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BB1984

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  1. BB1984

    Water Patrol

    Yeah, almost identical experience for me. This plugin has always been a big hit to performance but got worse sometime before the Rust water update, which then hurt performance even more. I still ran it on some maps for a while afterwards but that huge fps hit to single digits after some random amount of time made it unusable. Unfortunate -- it was a neat idea for a plugin and fun when it worked.
  2. BB1984

    Raid Protection

    I like the idea of the new "Founder Limit" option to limit the number of protected TCs, but currently it's difficult to manage. Could you add the ability for players to choose which TC(s) are protected through some mechanism like the Pause button or something similar? With the limit set to 1, for example, players have been losing track of which TC was the first and not being able to protect a different TC as a result. A method to set (and clear) a specific TC as counting against the limit would be great. Even just a command for a player to clear protection on all owned TCs so that the next one placed would be protected would help.
  3. BB1984

    Npc Random Raids

    It's also sold on the chaoscode.io site. Perhaps you bought it there?
  4. BB1984

    Building Skins

    Looks like brutalist is yet another stone skin, not hqm.
  5. BB1984

    limitentities.admin permission

    The limitentities.admin permission added in 2.0.9 isn't being registered by the plugin. Are we supposed to create a permission in the config with that name, or was it just overlooked and not added to the RegisterPermissions() function, like the immunity permission?
  6. BB1984

    Raid Protection

    I'm guessing SlayersRust isn't really looking for Zone Manager support, just wants an option to display a bubble around a protected base, like you'd see for a zone. Or like you'd see with Raidable Bases or some other plugins. Might get a little cluttered on some servers but could be a nice option.
  7. Same here with the RaidProtection/CSF combo. This plugin seems to be hitting the server much harder than it did before the July update. Had to disable for now.
  8. I've been seeing strange behavior since the beginning of May on two different servers with leaderboard/title changes . The chat broadcast somewhat frequently says that a player has taken a title but the stats do not agree, and it's not usually even close between the 1st and the 2nd place player who supposedly gained the title, where I might expect to see an incorrect cached result for a short time. I haven't been able to reproduce it consistently but there does seem to be an issue if the leader in a category has been offline for a couple of days -- then it's almost as if that player's stats are ignored, even though they're still listed on the leaderboard. When they log back in and do an activity that relates to the title, they regain it. But I've also seen it with two players who are online at the same time. Not easy to explain because it's inconsistent other than the title changes should not be happening. Any idea what might cause something like this?
  9. I saw this issue was supposed to be fixed in 3.1.2, but I am running 3.2.0 and still getting occasional reports of offline protection activating in the middle of a raid. Initial delay is 300 seconds and damage delay is also 300 seconds. I watched the last player in a 2-man clan log off and 5 minutes later his base was protected despite an active raid. Could you take another look at this issue and make sure there wasn't a regression in the damage delay code since 3.1.2, please?
  10. BB1984

    Calibre

    Calibre has a lot of potential. There aren't many choices for a custom map at this size, but this one has good terrain variety, plenty of roads and rails, several custom monuments -- enough to keep players busy for a while on a lower-pop server. However, there are currently a few terrain and collider issues, some minor like a road overlapping rails and blocking trains; others that can trap your players or cause them to fall through terrain and get kicked. Since players typically don't like losing their stuff, I can't really recommend the v1.0.1 version. Once these bugs are fixed, though, it should be a great map. ***EDIT: Most bugs are fixed in v1.0.2 and the map is turning out to be as great as we hoped it would be!
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