (string)ImageManager?.Call("GetAvatar", id); // or image rawImage.Png = _storedImages[key] container.Add(new CuiElement { Parent = parent, Name = name, Components = { rawImage, new CuiRectTransformComponent { AnchorMin = anchorMin, AnchorMax = anchorMax } } }); API Hooks: // Avatars // Called when the plugin has initially loaded / compiled & finished/ready for use. void ImageManagerLoadedAvatars(Dictionary<string, string> avatars) // Triggered when new players connect with no stored pic yet. ( Is only called once finished storing in the event of multiple or mass player connections their Queued ) void ImageManagerPlayerConnected(Dictionary<string, string> avatars) // Triggered by 3rd party plugins doing stuff + PlayerConnected. void ImageManagerAdded(Dictionary<string, string> avatars) // called when avatars have been removed & returns the new full avatar list available. void ImageManagerRemoved(Dictionary<string, string> avatars) // Images // Called when the plugin has initially loaded / compiled & finished/ready for use. void ImageManagerLoadedImages(Dictionary<string, string> images) // Triggered by 3rd party plugins doing stuff. void ImageManagerAdded(Dictionary<string, string> images) // called when avatars have been removed & returns the new full avatar list available. void ImageManagerRemoved(Dictionary<string, string> images) API Calls: These are API CALLS which means you call them.. ImageManager?.Call("AddImages", _pluginImages, FileStorage.Type.jpg, "GUIShop"); // Example // new hook use this to specify individual image storage types. AddImages(Dictionary<string, FileStorage.Type> images, string plugin) // hook changed. AddImages(List<string> images, FileStorage.Type format, string plugin) // hook changed. Use this to specify 1 storage type for all images to save as. AddImage(string image, FileStorage.Type format, string plugin) GetImage(string image) // returns string GetImages(List<string> images) // returns Dictionary<string, string> RemoveImage(string image) RemoveImages(List<string> images) AddAvatar(ulong player, string url, string plugin) // url is optional if you want to provide custom image for player. AddAvatar(string player, string url, string plugin) // url is optional if you want to provide custom image for player. AddAvatars(Dictionary<string, string> players, string plugin) // url is optional if you want to provide custom image for player. GetAvatar(string player) // returns string GetAvatars(List<string> players) // returns Dictionary<string, string> RemoveAvatar(string player) RemoveAvatars(List<string> players) TODO: Add MYSQL Support to have 1 database available instead of each server instance. Add Discord support for Error Responses.
    Free
  11. Khan

    Stack Modifier

    @Watcher Yes, it does I will take a look at this on my test server here in about an hour when I get back & see if I can experience the same bug. I will build a farm and try seeing if corn / pumpkins stack with home grown ones to river-side ones.
  12. Khan

    Stack Modifier

    The reason comments get hidden is usually because I want you to make support tickets and respond to them instead of creating a bunch of spam on the discussion thread. Everyone has completely different stack bugs it would seem, so a fix for one owner is not the same for another. I like to keep this area open for stuff like suggestions, features or general discussion. I don't like to see comments with just error codes posted, doesn't help anything without any context and I don't want people thinking its okie to use older versions because they'll never get their servers fixed in the long run. I'm sorry if doing so made that confusing.
  13. Khan

    Stack Modifier

    @Watcher If you could msg me on discord @ khan8615 Or like respond to your support tickets then we can get the stack issues sorted out. You made support tickets and never responded to them, no matter how many times I did ( I responded 4 times on your last post ). But you have to speak to me or like nothing is gonna get fixed for you. Also, its not up to us to have 3rd party plugin support, majority of the issues are coming from codefling failing to review new plugins for improper code handling of stuff such as 'item creation' and ( 'item giving' not respecting the server stack sizes. ) They get paid to do that I don't yet I am constantly having to hunt down these plugins fix / report the issue to owners/devs. All because they don't stack for you. I do my best to reach out to problem plugin devs to let them know how to fix there works and work with them. But I have no control over if they do the fixes in their works or not. So in the end I am not to blame for anything, I've been doing my best to try and help you watcher but you don't even respond to your own support tickets so you make it impossible.
  14. Khan

    Stack Modifier

    Both RoadBradley & HeliSignals have failed display name checks. Or intentionally set them & as a result they won't stack with actual vanilla loot items from shops / other loot containers.
  15. Khan

    Stack Modifier

    @Bears My latest update has resolved any issues with furnaces & oil refineries not working with my Industrial Conveyor Patch. If you have any problems now it will be from a 3rd party plugin, pls let me know if it works alright for you now in 2.5.2 Pls verify your stack sizes set for resource items aren't set at 8 as well. Also I added a config toggle to disable the Industrial Conveyor Patch so if you do have a problem with it please disabled it inside the config save the config and reload the plugin & it will remove the Industrial Conveyor Patchs.
  16. Khan

    Stack Modifier

    @Bears that dev patched it recently are you on the latest update for Extended Industrial ?? Should work..
  17. Khan

    Stack Modifier

    @Watcher I patched it, pls try it out. Download is on the discussion page, where my comment is. https://codefling.com/plugins/skill-tree-items?page=2&tab=comments
  18. @Watcher Patched for stack modifier support, should work. SkillTreeItems.cs
  19. Khan

    Stack Modifier

    @Watcher I wasn't aware of a plugin called that. I just checked and sadly the code inside that isn't handled right either which means it requires an update to support stack modifier correctly. It looks like he tried but forgot a few things.. I'll post a patch on the plugin discussion board for it shortly I guess..
  20. Khan

    Stack Modifier

    Skill Tree should be fully compatible, why has he changed something to break it? The only plugin I cant support is called Item Perks.. Are you even reading the update log notes? I never mentioned Skill tree.. I support almost all of his works..
  21. Khan

    Stack Modifier

    Please read the update log about 3rd party plugins. https://codefling.com/plugins/stack-modifier?tab=changelog Use Davids shop UI and cant stack bought items? Read the very last support ticket response on how to fix > https://codefling.com/files/support/13072-causing-stacking-issues/
  22. Khan

    Stack Modifier

    The issue appears to be 3rd party plugin related with backpacks from umod. 3rd party plugin support is not a requirement for developers on codefling, although i do try my best. You can follow the investigation of this issue here > https://codefling.com/files/support/13350-error-in-console/ I cannot do much when people do not respond to their own support thread tickets when i try to ask questions to trouble-shoot / diagnose the cause. So if i cannot re-create the bug/error it cannot be debugged majority of the time with 3rd party compatibility issues. Basically if yall want the error fixed with backpacks yall need to respond to your own support threads otherwise 3rd party support will be a pipe dream.
  23. Update 2.0.2 is out. Version 3x of this plugin has been scrapped after 9 months of development. The additional planned features will be released as other separate plugins since their was too many weird use case scenarios coming up with the testers I had.
2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

152.4k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

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