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Everything posted by Khan
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If you are testing as an Admin/OwnerId on the server it will always let you spawn DLC items regardless if you gave yourself permission. Otherwise if it's affecting normal players check and make sure they don't have the permission f1spawn.dlc with something like a permission manager plugin. I don't experience this issue on my test server. It's also possible you have another plugin giving the players blueprint access to dlc related items. Which would bypass the DLC checks. If it's specific DLC content that's still getting through please let me know and I will re-test.
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Yes, It won't work with that plugin, I'll just have to add skin support to bgrade.
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Hello, this issue is not caused by stack modifier, but another plugin you are currently running. Please unload all other plugins and re-test with just stack modifier and it should work fine. Once you find the plugin causing the bug please let me know so that I can further assist you.
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Have you tried unloading virtual recycler and using a normal recycler? Should work.
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Aye, thanks for letting me know, i'm pretty busy with a family thing, I'll try an get to it next weekend.
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- 21 comments
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- #console
- #spam cleaner
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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- 5 comments
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- #turret
- #turretmodifier
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Hello, I apologize for the delay in updates on this, since the deep sea release the water system logic has changed a lot and due to that all of the logic needs to be resorted because now I have to determine the difference in depth between the sea and normal water and then land height etc. The deep sea changed all of the old water code checks as well, I will try and have an update out for this by next sometime, possibly sooner.
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I will work on an update to allow configuration options like that.
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Changed Status from Pending to Fixed Changed Fixed In to 2.9.93
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Yes, I am aware of the issue, I am trying to find some time to patch it.
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After I loaded your plugin I see everything double in my console
Khan replied to SlayersRust's Support Report in Support
Changed Status from Pending to Closed -
After I loaded your plugin I see everything double in my console
Khan replied to SlayersRust's Support Report in Support
If you have certain plugins they mess with the default logging system and will cause that when mine is loaded. I recommend reviewing the docs for any plugins that are known to cause this bug. A server restart without it installed should resolve the issue, if it doesn't then msg me in discord / -
The current implementation of the Max Repair logic in the OnItemRepair hook is incorrect and results in inconsistent and bugged repair values due to improper use of condition and max condition getters & uses. Additionally it uses nextframe which is not needed.
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After discussing and reviewing the issue with zilch in discord, we have determined the repair issues to be Skill Tree related specifically with the MaxRepair buff under the black smith skill-tree section. un-related to stack-modifier.
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The new Latest should resolve that issue
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Changed Fixed In from 2.9.91 to 2.9.92
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I apologize, you are correct it indeed is a new bug. Working on a patch now
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Changed Status from Pending to Fixed Changed Fixed In to 2.9.91
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please update to latest, latest is 2.9.91. You appear to be on an older version
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Hello, Thank you for bringing this to my attention. After looking into the behavior you described, I was able to confirm that the issue occurs when the "Injuries And Diseases" plugin transfers the player's inventory to a spawned zombie on death. Because that plugin removes the items from the player before my plugin processes the death event, my plugin cannot access the inventory it expects to restore later, which results in the items effectively disappearing. I have already reached out to the developer of the "Injuries And Diseases" plugin, and we are currently working together to resolve this interaction. They have confirmed that they will be adding a hook that will allow my plugin to detect when a zombie takes the player's inventory so it can properly handle that situation. In the meantime, there is also a configuration option in the "Injuries And Diseases" plugin that disables the loot transfer to zombies, which will prevent this behavior from occurring until the compatibility update is released. Once the hook is added on their side, I will include compatibility support in the next update of Death Modifier so both plugins can function together correctly. I appreciate you reporting this, as it helped identify the interaction between the two plugins. Please let me know if you would like assistance adjusting the configuration in the meantime.
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Changed Status from Pending to Not a Bug