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Everything posted by Khan
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Changed Status from Pending to Closed Changed Fixed In to 1.6.8
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Ya, the umod version was already updated the codefling was 2 updates behind. I forget about both sites sometimes..
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1. I do not support Clans Reborn. 2. If its not working that doesn't help me any you would have to send me the data file. Which no one ever does.
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Version 2.1.2
147 downloads
Supports: Wind Mills | Solar Panels | Fuel & Test Generators | Small-Medium-Large Batteries | Tesla Coils | Heaters Both Globally & with permission-based settings allowing you to create as many different levels as you wish! Written for the best performance possible! Defaults to first permission assigned in the config if you give out multiple. Wind Mill Note: Max height Needed for Max output is floor 18 Battery Options Explained MaxOutput: Maximum Power Out Put Efficiency: How Efficient Battery is When Charging ( this How Fast it Charges ) MaxCapacitySeconds: How Much Energy We Can Request From Power Sources For Charging is this value * our maxOutput Batteries will not show new Max Out-Puts Batteries will show New Power Usage! ( Pic is below, this is because its hardcoded on client side ) Fuel Generator Options Explained StackSize: Sets Inventory Stack Size for Fuel Inside The Fuel Generator OutputEnergy: Sets Power OutPut FuelPerSec: Sets How Much Fuel to Use Per Second Electrical Heater Options Explained GLOBAL SETTER ONLY > "Sets the Max Temperature Range for Electric Heaters Only (Default is 4.0)": 4.0, FadeDuration: Sets How Long Before Heat Dissipates ( when powered off ) HeatAmount: Sets Heat Amount ( when powered on ) Solar Panel Explained To get max Output you Need 1 floor up else it will only ever be half! + Panel must Face Direct Sun-light! Tesla Coil Options Explained A TeslaCoils Power consumption amount Is Calculated By ( MaxDamageOutput Divided / By PowerToDamageRatio ) A TeslaCoils DamageAmount is Calculated By Its (currentEnergy input * powerToDamageRatio) * dischargeTickRate A TeslaCoils SelfHarmAmount is Calculated By Its ( dischargeTickRate Divided / By maxDischargeSelfDamageSeconds * SetHealth ) SetHealth: Sets Item Condition Level MaxDamageOutput: Sets the Maximum Damage it Can OutPut Like Ever PowerForHeavyShorting: Sets Electrical Input Amount Needed for Strong-Zap Zap else = Weak-Zap Zap DischargeTickRate: Sets How Fast A TeslaCoil Discharges its Zap Zap MaxDischargeSelfDamageSeconds: Configuration { "Enables use of permission based settings": true, "Reset all modifications on unload (recommended true if uninstalling)": false, "Global Battery Small": { "MaxOutput": 9000, "Efficiency": 4.0, "MaxCapacitySeconds": 1, "Permissions": { "toptier": { "MaxOutput": 30, "Efficiency": 2.0, "MaxCapacitySeconds": 18000 }, "midtier": { "MaxOutput": 20, "Efficiency": 1.4, "MaxCapacitySeconds": 13500 }, "lowtier": { "MaxOutput": 14, "Efficiency": 1.0, "MaxCapacitySeconds": 11250 } } }, "Global Battery Medium": { "MaxOutput": 50, "Efficiency": 0.8, "MaxCapacitySeconds": 540000, "Permissions": { "toptier": { "MaxOutput": 100, "Efficiency": 2.0, "MaxCapacitySeconds": 1080000 }, "midtier": { "MaxOutput": 75, "Efficiency": 1.5, "MaxCapacitySeconds": 810000 }, "lowtier": { "MaxOutput": 60, "Efficiency": 1.0, "MaxCapacitySeconds": 675000 } } }, "Global Battery Large": { "MaxOutput": 100, "Efficiency": 0.8, "MaxCapacitySeconds": 1440000, "Permissions": { "toptier": { "MaxOutput": 200, "Efficiency": 3.0, "MaxCapacitySeconds": 2880000 }, "midtier": { "MaxOutput": 150, "Efficiency": 2.0, "MaxCapacitySeconds": 2160000 }, "lowtier": { "MaxOutput": 125, "Efficiency": 1.0, "MaxCapacitySeconds": 1800000 } } }, "Global Electric Generator": { "MaxOutputTestGen": 8, "Permissions": { "toptier": { "MaxOutputTestGen": 30 }, "midtier": { "MaxOutputTestGen": 20 }, "lowtier": { "MaxOutputTestGen": 12 } } }, "Global Fuel Generator": { "StackSize": 1000, "OutputEnergy": 35, "FuelPerSec": 1.0, "Permissions": { "toptier": { "StackSize": 2000, "OutputEnergy": 70, "FuelPerSec": 1.2 }, "midtier": { "StackSize": 1500, "OutputEnergy": 60, "FuelPerSec": 1.1 }, "lowtier": { "StackSize": 1250, "OutputEnergy": 45, "FuelPerSec": 1.0 } } }, "Global Solar Panel": { "MaxOutputSolar": 20, "Permissions": { "toptier": { "MaxOutputSolar": 30 }, "midtier": { "MaxOutputSolar": 20 }, "lowtier": { "MaxOutputSolar": 13 } } }, "Global Electric Wind Turbine": { "MaxOutput": 100, "TargetSpeed": 0.0, "Permissions": { "toptier": { "MaxOutput": 250, "TargetSpeed": 3.0 }, "midtier": { "MaxOutput": 200, "TargetSpeed": 2.0 }, "lowtier": { "MaxOutput": 140, "TargetSpeed": 1.0 } } }, "Global Electric Heater": { "FadeDuration": 1.0, "HeatAmount": 5.0, "HeaterTemperatureGrowableRange": 4.0, "Permissions": { "toptier": { "FadeDuration": 9.0, "HeatAmount": 16.0, "HeaterTemperatureGrowableRange": 14.0 }, "midtier": { "FadeDuration": 6.0, "HeatAmount": 12.0, "HeaterTemperatureGrowableRange": 10.0 }, "lowtier": { "FadeDuration": 3.0, "HeatAmount": 8.0, "HeaterTemperatureGrowableRange": 6.0 } } }, "Global Tesla Coil": { "SetHealth": 250.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 35.0, "PowerForHeavyShorting": 10, "Permissions": { "toptier": { "SetHealth": 350.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 50.0, "PowerForHeavyShorting": 10 }, "midtier": { "SetHealth": 325.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 45.0, "PowerForHeavyShorting": 10 }, "lowtier": { "SetHealth": 300.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 40.0, "PowerForHeavyShorting": 10 } } } }$19.99 -
Version 1.0.0
265 downloads
Prevents spamming of chat & console commands perfect for players abusing plugins excessively! Includes Debugging issues for any configuration mishaps! Example of adding GUIShop: "Add commands to block ( Must be lowercased do not add the slash! / ) ( 3 = Block Both | 1 = Block Chat | 2 = Block Console )": { "shop": 3, "shop.buy": 2, "shop.sell": 2, }, ## Configuration { "Add commands to block ( Must be lowercased do not add the slash! / ) ( 3 = Block Both | 1 = Block Chat | 2 = Block Console )": { "command": 3 }, "Sets the time between command usage": 3.0, "Sets the max accumulated cooldown time limit before kicking the player if they keep trying to spam": 120.0, "Exclude players from being blocked ( Add their steam 64 id's to the list )": [ 4678678647, 4678678678 ], "Message Responses": { "( Chat Icon ) Just insert a valid steam 64 ID to set": 0, "CommandBlocked": "You are on command cooldown, try again in {0} seconds", "KickReason": "Kicked for excessive command spam!" } }Free -
If you are having issues and never send the data file how do you expect me to debug it? Also this plugin will never support any clans plugin espically Clans Reborn. Due to compatibility issues. I am 1 person with no one to help test or re-create your problems and the data files are all I have to go off of which nobody bothers to send with their problems.
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- 185 comments
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- #stacks
- #rust stacks
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All you have to do is install mine with the old one still loaded, mine will generate a config file based on your current stack settings applied on the server. Then simply remove your old one. If you want a default config simply open the UI editor and inside the search field under the All category just type reset and hit the enter key. It will default all game stack items live and restore the config back to defaults as well for you.
- 185 comments
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- #stacks
- #rust stacks
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- 185 comments
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- #stacks
- #rust stacks
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Changed Fixed In to 1.5.3
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Thanks for destroying my players stuff when they use it in base next to there other items. Maybe destroy the ground watch component on the CCTV Station. Also if someone spawns one while they next to a wall they cannot dismount or close the CCTV Station and you have to ent kill it to set them free.. Maybe add a console command to free them or something or maybe idk check wall distance before allowing them, not really your fault that's just a mounted issue in general check. Also if you do it next to a wall it will auto de-mount you giving players free computer stations, lol Players are just using the command to spawn them in using a hammer to pick them up and re-place them and they never ever get removed. Others are camping recycler as well and just recycling them for parts. This creates a bigger problem when they start getting console to spam because when your plugin unloads it can never clear up the multiple spawned in ones. Failed to call hook 'ChatStation' on plugin 'MountComputerStation v1.0.1' (ArgumentException: An item with the same key has already been added. Key: Khan[76561198021388082]) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.MountComputerStation.SetComputerStation (BasePlayer player) [0x000c0] in <ae3d2583b0ae4120bdab25cd31232f6f>:0 at Oxide.Plugins.MountComputerStation.ChatStation (BasePlayer player, System.String command, System.String[] args) [0x00000] in <ae3d2583b0ae4120bdab25cd31232f6f>:0 at Oxide.Plugins.MountComputerStation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <ae3d2583b0ae4120bdab25cd31232f6f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
- 9 comments
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- 19 comments
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Changed Status from Pending to Not a Bug
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If you are referring to typing o.load or o.reload you are typing the command wrong.. Plugin names are CASE Sensitive you must spell it correctly in console.
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- 2 comments
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- 1
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- #windmill
- #windturbine
- (and 10 more)
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Version 1.0.1
86 downloads
Allows adjusting of Wind Mills Globally & with different permissions based settings you can create as many different permission levels as you wish! Max height Needed for Max output is floor 18 Note Default is 100 Configuration { "Sets Global Wind Mills": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 150, "Overrides target speed (Default is 0)": 0.0, "Reset all Wind Mills on unload (recommended true if uninstalling)": false }, "Enables use of permissions based setting": true, "Player Permissions": { "windmillmodifier.vip": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 250, "Overrides target speed (Default is 0)": 0.0 }, "windmillmodifier.vip2": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 300, "Overrides target speed (Default is 0)": 0.0 } } }$4.99- 2 comments
- 1 review
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- 1
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- #windmill
- #windturbine
- (and 10 more)
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Version 1.0.2
24 downloads
This plugin will seamlessly allow you to setup loot able shelf's for each monument with different monument loot tables! Supports saving Notes with text, Custom Items with DisplayNames, skins, radio's, keys that have been made for specific locks, etc How to use load the plugin go to a monument you want to place shelf's in / around / on "within the monument bounds" Give your self the permission lootablemonumentshelfs.admin 1 Look at the spot u want the shelf "wall, floor, etc" in F1 type spawn visual You can use the Telekinesis plugin (free on umod) to help place shelfs as well to make it easier to fine tune placements! 2 Then while looking at the shelf type the chat command /shelf create 3 Then put a ton of items on yourself that you want to put in the loot table for that monument area Type the chat command /shelf setloot 4. You can also do /shelf addloot while in that monument area to add more loot to the loot in this monument area 5. repeat steps 1 & 2 until you setup however many you wish for that area and just do /shelf reload to finish! successfully placed, saved, and ready for use! Permissions lootablemonumentshelfs.admin - Required to setup plugin Chat Commands spawn visual - F1 Command. /shelf create -- while looking at the shelf to add to the data file for that monument. /shelf setloot -- sets/resets the loot table for that monument area with whatever you have in your inventory. ( On You ) /shelf addloot - if you are within the monument bounds of the monument you wish to add more loot to put more items on you & run /shelf remove -- removes the current shelf you are looking at from the data file & world. /shelf reload -- reloads the shelfs after making modifications to the loot or adding new shelfs to the data file. /shelf <create|setloot|addloot|remove|reload> Warning Alpha Loot is not compatible with this plugin because it tries to modify the loot tables improperly. Lang { "Syntax": "Usage: /shelf create | setloot | addloot | remove ", "NoPermission": "You do not have permission to perform this action.", "NoValidEntity": "Make sure to be looking at a valid entity.", "EntityCreated": "Shelf was created at {0}.", "EntityRemoved": "Shelf was removed at {0}.", "InvalidShelfEntity": "Not a shelf entity.", "InvalidBounds": "You are near a monument but not within the bounds.", "UpdatedLootTable": "Successfully updated loot table." }$19.99 -
- 185 comments
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- #stacks
- #rust stacks
- (and 22 more)
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- 185 comments
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- #stacks
- #rust stacks
- (and 22 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.0.6
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Hello, I reviewed the latest download to my editor, and it appears not all changes had been saved before the upload re-pushing update now should resolve this.
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Changed Fixed In to 1.0.5
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- 13 comments
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8