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Khan

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Everything posted by Khan

  1. Khan

    New error not compiling

    Changed Status from Pending to Work in Progress
  2. Khan

    New error not compiling

    This wont be updated until version 3x is ready
  3. Khan

    Question: install

    No it is 1 or the other as i have already stated to you in the discussion thread.
  4. Khan

    Question: install

    Changed Status from Pending to Not a Bug
  5. Khan

    Startup problem

    I won't be pushing an update until Version 3x is ready.
  6. Khan

    Startup problem

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  7. This is a harmony plugin not a DLL so you just need sand-box disabled to run it & its coded as a Oxide Plugin.
  8. Changed Status from Pending to Not a Bug
  9. It's a harmony plugin you cannot just throw it in without disabling sand-box..
  10. Khan

    Back to default configuration

    you're making no sense at all now like honestly can you describe your problem clear and to the point pls.. You cannot just fucking tell me its not working with zero context
  11. Khan

    Back to default configuration

    @CADÃO Maybe don't use a game item that only SUCKS 25 MAX power.. Try using a SPLITTER! It will tell you the actual usage it can draw from it!
  12. Khan

    Back to default configuration

    download the latest update & try again, cuss it is read the docs it already explains everything
  13. Khan

    Back to default configuration

    Changed Status from Work in Progress to Closed
  14. Khan

    Back to default configuration

    That is dumb i am not doing that i already fixed it update is out meow.
  15. Khan

    Back to default configuration

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  16. Khan

    Back to default configuration

    You'll have to send me the config file you setup for it & the permissions you have assigned your self
  17. No because that is spam from the ImageLibrary plugin not face-punch
  18. I am working on the next version as we speak, I will be releasing a major update for the DLL later today, I just wokeup a lil bit ago and it's only 6:30am for me so far. Anyways the next version will add + fix all missing-faulty spam corrections & add some really cool logging features in regards to tracking plugin errors & handling them on the fly which will help prevent & greatly reduce server crashing from plugin related issues!
  19. Khan

    tiered loadout help

    Changed Status from Pending to Closed
  20. I ended up re-writing the default log handler and added a few more harmony patches to it as well, should also fix that spam msg.
  21. @Robis i got this at the end [HarmonyLoader] Couldn't unload mod 'ConsoleSpamCleaner': not loaded [HarmonyLoader com.facepunch.rust_dedicated.ConsoleSpamCleaner] Loading from /home/tcagame/27494/27445/RustDedicated_Data/../HarmonyMods/ConsoleSpamCleaner.dll [HarmonyLoader com.facepunch.rust_dedicated.ConsoleSpamCleaner] Loaded harmony mod 'com.facepunch.rust_dedicated.ConsoleSpamCleaner' Yes as the docs state its normal.
  22. Hello @Robis, 1 is a DLL option for those that do not Disable sand-box they do the same thing so you only need 1 or the other. If you choose the other option ( DLL make sure you put it inside the correct Folder as its not a plugin )
  23. Version 2.0.1

    1,137 downloads

    Easily cleanup console spam & auto-fix broken NPC/Animals on NavMesh Custom Built Log Manager System that completely replaces FacePunche's Log-Handler Patched the Following Methods 1. Base Navigator Place On Nav Mesh ( Fixed Default logic not killing the npcs/animals resulting in repeated spam ) 2. Base Navigator Validate Next Position ( Logic works fine by default but now no longer spams console each time they Delete an NPC/Animal.. ) 3. Base Entity On Invalid Position ( Logic works fine by default but now no longer spams console ) 4. Base Networkable Send Network Group Change ( Fixed it's Spam ) HOW TO UPDATE: 1. in console type': harmony.unload ConsoleSpamCleaner 2. Delete DLL 3. Add New DLL 4. in console type': harmony.load ConsoleSpamCleaner HOW TO INSTALL: Remove NavMeshErrorFix plugin from umod if you use it! Remove NoSunGlare plugin from umod if you use it! By Try-Hard Not Compatible! Just add ConsoleSpamCleaner.dll to the HarmonyMods Folder and in console type: harmony.load ConsoleSpamCleaner Notes!: First time using harmony DLL ?? No Worries! Output should look like this! harmony.load ConsoleSpamCleaner [HarmonyLoader] Couldn't unload mod 'ConsoleSpamCleaner': not loaded [HarmonyLoader com.facepunch.rust_dedicated.ConsoleSpamCleaner] Loading from /home/container/RustDedicated_Data/../HarmonyMods/ConsoleSpamCleaner.dll [Harmony] Loaded: Console Spam Cleaner by Khan v2.0.0 [HarmonyLoader com.facepunch.rust_dedicated.ConsoleSpamCleaner] Loaded harmony mod 'com.facepunch.rust_dedicated.ConsoleSpamCleaner' The following spam should no longer be an issue: ( Some Additional Ones Not On List Have Also Been Patched Out ) "Invalid NavAgent Position: prefab entity pos destroying", "failed to sample navmesh at position ", "changed its network group to null", "Bone error in SkeletonProperties.BuildDictionary for ", "HandleD3DDeviceLost", "ResetD3DDevice", "dev->Reset", "D3Dwindow device not lost anymore", "D3D device reset", "group < 0xfff", "Mesh can not have more than 65000 vert", "Trying to add (Layout Rebuilder for)", "Coroutine continue failure", "No texture data available to upload", "Trying to reload asset from disk that is not", "Unable to find shaders used for the terrain engine.", "Canvas element contains more than 65535 vertices", "RectTransform.set_anchorMin", "FMOD failed to initialize the output device", "Cannot create FMOD::Sound", "invalid utf-16 sequence", "missing surrogate tail", "Failed to create agent because it is not close enough to the Nav", "user-provided triangle mesh descriptor is invalid", "Releasing render texture that is set as", "AngryAnt Behave version", "alphamapResolution is clamped to the range of", "api.facepunch.com/api/public/manifest/", "Checking for new Steam Item Definitions..", "Floating point textures aren't supported on this device", "HDR Render Texture not supported, disabling HDR on reflection probe", "Image Effects are not supported on this platform", "Loading Prefab Bundle", "Missing shader in", "Missing projectileID", "Motion vectors not supported on a platform that does not support", "SwitchParent Missed", "saddletest", "The image effect Main Camera", "The image effect effect -", "The referenced script", "Unsupported encoding: 'utf8'", "Warning, null renderer for ScaleRenderer!", "[AmplifyColor]", "[AmplifyOcclusion]", "[CoverageQueries] Disabled due to unsupported", "[CustomProbe]", "[Manifest] URI IS", "[SpawnHandler] populationCounts", ", disk("
    $14.99
  24. Version 2.0.4

    926 downloads

    Removes 99% of Face Punches Debug Code/Spam & Removes Borked NPC/Animals From NavMesh Custom Built Log Manager Patch that Ties Into FacePunche's Log-Handler to fix Oxides system breaking it resulting in more spam then normal. Note Remove the: 'NavMeshErrorFix' plugin from umod if you use it! 'NoSunGlare' plugin from umod if you use it! 'PersonalNPC' <causes duplication msg's> disable this in config “Clear console of ‘ownerPlayer is not player’ spam" To stop the double output of logs in console for 'PersonalNPC' Patched the Following Methods 1. Base Navigator Place On Nav Mesh ( Fixed Default logic not killing the npcs/animals resulting in repeated spam ) 2. Base Navigator Validate Next Position ( Logic works fine by default but now no longer spams console each time they Delete an NPC/Animal.. ) 3. Base Entity On Invalid Position ( Logic works fine by default but now no longer spams console ) 4. Base Networkable Send Network Group Change ( Fixed it's Spam ) HOW TO UPDATE: 1. in console type': o.unload ConsoleSpamCleaner 2. Delete cs file 3. Add New cs file 4. in console type': o.load ConsoleSpamCleaner The following spam should no longer be an issue: ( Some Additional Ones Not On List Have Also Been Patched Out ) "Invalid NavAgent Position: prefab entity pos destroying", "failed to sample navmesh at position ", "changed its network group to null", "Bone error in SkeletonProperties.BuildDictionary for ", "HandleD3DDeviceLost", "ResetD3DDevice", "dev->Reset", "D3Dwindow device not lost anymore", "D3D device reset", "group < 0xfff", "Mesh can not have more than 65000 vert", "Trying to add (Layout Rebuilder for)", "Coroutine continue failure", "No texture data available to upload", "Trying to reload asset from disk that is not", "Unable to find shaders used for the terrain engine.", "Canvas element contains more than 65535 vertices", "RectTransform.set_anchorMin", "FMOD failed to initialize the output device", "Cannot create FMOD::Sound", "invalid utf-16 sequence", "missing surrogate tail", "Failed to create agent because it is not close enough to the Nav", "user-provided triangle mesh descriptor is invalid", "Releasing render texture that is set as", "AngryAnt Behave version", "alphamapResolution is clamped to the range of", "api.facepunch.com/api/public/manifest/", "Checking for new Steam Item Definitions..", "Floating point textures aren't supported on this device", "HDR Render Texture not supported, disabling HDR on reflection probe", "Image Effects are not supported on this platform", "Loading Prefab Bundle", "Missing shader in", "Missing projectileID", "Motion vectors not supported on a platform that does not support", "SwitchParent Missed", "saddletest", "The image effect Main Camera", "The image effect effect -", "The referenced script", "Unsupported encoding: 'utf8'", "Warning, null renderer for ScaleRenderer!", "[AmplifyColor]", "[AmplifyOcclusion]", "[CoverageQueries] Disabled due to unsupported", "[CustomProbe]", "[Manifest] URI IS", "[SpawnHandler] populationCounts", ", disk("
    $15.00
  25. Khan

    WIpe Time section

    I assume all is well ?
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.6k

Files Sold

Total number of files sold.

2.4m

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