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Khan

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Everything posted by Khan

  1. This is a harmony plugin not a DLL so you just need sand-box disabled to run it & its coded as a Oxide Plugin.
  2. Changed Status from Pending to Not a Bug
  3. It's a harmony plugin you cannot just throw it in without disabling sand-box..
  4. Khan

    Back to default configuration

    you're making no sense at all now like honestly can you describe your problem clear and to the point pls.. You cannot just fucking tell me its not working with zero context
  5. Khan

    Back to default configuration

    @CADÃO Maybe don't use a game item that only SUCKS 25 MAX power.. Try using a SPLITTER! It will tell you the actual usage it can draw from it!
  6. Khan

    Back to default configuration

    download the latest update & try again, cuss it is read the docs it already explains everything
  7. Khan

    Back to default configuration

    Changed Status from Work in Progress to Closed
  8. Khan

    Back to default configuration

    That is dumb i am not doing that i already fixed it update is out meow.
  9. Khan

    Back to default configuration

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  10. Khan

    Back to default configuration

    You'll have to send me the config file you setup for it & the permissions you have assigned your self
  11. No because that is spam from the ImageLibrary plugin not face-punch
  12. I am working on the next version as we speak, I will be releasing a major update for the DLL later today, I just wokeup a lil bit ago and it's only 6:30am for me so far. Anyways the next version will add + fix all missing-faulty spam corrections & add some really cool logging features in regards to tracking plugin errors & handling them on the fly which will help prevent & greatly reduce server crashing from plugin related issues!
  13. Khan

    tiered loadout help

    Changed Status from Pending to Closed
  14. I ended up re-writing the default log handler and added a few more harmony patches to it as well, should also fix that spam msg.
  15. Hello @Robis, 1 is a DLL option for those that do not Disable sand-box they do the same thing so you only need 1 or the other. If you choose the other option ( DLL make sure you put it inside the correct Folder as its not a plugin )
  16. Version 2.0.1

    1,137 downloads

    Easily cleanup console spam & auto-fix broken NPC/Animals on NavMesh Custom Built Log Manager System that completely replaces FacePunche's Log-Handler Patched the Following Methods 1. Base Navigator Place On Nav Mesh ( Fixed Default logic not killing the npcs/animals resulting in repeated spam ) 2. Base Navigator Validate Next Position ( Logic works fine by default but now no longer spams console each time they Delete an NPC/Animal.. ) 3. Base Entity On Invalid Position ( Logic works fine by default but now no longer spams console ) 4. Base Networkable Send Network Group Change ( Fixed it's Spam ) HOW TO UPDATE: 1. in console type': harmony.unload ConsoleSpamCleaner 2. Delete DLL 3. Add New DLL 4. in console type': harmony.load ConsoleSpamCleaner HOW TO INSTALL: Remove NavMeshErrorFix plugin from umod if you use it! Remove NoSunGlare plugin from umod if you use it! By Try-Hard Not Compatible! Just add ConsoleSpamCleaner.dll to the HarmonyMods Folder and in console type: harmony.load ConsoleSpamCleaner Notes!: First time using harmony DLL ?? No Worries! Output should look like this! harmony.load ConsoleSpamCleaner [HarmonyLoader] Couldn't unload mod 'ConsoleSpamCleaner': not loaded [HarmonyLoader com.facepunch.rust_dedicated.ConsoleSpamCleaner] Loading from /home/container/RustDedicated_Data/../HarmonyMods/ConsoleSpamCleaner.dll [Harmony] Loaded: Console Spam Cleaner by Khan v2.0.0 [HarmonyLoader com.facepunch.rust_dedicated.ConsoleSpamCleaner] Loaded harmony mod 'com.facepunch.rust_dedicated.ConsoleSpamCleaner' The following spam should no longer be an issue: ( Some Additional Ones Not On List Have Also Been Patched Out ) "Invalid NavAgent Position: prefab entity pos destroying", "failed to sample navmesh at position ", "changed its network group to null", "Bone error in SkeletonProperties.BuildDictionary for ", "HandleD3DDeviceLost", "ResetD3DDevice", "dev->Reset", "D3Dwindow device not lost anymore", "D3D device reset", "group < 0xfff", "Mesh can not have more than 65000 vert", "Trying to add (Layout Rebuilder for)", "Coroutine continue failure", "No texture data available to upload", "Trying to reload asset from disk that is not", "Unable to find shaders used for the terrain engine.", "Canvas element contains more than 65535 vertices", "RectTransform.set_anchorMin", "FMOD failed to initialize the output device", "Cannot create FMOD::Sound", "invalid utf-16 sequence", "missing surrogate tail", "Failed to create agent because it is not close enough to the Nav", "user-provided triangle mesh descriptor is invalid", "Releasing render texture that is set as", "AngryAnt Behave version", "alphamapResolution is clamped to the range of", "api.facepunch.com/api/public/manifest/", "Checking for new Steam Item Definitions..", "Floating point textures aren't supported on this device", "HDR Render Texture not supported, disabling HDR on reflection probe", "Image Effects are not supported on this platform", "Loading Prefab Bundle", "Missing shader in", "Missing projectileID", "Motion vectors not supported on a platform that does not support", "SwitchParent Missed", "saddletest", "The image effect Main Camera", "The image effect effect -", "The referenced script", "Unsupported encoding: 'utf8'", "Warning, null renderer for ScaleRenderer!", "[AmplifyColor]", "[AmplifyOcclusion]", "[CoverageQueries] Disabled due to unsupported", "[CustomProbe]", "[Manifest] URI IS", "[SpawnHandler] populationCounts", ", disk("
    $14.99
  17. Version 2.0.4

    929 downloads

    Removes 99% of Face Punches Debug Code/Spam & Removes Borked NPC/Animals From NavMesh Custom Built Log Manager Patch that Ties Into FacePunche's Log-Handler to fix Oxides system breaking it resulting in more spam then normal. Note Remove the: 'NavMeshErrorFix' plugin from umod if you use it! 'NoSunGlare' plugin from umod if you use it! 'PersonalNPC' <causes duplication msg's> disable this in config “Clear console of ‘ownerPlayer is not player’ spam" To stop the double output of logs in console for 'PersonalNPC' Patched the Following Methods 1. Base Navigator Place On Nav Mesh ( Fixed Default logic not killing the npcs/animals resulting in repeated spam ) 2. Base Navigator Validate Next Position ( Logic works fine by default but now no longer spams console each time they Delete an NPC/Animal.. ) 3. Base Entity On Invalid Position ( Logic works fine by default but now no longer spams console ) 4. Base Networkable Send Network Group Change ( Fixed it's Spam ) HOW TO UPDATE: 1. in console type': o.unload ConsoleSpamCleaner 2. Delete cs file 3. Add New cs file 4. in console type': o.load ConsoleSpamCleaner The following spam should no longer be an issue: ( Some Additional Ones Not On List Have Also Been Patched Out ) "Invalid NavAgent Position: prefab entity pos destroying", "failed to sample navmesh at position ", "changed its network group to null", "Bone error in SkeletonProperties.BuildDictionary for ", "HandleD3DDeviceLost", "ResetD3DDevice", "dev->Reset", "D3Dwindow device not lost anymore", "D3D device reset", "group < 0xfff", "Mesh can not have more than 65000 vert", "Trying to add (Layout Rebuilder for)", "Coroutine continue failure", "No texture data available to upload", "Trying to reload asset from disk that is not", "Unable to find shaders used for the terrain engine.", "Canvas element contains more than 65535 vertices", "RectTransform.set_anchorMin", "FMOD failed to initialize the output device", "Cannot create FMOD::Sound", "invalid utf-16 sequence", "missing surrogate tail", "Failed to create agent because it is not close enough to the Nav", "user-provided triangle mesh descriptor is invalid", "Releasing render texture that is set as", "AngryAnt Behave version", "alphamapResolution is clamped to the range of", "api.facepunch.com/api/public/manifest/", "Checking for new Steam Item Definitions..", "Floating point textures aren't supported on this device", "HDR Render Texture not supported, disabling HDR on reflection probe", "Image Effects are not supported on this platform", "Loading Prefab Bundle", "Missing shader in", "Missing projectileID", "Motion vectors not supported on a platform that does not support", "SwitchParent Missed", "saddletest", "The image effect Main Camera", "The image effect effect -", "The referenced script", "Unsupported encoding: 'utf8'", "Warning, null renderer for ScaleRenderer!", "[AmplifyColor]", "[AmplifyOcclusion]", "[CoverageQueries] Disabled due to unsupported", "[CustomProbe]", "[Manifest] URI IS", "[SpawnHandler] populationCounts", ", disk("
    $15.00
  18. Khan

    WIpe Time section

    I assume all is well ?
  19. Khan

    WIpe Time section

    When you first install it, it will not have the last wipe date / time ( Only the date / time of installation ) because it was not installed when your server last wipe occurred. Those fields are Auto-Updated by the plugin when you do wipes & force-wipe occurs.
  20. Khan

    performance problem

    Changed Status from Pending to Not a Bug
  21. Khan

    performance problem

    If you have multiple permissions applied to you in game it will default to the first permission in the config list. So it is working as intended based off your configuration setup. { "Sets Global Wind Mills": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 150, "Overrides target speed (Default is 0)": 0.0, "Reset all Wind Mills on unload (recommended true if uninstalling)": true }, "Enables use of permissions based setting": true, "Player Permissions": { "windmillmodifier.fisteur": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 200, "Overrides target speed (Default is 0)": 0.25 }, "windmillmodifier.sodomite": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 250, "Overrides target speed (Default is 0)": 0.5 }, "windmillmodifier.prolapseur": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 300, "Overrides target speed (Default is 0)": 1.0 } } } If you want to receive the 300 you need to remove permissions windmillmodifier.fisteur & windmillmodifier.sodomite from your self. Or you can change your configuration setup so that if players have multiple permissions granted to them it will default to the highest one in the ordered configuration list! Example: { "Sets Global Wind Mills": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 150, "Overrides target speed (Default is 0)": 0.0, "Reset all Wind Mills on unload (recommended true if uninstalling)": true }, "Enables use of permissions based setting": true, "Player Permissions": { "windmillmodifier.prolapseur": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 300, "Overrides target speed (Default is 0)": 1.0 }, "windmillmodifier.sodomite": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 250, "Overrides target speed (Default is 0)": 0.5 }, "windmillmodifier.fisteur": { "Sets the Max Generation OutPut for Wind Mills (Default is 100)": 200, "Overrides target speed (Default is 0)": 0.25 } } }
  22. Khan

    Not working

    Changed Status from Pending to Not a Bug
  23. Khan

    Not working

    1. You're command you put into the config is not valid. Switch to this: "turret.tc": 3 2. That's not how this plugin is designed to work or it's intended use. 3. You cannot limit specific commands with dedicated timers. All this plugin is designed to do is to stop players spamming multiple plugin commands back to back in a row. So basically the way this works is you setup the commands list you want to check for. And then the player has to wait ( Example: 180 ) seconds before being able to run their next plugin command. Also whatever commands you do not put into the check list will not be affected by the cool-down.
  24. Khan

    Stack Modifier

    You'll have to send me a video of it happening, also i am not able to re-create this issue on my test machine. But add me on discord @ Khan#8615 because this sounds like another plugin causing this issue all together.
  25. Version 1.2.0

    109 downloads

    Using Discords Webhooks it sends an embed to discord notifying users of server wipes. * Different message support between FacePunch Forced wipes & Manually wiped * Includes Automation * Includes test console command * Includes Embed Setting Options * Coded for optimal performance Now requires RustMaps.com API key! Because they re-wrote the website forcing all users to sign in & make one, the day before wipe this month, lol. Notes: * When you see " [Discord Wipe Embed] Waiting on rustmaps retrying in 60seconds." It means exactly what it says... * It means it's waiting on the rust-maps website to generate the Image & will re-try posting the discord embed in 60 sec. Configuration { "Sets Console Command": "sendwipe", "Disable Auto Send (Requires you to manually use console command to send embed message)": false, "ConnectionInfo": { "DiscordWebhookURL": "", "ServerName": "[US] -10X No BPs [KITS/TP/PVP]", "RustServerIp": "", "DonationURL": "https://www.paypal.com/paypalme/darkcrow2nd", "EnableStaging": false, "EnableBarren": false, "RustMapsApiKey": "" }, "ForceWipe": { "AtEveryone": false, "AtRoleID": "", "EmbedHexColour": "#ffc348", "This will replace the Map Image if used": "", "This will generate the Custom Map Image if enabled": true }, "Manually": { "AtEveryone": false, "AtRoleID": "", "EmbedHexColour": "#ffc348", "This will replace the Map Image if used": "", "This will generate the Custom Map Image if enabled": true }, "Sets Server Commands to run after wipe": [ "o.reload GUIShop", ], "Do not touch.": { "WipedTime": "Monday, 27 February 2023 16:42", "LastWipe": "Monday, 27 February 2023 16:42" } }
    $9.99
1.7m

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Total number of downloads.

8k

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Total customers served.

121.2k

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Total number of files sold.

2.5m

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