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Everything posted by Khan
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Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
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Ah, ya then that would be why, I don't actively push updates for staging builds because the site doesn't allow 2 different version uploads so if i added the new game items it would break it for everyone else. This problem will go away on the next update on forcewipe.
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Are you on the staging build?
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@Kaooa Denied Requests 3 & 5: Explanation Requests 3 and 5 were not added, and I have no plans to do so. Here's why: There is already a configurable timer that you can set for how long the raid lasts once it starts. I typically set this to 5 minutes. When continuous damage is inflicted on the base, the timer resets with each new damage, effectively prolonging the raid (the same applies to combat). For this reason, it doesn't make sense to pass through the raid block or combat block times, as they are always updated in real-time. The provided API hooks already give you everything you need to know to block or allow a player to do something, including auto-canceling an action when a combat or raid block occurs.
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I'll see if i can re-create the issue in my test machine. But it could be 3rd party plugin related ( like got those from something specifically that don't stack or went through conveyor an now don't stack etc )
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Changed Status from Pending to Closed
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closing the duplicate post.
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Version 1.1.3
102 downloads
Easily give access to Rusts F1 Spawn Menu! That's permission based with blacklisting support and customizable F1 Spawn button amounts! Features: * Ban whole categories or Items using their ShortName or ItemID's * Allow Admins or Developers to bypass F1 spawn * Control the amounts it gives on the 1k button & 100 buttons! * ItemID, Amount, SkinID, Conditions. * Shops & other 3rd party plugins. * DLC items only spawn if you are the Admin or the player has bought the DLC for that item. * TODO: Genetics & BPs. Perms: f1spawn.use | needed to use F1 Menu. f1spawn.bypass | needed to bypass blocked Items. Chat & Console Commands: /give itemID amount skin condition | everything past itemID are optional args /givearm itemID amount skin condition | everything past itemID are optional args give steamID-or-Name itemID amount skin condition | everything past itemID are optional args givearm steamID-or-Name itemID amount skin condition | everything past itemID are optional args Configuration File: { "Ignore: Disabled 0, Admin 2, Developer 3": 0, "Set F1 1000 button spawn amount": 1000, "Set F1 100 button spawn amount": 100, "Set F1 Spawn liquids with max water": true, "Ban Categories: Weapon 0, Construction 1, Items 2, Resources 3, Attire 4, Tool 5, Medical 6, Food 7, Ammunition 8, Traps 9, Misc 10, Component 11, Electrical 12, Fun 13": [ 10 ], "Ban Items using: ShortNames (Easy to Read)": [ "explosive.timed", ], "Ban Items using: ItemIDs (Slightly Faster)": [ 143803535, ] }$9.99 -
Please try the latest version that I've just pushed, sorry for the delay ( my gpu burnt up literally a few days ago ) & then my ac died yesterday so haven't been able to code much.
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Changed Status from Pending to No Response
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The main memory leak with the hook I was using should be resolved now, but the UI is still being re-coded to fix it. And that won't be fixed until sometime this month.
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Changed Status from Pending to Not a Bug
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- 193 comments
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- 1
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- #stacks
- #rust stacks
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Changed Status from Pending to Closed Changed Fixed In to 2.5.91
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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thanks, this will be resolved when the next update is released on forcewipe.
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.8
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Changed Status from Pending to Work in Progress
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So after reviewing the code I found 2 issues that are causing the memory usage to increase. 1. is the ui system ( which i am fixing ) 2. is a facepunch method i was using where the list isn't being cleared. My next update will resolve both of these issues.
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After checking it out on my test machine, it would appear that when you open the UI editor in game the usage increases by 3mb each time & doesn't go back down. I'll take a look, but simply reloading the plugin would reset that usage. or rebooting your server once a day.
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I've released an update to fix disabling the currency bug. I will look into adding support for shoppystock? In the next update!