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Everything posted by Khan
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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It's designed for 1 guess per player per round... not multiple guesses. So why would I add that as an option?
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@RickySpanish343 I don’t specifically test against every arena-style plugin, so I can’t guarantee compatibility with things like paintball or zombie infection out of the box. That said, in general it shouldn’t interfere as long as those plugins don’t rely on death-modifier respawns. Since this plugin is permission-based, you can simply remove or block the relevant permissions while a player is inside an arena or event to prevent any conflicts. So yes — it should work fine, provided you configure permissions appropriately for those game modes.
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Raidable Bases has 2 config setting to toggle those off. 1. "Rust Backpacks Drop At PVP Bases": false 2. "Rust Backpacks Drop At PVE Bases": false i think it also has 2 more similar named ones i cannot recall. 1. "Backpacks Drop At PVP Bases": false 2. "Backpacks Drop At PVE Bases": false found the other 2 ^ I have no idea what ones control players, his docs don't mention it.
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“Damaged Health Percentage on an entity to trigger a raid (0 = disabled)”
Khan replied to Monwinckel's Support Request in Support
Changed Status from Pending to Not a Bug -
“Damaged Health Percentage on an entity to trigger a raid (0 = disabled)”
Khan replied to Monwinckel's Support Request in Support
The config is working as designed. A value of 10 means the raid block triggers when 10% of an entity’s total HP is damaged. A value of 1 effectively means that almost any meaningful damage will trigger a raid block, since 1% of most building entities is an extremely small amount of HP. A value of 0 disables the percentage check entirely and always triggers on any qualifying damage. There is no post-damage health check. The comparison is made at the time the damage hook fires. If the damage does not meet the configured percentage threshold at that moment, no raid block occurs — even if the entity is later destroyed. If your goal is to avoid false positives from small or incidental damage, you should **increase the value to 10% or higher**. Values this low (e.g., 1%) defeat that purpose and will not behave the way you expect. This is expected behavior, not a bug. -
In order for everything to work properly any time a plugin has a config option to allow or block backpack drops & active-item drops you need to make sure they are all set the same ( False ) Otherwise death-modifier cannot do its job to restore all the items lost on death. Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), TruePVE (True (Boolean)) Calling hook OnBackpackDrop resulted in a conflict between the following plugins: DeathModifier - False (Boolean), RaidableBases (True (Boolean)) This report is saying stack-modifier is trying to block dropping the players backpack using False and the other plugins are saying no-allow them to drop/lose there backpack on death / wounded. It'll be the same case with Active item hook conflicts > CanDropActiveItem
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Can you post the console errors? Also, death modifier doesn't allow looting of the corpse until after the dead player respawns. Otherwise they have no way to get there items back if they choose a death-modifier respawn option.
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Changed Status from Pending to Not a Bug
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Yes, a dedicated Death Modifier option will appear to use it with, that is separate from the standard green one on the right that's vanilla spawn.
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Death Modifier does not cause that behavior. That issue is coming from another plugin on your server. I’ve tested this thoroughly — applying skins using the repair bench, dying, and respawning — and all skins remain exactly as they were before death. Death Modifier does not modify, remove, or reset player skins at any point. You’ll want to check for another plugin that handles inventory, stripping, reskinning, or loadouts.
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Changed Status from Pending to Closed Changed Fixed In to 1.4.7
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Added new configuration option setting for cooldowns Example: this would be 2min cool-down between being able to use it. "Sets Respawn with death modifier cooldown in seconds, 0 = disabled": 120 ( for testing i had it set to 30 and it works )
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Changed Status from Pending to Not a Bug
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I’m not really sure why a support ticket was opened for this, as the single line you posted provides no useful information. You didn’t include any context, plugin list, what tool generated that output, or even what you believe the issue actually is. With zero details, there’s nothing for me to diagnose or assist with. For context: hook time by itself is not an indicator of a problem with this plugin. High hook times are often caused by other plugins abusing or spamming Oxide hooks—especially plugins that repeatedly call things like CanStack, including item sorters, auto-organizers, and similar systems. If you’re genuinely experiencing an issue, please provide context, your full plugin list, and a clear explanation of what you think is wrong. Without that, there’s nothing meaningful for me to investigate.
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Some plugins will not work with no-escape for example vanish if you are in vanish mode you will be ignored. Additionally some admin related plugins can make no-escape simply not work for you. ( Such as being in vanish ) Please let me know if you find out the cause of the plugin compatibility issue.
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I can assure you the plugin works flawlessly. Have you tried unloading all other plugins and testing with only NoEscape loaded? This is the quickest way to confirm whether another plugin is interfering. Also, please double-check that the plugin is actually uploaded, compiled, and loaded correctly. Does anything appear in the server console when it loads or when raid/combat should activate? If you can, attach your server logs or share any console errors—otherwise we’re blind troubleshooting. Once you provide that, I can point you in the right direction quickly. Additionally if you'd like I can hop into a discord call @khan8615
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Are you sure it's not due to another plugin causing compatibility issues? have you simply tried testing on a test server with just mine loaded to see if it works?
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Changed Status from Pending to Closed
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I see. This plugin has actually been disabled for sale for quite a while. I haven’t been updating it because Facepunch made game changes that effectively discontinued support for the way this product originally functioned. That said, I’ll review the latest game updates and see if there’s anything I can do to bring it back sometime this month or next.
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Changed Status from Pending to Closed
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Just update the link before map wipes in the config file.
