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Khan

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Everything posted by Khan

  1. You could also further push this to be solely up to the devs to support / handle by updating the codefling policy to reflect that. So that at the time a purchase is made if both devs have opted in with a green verified works with then both devs will be required to support it. But if only a yellow check box is next to a works with plugin listed then support is not guaranteed upon purchase. This will keep your 6month warranty in-tact & push the responsibility to devs who have opted in. Also, you can make this a 6-month renew option for devs. So there only obligated to support it for 6-months at a time ( or more ) if you include 1 year option.
  2. @Death Then don't make it a moderation issue for codefling. Make it so that a dev can list works with x plugin. Then when that occurs that plugins dev can receive a notification indicating that a dev has marked his as works with & can manually decide to opt in to agree to also maintain 3rd party plugin support with that plugin. ( Basically what we already have now on codefling ) But with the addition / addon--being where the dev is notified of it & can manually choose to opt in for mutual agreed 3rd party support between the 2 plugins. ( And if both have it listed, then a green verified check box will appear next to it on the plugins product page as "verified" to work with each other ) ( And a yellow to indicate that support was added but may not be guaranteed--for those who don't both opt in/one sided )
  3. @Willie00 The DLL version has been retired, too many compatibility issues with a site called BattleMetrics, etc. I only support / maintain the Plugin version. Which does work with BattleMetrics.
  4. Khan

    NoEscape

    @Willie00 Yes, it's always been capable of blocking both in game chat & in game console commands. You just need to specify them in the config is all.
  5. Khan

    NoEscape

    @mainloot @Elloco This plugin will never work right on carbon fully, there are still currently multiple bugs with it on carbon that do not occur on oxide & that are not fixable due to how they handle oxide plugins / carbon. Yes the carbon team has made a fair bit of improvements to actually supporting oxide plugins but they still have a long ways to go.
  6. Khan

    Stack Modifier

    @RickJamesBitch Well, skill tree should let stack modifier handle all stacking & split logic. So technically skill-tree.
  7. Khan

    NoEscape

    @Wizz Set the sound effects to a blank empty string in the config to disable them. You can set the sphere color to 0 & set the visibility level to 1 which makes it very transparent and extremely difficult to see which is as close as it gets to "Invisible"
  8. Khan

    F1 Spawn

    @Kaooa Yes! This is designed for normal players or staff! All with simple permissions.
  9. Khan

    NoEscape

    @mainloot Carbon support is impossible, it doesn't support invoking in a custom mono-class because they change the set fields from private to public when an oxide plugin is loaded, also the UI system is slightly different enough which breaks the UI system in this plugin. As well as a few other issues like slight hook differences compared to oxides hook locations resulting in different behavior. So no, carbon support would not be possible.
  10. Khan

    Death Modifier

    @paxx Thank you for the feedback, I will certainly look into adding some of that functionality / Corpse stuff was added as of 1.4.1 & Blacklist items have been updated.
  11. Khan

    NoEscape

    Set the repair field to 0 to disable repairs. { "Override facepunches default repair wait time after being attacked Default: 30sec": 0 }
  12. Khan

    NoEscape

    I could look into adding additional features / functions to support those.
  13. Khan

    NoEscape

    No, it has never worked on carbon.
  14. Khan

    Power Modifier

    @Grumpy_old_man ? It's right there in the config, along with permission option variants you can add or remove. It's also listed on the description it's self
  15. Khan

    Discord Wipe Embed

    I have made a new update where you no longer need RustMaps.com to use it, it's now optional. Which means you can simply make the plugin generate the image of your current map & send it to discord, including custom maps. I also added the ability to execute commands after forcewipe occurs.
  16. Khan

    Stack Modifier

    @pkeffect You are literally 1 update behind my dude. Current version is 2.6.2, please update.
  17. Khan

    Better Hammer

    Version 1.1.0

    40 downloads

    With just one tap, you can fully repair your base blocks and base items—no more having to tap repeatedly! Includes permission support and is optimized for top performance, with rotation & demolition support! Features * One Tap Repairs - Supports Base Blocks & Base Items & Vehicles, etc * Rotation - Re-Enables Base Blocks for easy native rotation again! * Demolition - Re-Enables Base Blocks for easy native demolition again! Permissions betterhammer.use ( required to do full 1 tap hit repairs with hammer & to use any features/functions )
    $5.00
  18. Khan

    Stack Modifier

    Move item kick can happen from any plugin ( kits, sorting plugins etc ) any plugin that is messing with items can cause that, considering it's not actively happening for anyone else or myself in my testing I'd be willing to bet it's another plugin causing it, although it would help to see the server console error of that which would have said what it was from, please make a support ticket & I can help you sort out what plugin that is. ( assuming you have the console error ) ?
  19. Khan

    NoEscape

    Ah, I believe this would work as you want to because you can still TP while not raid or combat blocked.
  20. Khan

    NoEscape

    @20K You can on both accounts just block tp for both combat block & raid block in the config & just have
  21. Khan

    NoEscape

    You can already do this, it just adds combat blocking when you leave a raid zone. Config toggle.
  22. Khan

    Loadouts

    I have disabled purchases for right now, I am doing a full rewrite. @jonb
  23. Khan

    NoEscape

    @Kaooa Denied Requests 3 & 5: Explanation Requests 3 and 5 were not added, and I have no plans to do so. Here's why: There is already a configurable timer that you can set for how long the raid lasts once it starts. I typically set this to 5 minutes. When continuous damage is inflicted on the base, the timer resets with each new damage, effectively prolonging the raid (the same applies to combat). For this reason, it doesn't make sense to pass through the raid block or combat block times, as they are always updated in real-time. The provided API hooks already give you everything you need to know to block or allow a player to do something, including auto-canceling an action when a combat or raid block occurs.

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