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Everything posted by Khan
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Changed Status from Pending to Not a Bug
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I spoke with him back in may about it, when it was first reported. He never responded back after that.
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- 196 comments
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- 2
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- #stacks
- #rust stacks
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You have not messaged me since we last spoke in discord or in dms on codefling so not sure what your talking about. Also, if you are un-subbing from the hooks like you claim their wouldn't be any conflicts anyway, returning true or false does not matter for the CanCombineDroppedItem hook since it only checks if its not null instead of a bool. Wulf, cal and a few others had debates about how devs should return the value to over-ride the logic for !=null checked hooks & ultimately it didn't matter since typically only 1 plugin should be controlling stack logic anyways. I've always returned false to deny something because that is the logical sense. Theirs nothing wrong with it.
- 196 comments
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- #stacks
- #rust stacks
- (and 22 more)
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- 196 comments
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- #stacks
- #rust stacks
- (and 22 more)
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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That's simply saying that Furnace upgrades has un-subbed from the stack hook to let mine "stack modifier" handle the stack logic, its normal output.
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Changed Fixed In to 2.5.8
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Changed Status from Pending to Closed
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Just download the update 2.5.8 resolves it
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? are you on the latest update
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Can you send the server log? & an installed plugins list ( type plugins in console for it to output the list & copy / past it either here or to my dm's in discord. )
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Changed Status from Pending to Closed Changed Fixed In to 2.5.8
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He harmony patches over the oxide hooks to over-ride plugins like mine that use those hooks. & then they cause server crashes and other bugs / problems. I've told him he shouldn't be doing that & that he has no need to.
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Changed Status from Pending to Not a Bug
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``` MoveToContainer_Patch1 < CanStack_Patch3 << ``` That error report clearly stats harmony patching was done. Mine does not harmony patch those hooks Only imthenewguy does harmony patching over those that I know of, so if you use his plugins it's those that are causing it. Or some other plugin that harmony patches specifically CanStack hook & MoveToContainer method.
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Some items in the game natively won't show stack size count. Example, weapons will only show the bullet count that is loaded in the first weapon which means you can stack the guns but you will not be able to see the stack counts. This is something facepunch did & it's locked client side, theirs nothing i can do to change that. Unless i make a custom UI overlay for every item inside every container that exists in the game which would lag the shit out of peoples client etc.
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Changed Status from Pending to No Response
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Technically if that is happening in Personal NPC it should be an easy fix. So he shouldn't be overriding the logs & instead just fix setting of the player owner bug.
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Changed Status from Pending to Not a Bug
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They must be overriding the log system, they shouldn't have any reason to do so. I'll have to mark it as in-compatible.
