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Everything posted by Khan
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@dustyhansen I want you to identify what ones cause it not all of them will. Only the ones doing it wrong will. Then go make support tickets on the affected ones. I recommend loading a test server and loading each one at a time test the plugin see if it causes the spam.. If it does go make a support ticket.
- 17 comments
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- #console
- #spam cleaner
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@dustyhansen That only happens due to plugins failing to use the correct prefab names ( which are all lower-cased.. ) so what's happening is rusts built in auto conversion helper that handles that which causes a LOT of performance overhead from casting to lower 24/7 in some plugins. Is spamming the warning in console all because some developers are not respecting the required lower-cased prefab names / prefab paths. And are willy-nilly doing the case-variants from websites they grab it off of most likely.. ( or they are assuming that the find prefab is giving them the lower-cased variant.. ) Here is facepunches code that corrects there mistakes when a developer is creating prefabs with none-lowercased names. I will not be filtering this out since it's literally being caused by developers plugins.. Not my fault and they should fix it. Look in there code for words like: Instantiate CreateEntity FindPrefab Then unload all those plugins that use those and your spam will stop... Then make a support ticket an tell them to fix it.
- 17 comments
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- #console
- #spam cleaner
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Okie, so it's pretty simple these here are only for crafting weapons. Everything else you can just set & will take affect while there using the weapons. Then to use the plugin modifications grant out the permission for example: These are my settings here: Then Craft the weapon: The use the weapon:
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.23
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.23
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Changed Status from Pending to Closed
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Add me on discord @ khan8615 I'm able to respond faster on it, I just don't get audio notifications on codefling.
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I'm sorry, what? What custom items from other mods are you referring to exactly? Stack Modifier is designed and built to automatically handle items customized from other plugins like items with custom names, skins, text, etc. You shouldn't have todo anything except add it to the server and use the UI editor to set the stack sizes you'd like to use. Plugins like SkillTree recommend stack modifier to avoid it's custom items having any kind of stack problems.
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Try the latest update, you will need to regenerate the config file.
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Does it happen with all monument locations or just specific ones?
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug
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? This isn't an error, it's just the plugin letting you know it loaded..
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Changed Status from Pending to Closed Changed Fixed In to 2.8.22
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.8.22
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You are not on the latest update, please update.
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At the moment every time the map wipes you have to regenerate the config file because the positions change slightly. It's working on my test machine. Perhaps you have another plugin affecting it? -
Did you enable anything in the config file ? You have to manually enable all the ones you want to use, save > reload > then re-die to see em. -
Just try setting it to economics and set the price to 0. should work
