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Khan

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Everything posted by Khan

  1. Hello, is it possible another plugin is conflicting with mine? Could you perhaps try on a test server with just mine loaded?
  2. @db01739 It will automatically refresh the loot when no players are nearby. Every 600f, so basically every 10min it will check & refresh the loot if no players are within x radius. ( to deter loot campers )
  3. Could you please provide a full list of your installed plugins? You can do this by typing plugins in your server console and sending the output here in a message, or privately if you’d prefer.
  4. Do you have any plugins that mess with electrical?
  5. Changed Status from Pending to Not a Bug
  6. What does console output say? And it's only designed to remove bugged conveyors & hoppers. If it's consistently removing bugged hoppers & conveyors, then you may have a plugin causing them to bug? Do you have any plugins that mess with industrial at all?
  7. For reference I was able to create a bug with both the hopper & conveyor just by randomly dropping items into a hopper in a small loop with 2 conveyors running items through & an oil-refinery. After an hour of testing I was only able to re-create the hopper bug 2 times & the conveyor bug 1 time due to having to time it just right when dropping something in the hopper while the conveyor is pulling an item from the same attached chest.. Chest > hopper > hoppers out-put to conveyor = bug randomly depending on when stuff is sucked into the hopper.
  8. Changed Status from Pending to Fixed
  9. You most likely have a bugged hopper / conveyor running. This happens sometimes when a conveyor is connected to a hopper in a loop going to oil refinery / furnace. An update was pushed that will remove all bugged hoppers / conveyors so whatch console output. Additionally the QuickIndustrialPreCheck has been updated to deal with null instances when that happens.
  10. Changed Status from Work in Progress to Fixed
  11. Certainly, I’ll be preparing an update for this. Next Update will have multi-language support.
  12. Khan

    Failed to initialize plugin

    Changed Status from Pending to Closed
  13. Khan

    Upcoming in staging

    Changed Status from Pending to Fixed Changed Fixed In to 2.8.7
  14. Khan

    error while compiling

    Changed Status from Pending to Not a Bug
  15. Khan

    error while compiling

    Cool, glad you got it sorted /
  16. Khan

    error while compiling

    There is clearly some kind of issue happening for you, as everyone else including myself can easily download this file, and upload it to our servers without issues. It could be a bug with your hosts upload, it could be your browsers cookies/cache being bugged, etc. Best way to eliminate possible issues is to simply try other ways of doing it, like using a different browser to see if the issue goes away.
  17. Khan

    Failed to initialize plugin

    can you send me your server log? So that I can investigate that bug? Like in a private message or in discord.
  18. Khan

    Failed to initialize plugin

    I have no idea how your config managed to fail to generate the first time, there is a null check even for reloading the plugin..
  19. Khan

    error while compiling

    Have you tried using a different web-browser to upload it to the host?
  20. Khan

    Failed to initialize plugin

    Okie, so that would explain it, please unload the plugin, delete the config file & then load it. Lemme know if it fails to generate the config again for you.
  21. Khan

    error while compiling

    Please try deleting all old downloads & downloading a fresh copy, then try uploading that fresh downloaded copy. Additionally, please close the browser out completely after downloading the fresh copy & then open it up fresh & try re-uploading the file to your host.
  22. Khan

    Failed to initialize plugin

    Can you check if the config file generated? If it did can you open it and see if its null?
  23. Khan

    Failed to initialize plugin

    I just verified on my test machine and it compiles just fine, are you on carbon?
  24. Khan

    error?

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  25. Version 1.0.5

    288 downloads

    StackModifier: Industrial is an expansion designed to address all industrial-related stacking, splitting bugs, exploits, and issues. It patches the Industrial Conveyor and Industrial Crafter, providing much-needed fixes and improvements. Additionally, it introduces customizable limits that you can set and control to enhance the industrial gameplay experience. This plugin will not affect plugins that auto-generate Industrial piping or placing. This plugin only targets players. NOTE: IF a plugin auto generates a farm past 5 daisy chained boxes it will start affecting server performance and cause hook time warnings. Server Defaults: Recommend sticking below vanilla defaults due to performance issues. # Industrial Component | Default | Custom | |-----------------------------|---------|---------| | Industrial Crafter | 6 | 6 | | Industrial Storage Adaptor | 34 | 20 | | Industrial Hopper | 6 | 6 | | Industrial Combiner | 17 | 9 | | Industrial Splitter | 17 | 9 | | Industrial Conveyor | 28 | 14 | |-----------------------------|---------|---------| Configuration File: { "Industrial Conveyor Max Stack Size Per Move Default = 60": 128, "Industrial Conveyor Move Frequency Default = 5, Lower = faster moving": 5, "Limit Industrial linking to improve server performance, adjust as needed.": { "Industrial Crafter": 6, "Industrial Storage Adaptor": 20, "Industrial Hopper": 6, "Industrial Combiner": 9, "Industrial Splitter": 9, "Industrial Conveyor": 14 } } Why Limits Are Needed: Due to heavy server performance issues caused by the Industrial Conveyors being daisy-chained, I've introduced limits to help reduce the strain on server resources. When large industrial systems are built, especially with Auto-Crafters and Auto Bases, the sheer number of items and operations involved can cause significant performance degradation. Here’s an example of how an industrial system affects server performance: Industrial Crafter > Industrial Crafter > Industrial Crafter > Lg Furnace > Elec Furnace > DropBox > DropBox > DropBox > Combiner > Combiner > Combiner > - Combiner > - Splitter > - x3 Splitter > x3 Splitter > x3 Splitter > x3 Splitter > 27x Conveyor > Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box 3x Combiner > 3x Combiner > 3x Combiner > - 3x Combiner > - Combiner > - Splitter > - 3x Splitter > Auto Crafter > Ore to Lg Furnace > Ore to Elec Furnace > Build Summary: 4x Industrial Crafters 34x Storage Adaptors 17x Combiners 17x Splitters 27x Conveyors Each box has 48 slots, and the CanStackItem hook is called for each slot that is used. With 27 boxes, that’s 1,296 calls before the process stops, assuming all boxes are full. This leads to high hook times, warnings, and server lag. The Solution: Limits To mitigate this issue, I’ve implemented a system of limits for these large industrial builds. The new default limit for Conveyors is now 14 (down from the vanilla limit of 28), drastically reducing the number of CanStackItem calls to 672. This helps to reduce the server load and improve performance. These limits are adjustable and can be configured inside the plugin’s settings, allowing you to fine-tune the system to best suit your server's needs.
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