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Everything posted by Khan
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Changed Status from Pending to Closed
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Yes that error very clearly states it's occurring in a method that I don't touch ( OnMaxstackable ) and it's a harmony patch created by Epic Loot there's nothing I can do to fix that. Please reach out to imthenewguy with a support ticket report. EpicLoot+Item_MaxStackable_Patch
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- 4 comments
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
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I honestly didn't think anyone was still using this thing. One sec /
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.6
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Changed Status from Not a Bug to Fixed Changed Fixed In to 2.9.7
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Changed Status from Pending to Not a Bug
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stacks don't revert back to vanilla unless something happened to the config file, please send the current config file you have and the server log from when it wiped the config file.
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If you happen to use a plugin on umod called Corpse Location please make sure you remove it as it is bricking player save data and causing server crashes. Regarding recyclers, they are working just fine for me, are you by chance using a mod for them? Additionally if you use a plugin on umod called Backpacks by whitethunder please make sure you are on the latest update since that also causes bugs with stacking if you are not on version 3.17.2
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@FreezerGaming This plugin does not have that functionality built into it, the best you could do is edit these settings here "Currency Settings": { "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Sets price": 15.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets Increment penalty for quick repeated use, 0 = disabled": 5.0, "Resets Cost Increment after x seconds, 0 = disabled": 1800 }, You could set the base price from 15 to 0. This would make it so that the first use is free. You could then set the increment penalty to true & set the penalty price. Then simply set the reset cost timer. That's about as close as you can get to doing what you want. At the moment, I would have todo a feature update to better support what your wanting todo with it. So basically at the moment, no it cannot do what you are asking.
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Changed Status from Pending to Closed
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This issue is from a umod plugin called Corpse Location on umod. https://umod.org/plugins/corpse-location You need to update to latest 2.4.0 and wipe your server.
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- 202 comments
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- 1
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- #stacks
- #rust stacks
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Changed Status from Pending to Not a Bug
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That is occurring because the developer has not yet been made aware that new item creations don't have null parents anymore since last months updates and doing this results in items never being moved. the fix is to simply do this right before trying to move the item. if (item.parent != null) item.SetParent((ItemContainer)null); Even without stack modifier loaded you'd still have that problem with those plugins.
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- 5 comments
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- #team spawner
- #team
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(and 7 more)
Tagged with:
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@Paul H. Thanks for the report. Stack Modifier doesn’t officially support or maintain compatibility with third-party plugins like Furnace Upgrades. With the amount of mods out there, it’s not realistic to guarantee compatibility with all of them. If this is the only reported conflict out of thousands of servers/mod combinations, that’s honestly a pretty good outcome. I’m continuing to add new features and fixes, and with the game itself updating multiple times a month, plugin developers also need to keep their projects maintained and compatible. I do my best to keep Stack Modifier stable and optimized, but cross-plugin compatibility ultimately requires effort on both sides.
- 202 comments
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- 1
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- #stacks
- #rust stacks
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Are you currently using Custom Item Definitions? From the behavior you’re describing, this appears consistent with how that plugin modifies item data. It dynamically creates custom item instances, which can cause stacking logic to behave differently or produce unexpected results. If you are running Custom Item Definitions, that is very likely the source of the issue. For clarity: I do not officially support integrations with Custom Item Definitions or other plugins that fundamentally alter item definitions. Because those plugins modify core item behavior, they can conflict with stack logic in ways that are outside the intended scope of this plugin. If an issue is confirmed to originate from Custom Item Definitions (or similar plugins), I won’t be implementing compatibility patches specifically for it. If you'd like, you can temporarily disable it and test again that will confirm whether it’s the root cause.
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Changed Status from Pending to Fixed Changed Fixed In to 2.9.0
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Fixed in latest update.
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Changed Status from Pending to Fixed Changed Fixed In to 1.4.11