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Khan

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Everything posted by Khan

  1. Khan

    NRE on Player join

    Changed Status from Pending to Work in Progress
  2. Version 1.0.6

    501 downloads

    Research Table Options Custom Research Currency * Allows you to change the default research requirement which will be scrap as default. * Allows you to make money by repeatedly researching already researched items. * Converts players scrap into the selected currency system option. * Has a list of all default scrap cost amounts allows you to customize the cost/price of each research item! * Supports Separate Earned amount from researching amount costs. Random Custom Research Options * Supports Success Chance Values for each item being researched ( So you can make researching fail x percent of the time ) * You can set your own research times for each item (default is 10 seconds). * Allows you to block items from researching if they already unlocked the blueprint. "Already Researched Toggle": false, - If this is true it will block re-researching and show them a message response. * Allows you to change the research amount needed to research an item! But you will always need the default requirement on you for the research button to show up properly. This is because it is handled client side and cannot be fixed. * You can setup permissions to each individual Re-searchable Item. It's already Prefixed for you! "SetPermission": "vip" < Example Important notes about Tech Tree Support. "Block Tech Tree Researching": false, - Enabling this will fully lock out tech tree use! * If that ^^ is false it will check if a blocked item is in the blocked list and block that as well. * All Research-Table Permissions setup applies to the tech tree as well. * Supports First Time Research Cost ( if unlocking in TechTree ). XPerience Plugin Support version 1.1.6 & up! * Set the config option inside XPerience to true! and reload it! * Advanced Researching will take over and work together with it! * You can also change this inside the Admin Panel inside XPerience! TODO * Finish UI integration * Finish Multi Language Permissions advancedresearching.use - Only players that have permission are affected advancedresearching.bypass - Only players that have this permission can bypass any blocked item set. Configuration { "Chat Prefix": "<color=#32CD32>Advanced Researching</color>: ", "Research Requirement this is the type of resource used to research items (Expects Item Shortname)": "scrap", "Already Researched Toggle": false, "Block Tech Tree Researching": false, "Use Popup Notifications": false, "Use Notify Notifications (Mevents Version CodeFling)": false, "Notify Notification Type": 0, "Use CustomUI Overlay Notifications": true, "Research Table Currency": { "Enable Economics": false, "Enable ServerRewards": false, "Enable Custom Currency": true, "Custom Name": "", "Custom Item ID (Default is scrap -932201673": -932201673, "Custom SkinId": 0 }, "TechTree Currency": { "Enable Economics": false, "Enable ServerRewards": false, "Enable Custom Currency": true, "Custom Name": "", "Custom Item ID (Default is scrap -932201673": -932201673, "Custom SkinId": 0 }, "Research Table UI Options": { "CostColor": "#FFFFFF", "CurrencyColor": "#ff3333" }, "TechTree UI Options": { "CostColor": "#ff3333" }, "Blocked Items": [], "Custom Research Options": { "kayak": { "DisplayName": "Kayak", "EarnCurrencyAmount": 20.0, "TechTreeFirstUnlockCost": 20, "CostToResearchAmount": 20, "ResearchDuration": 30.0, "ResearchSuccessChance": 100.0, "SetPermission": "" }, "arrow.fire": { "DisplayName": "Fire Arrow", "EarnCurrencyAmount": 20.0, "TechTreeFirstUnlockCost": 20, "CostToResearchAmount": 20, "ResearchDuration": 3.0, "ResearchSuccessChance": 100.0, "SetPermission": "" }, "ammo.pistol": { "DisplayName": "Pistol Bullet", "EarnCurrencyAmount": 75.0, "TechTreeFirstUnlockCost": 75, "CostToResearchAmount": 75, "ResearchDuration": 3.0, "ResearchSuccessChance": 100.0, "SetPermission": "" }, } } ## Lang { "AlreadyUnlocked": "You already unlocked {0}", "AddedCurrency": "has deposited {0} coins into your account", "Blocked": "{0} is not researchable", "Requires": "New requirement for researching is now {0}", "NoPerm": "You do not have permission {0} to research {1}", "AmountTo": "{0} needs {1} {2} to research it", "TechTreeUI": "{0} requires {1} {2} to research", "ResearchedRolled": "Researching {0} Failed!", "InvalidShortname": "Not a valid item shortname {0} set for research requirement! \n List of valid item shortnames can be found at https://www.corrosionhour.com/rust-item-list/", "NowResearching": "Now Researching {0} for {1} {2}" }
    $24.99
  3. Khan

    Error

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3
  4. Khan

    Error

    Changed Status from Pending to Work in Progress
  5. Khan

    Error

    If anyone is willing to add me on discord and either know's how to re-create this error or is willing to help test this out since doing it solo isn't an option without more than just myself in a team. Then my discord id is @ Khan#8615 Otherwise, if someone else is able to clearly explain how I can re-create this error that would also be helpful. As soon as someone doesn't mind joining me on my test machine so that I can try to re-create this issue to debug this issue the sooner it can get resolved. Otherwise, I will have to continue to wait like everyone else to get a second player to attempt to re-create it / debug it. I am not able to re-create this error at the moment and the one person I had messaged about it 5 days ago has yet to get back to me about it.
  6. Khan

    Does not seem to work

    Changed Status from Pending to Not a Bug
  7. Khan

    Does not seem to work

    Sorry for the late response / The command is changeable inside the config file. Yes, it only takes effect when you first place down the computer station ( after setting it up )
  8. Version 1.0.2

    219 downloads

    You receive more resources when you're farming close to a team member Permissions teamgatherbonus.use: Is required to get first config setting. teamgatherbonus.vip: Is required to get vip config setting. Configuration { "Distance between a team member (in feet)": 32.0, "Bonus percentage Default": 10, "Bonus percentage Vip": 50, "Enable Fish Trap": true, "Enable Fishing Pole": true, "Enable On Collectible Pickup": true, "Enable On Dispenser Gather": true } Localization Supports 10 Languages out of the box! English French Swedish Dutch Korean Catalan Simplified Chinese Portuguese Brazil German Russian
    $4.99
  9. Version 1.1.2

    1,188 downloads

    Automatically adds monument cctv cameras to all placed computer stations. ISSUES: Requires default group to have autocctvstations.use If you are just installing you must enable the ones you want to have auto added. Then all players must pick-up & place back down their Computer Stations for them to apply. All newly placed Computer Stations will auto add them, this issue only affects previously placed ones. Permissions autocctvstations.admin - Is required to use the UI Editor. autocctvstations.use - Is now required for players to use this plugins features. Commands /cctvedit - Opens the UI Editor. Configuration { "Sets the CCTV Editor command": "cctvedit", "Text": { "CCTV Auto Station UI Editor": "CCTV Auto Station Editor ◝(⁰■¿⁰)◞", "UI - Back Button Text": "◀", "UI - Forward Button Text": "▶", "UI - Close Label": "✖" }, "Colors": { "UI - Button Toggle Color": "#9ab36d", "TextColor": { "Hex": "01579b", "A": 1.0 }, "ButtonBackGroundColor": { "Hex": "0E0E10", "A": 0.9 }, "ButtonGreenText": { "Hex": "9ab36d", "A": 0.431 }, "ButtonGrey": { "Hex": "bfbfbf", "A": 0.3 }, "ButtonGreyText": { "Hex": "bfbfbf", "A": 1.0 } }, "Cameras": { "OILRIG2L6D": false, "OILRIG2L6C": false, "OILRIG2L6B": false, "OILRIG2L6A": false, "OILRIG2EXHAUST": false, "OILRIG2HELI": false, "OILRIG2L5": false, "OILRIG2L4": false, "OILRIG2L3B": false, "OILRIG2L3A": false, "OILRIG2L1": false, "OILRIG2L2": false, "OILRIG2DOCK": false, "OILRIG1L4": false, "OILRIG1L3": false, "OILRIG1L2": false, "OILRIG1L1": false, "OILRIG1DOCK": false, "OILRIG1HELI": false, "LAB1178": false, "LAB1180": false, "LOCKERROOM1183": false, "LOCKERROOM1184": false, "CREWQUARTERS1207": false, "CAPTAINQUARTER1208": false, "AUXPOWER1233": false, "INFIRMARY1247": false, "LOCKERROOM1255": false, "LOCKERROOM1256": false, "CLASSIFIED1280": false, "CLASSIFIED1281": false, "HALLWAY1292": false, "LAB1302": false, "LAB1304": false, "INFIRMARY1318": false, "OPERATIONS1332": false, "SPECTRE1345": false, "SPECTRE1346": false, "HALLWAY1352": false, "AUXPOWER1371": false, "LOCKERROOM1376": false, "LOCKERROOM1377": false, "LOCKERROOM1383": false, "LOCKERROOM1384": false, "CANTINA1416": false, "LAB1439": false, "LAB1441": false, "CANTINA1469": false, "LOCKERROOM1477": false, "LOCKERROOM1478": false, "INFIRMARY1491": false, "CREWQUARTERS1516": false, "CAPTAINQUARTER1517": false, "CLASSIFIED1546": false, "CLASSIFIED1547": false, "LOCKERROOM1552": false, "LOCKERROOM1553": false, "BRIG1564": false, "HALLWAY1573": false, "OUTDOOR2124": false, "OUTDOOR2137": false, "DOMETOP": false, "DOME1": false, "AIRFIELDHELIPAD": false, "COMPOUNDSTREET": false, "COMPOUNDCRUDE": false, "COMPOUNDMUSIC": false, "COMPOUNDCHILL": false, "TOWNWEAPONS": false, "CASINO": false, "COMPOUND72628": false, "COMPOUND72629": false, "COMPOUND72645": false, "COMPOUND72694": false } }
    Free
  10. Changed Status from Pending to Closed Changed Fixed In to 1.0.2
  11. Try this update, lemme know how it goes, Although if you could send me the data file it'd help see what's actually causing it. Discord id is Khan#8615 TeamFix.cs
  12. Khan

    Team Fix

    Version 1.0.6

    2,188 downloads

    Fixes Facepunch Team Logic when incorrect shutdown/crashes occurs resulting in all teams lost and restores them on boot. Includes config option for changing default team sizes ( off by default & preset as default value ) Warning This plugin does not support Clans Reborn or any other plugin that modifies or forces players into teams. Also, this plugin will NOT FIX, any server that already had a fucked up/broken teams prior to installing this plugin. Team Fix will only restore/fix teams in the event a server crash causes it. If its caused by a 3rd party plugin this cannot fix that. Setting the team size limit to 0 will disable teams on your server and force unload the plugin. ( Rust Default is 8 ) { "Option": { "MemberLimit": 8 } } Works with https://umod.org/plugins/automatic-authorization
    Free
  13. Khan

    Spinning Xmas Tree

    They will disappear on the first server restart after you have setup both plugins the first time but it will keep the lights and stuff visible for the duration of the server being online and future restarts after. So anyone that does re-connect after the first reboot simply just has to re-add the stuff for it to come back and that is just a face-punch limitation issue there is nothing the developer can do about that. But you and all you're players will be golden after that! Its a limitation of items that aren't originally intended to be moved in rust and this is the only work around to resolve it. Please add xmas_tree.deployed to the config file of white thunders parent entity fix save it and your good to go.
    Works good, players love it
  14. Khan

    Lang API

    Version 1.0.5

    1,074 downloads

    Automatically translates rust item display names & descriptions to use in you're plugins. Most Recent Update for Repo is 12-16-2021 at 1pm ( Pacific Standard Time ) Features No config needed! Automatic language generations! Supports All 30 Rust Native Translations! Works With latest GUIShop beta branch, StackModifier, and EasyResearch! GitHub repository is updated when Facepunch updates which in return means as soon as your server is rebooted or you reload this plugin it will take affect! API Hooks // OnLangAPIFinished is called when LangAPI is finished processing private bool _isLangAPIReady; private void OnLangAPIFinished() { _isLangAPIReady = true; } // Added IsReady bool which will return true/false when your plugin is loaded to know if it's ready // Example usage below. private void OnServerInitialized() { if (LangAPI != null && LangAPI.IsLoaded) _isLangAPIReady = LangAPI.Call<bool>("IsReady"); } //How to properly check valid displaynames when using custom item displaynames in plugins. //Example first hook call usage method expects item.DisplayName.english ( returns true or false ) //Example second hook call usage method expects item.shortname, item.DisplayName.english, player.UserIDString string GetItemDisplayName(string shorname, string displayName, string userID) { if (LangAPI != null && LangAPI.Call<bool>("IsDefaultDisplayName", displayName)) { return LangAPI.Call<string>("GetItemDisplayName", shorname, displayName, userID) ?? displayName; } return displayName; } //Example expects the item.shortname, item.displayName.english, player.UserIDString //Return type is string LangAPI.Call<string>("GetItemDisplayName", "rifle.ak", "Assault Rilfe", player.UserIDString) //Example expects the item.shortname, item.displayDescription.english, player.UserIDString //Return type is string LangAPI.Call<string>("GetItemDescription", "rifle.ak", "High damage machine rilfe", player.UserIDString) //Added a new API bool check to detect valid item displaynames. //Retrun type is bool LangAPI.Call<bool>("IsDefaultDisplayName", "Assault Rifle") // IsReady bool will return true/false when your plugin is loaded to know if it's ready LangAPI.Call<bool>("IsReady")
    Free
  15. Khan

    HDRP update?

    Any update on this? Since the paid map is locked repairs/additions cannot be made even though I paid for the map... Can you provide me with the password to unlock it in the map editor? Especially if you have no plans to fix it.
  16. Khan

    HDRP update?

    Any news on when the hdrp update will be ready?
  17. Khan

    HDRP

    Any news on the HDRP update?
  18. Khan

    command errors

    Error's on server restart.
  19. Khan

    command errors

  20. Khan

    Banana Dream?

    There is no readme file inside the .rar just a .map file
  21. Khan

    Pokeyisland

    Did you only update the 1 road spot? cuss all roads need to be snapped to the ground terrain properly still for all other hills an stuff? (Haven't tested new map update yet though) but all was affected
  22. Khan

    Pokeyisland

    + Map spawn points are broke they all spawn at 1 spot at the top snow area no matter what i do.
  23. Khan

    Pokeyisland

    Every single road is affected like slightly off the ground if you no-clip inside them for example you can see the gaps. Because of this all npcs that go on roads look like weird. xD
  24. Khan

    Pokeyisland

    Hello, Umm none of the roads are correctly snapped to the terrain stuff and its leaving a gap of space causing NPC's to vanish under them in like there feet's and in some spots there hole bodies..
1.9m

Downloads

Total number of downloads.

8.6k

Customers

Total customers served.

129.1k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

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