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Fusion 3.64

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Everything posted by Fusion 3.64

  1. I'll have to be on the server when it spawns by the base. But I'll try.
  2. Don't know if it needs a new monument check or whatever. But it's apparently preventing players from twig building or deploying ladders they're so close.
  3. So I'm looking through my plugins and I'm not finding anything that seems to handle npc inventory in that way. I have one that multiplies/adds/removes loot. But it doesn't interact with kits in any way. There are a few event plugins that will inject custom loot tables into their main inventory on death. But I don't think that would do what's happening either. Is there anything I should be searching for in the plugin files that might help me single it out?
  4. Gotcha. I forgot to clarify that this just seems to be happening with the scientist profile. Everything else is fine.
  5. Fusion 3.64

    Belt is going into main

    I'm not sure if this is a conflict or not. But with this setting "Scientist": { "enabled": true, "Kits": [ "minicopter", "noobnoob", "shittybunny", "clatter", "gimp", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30" ], "Health": 150, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 75, "Wipe_Default_Clothing": true, "Wipe_Default_Weapons": false, "Wipe_Main_Inventory_Percent": 0, "Wipe_Clothing_Percent": 100, "Wipe_Belt_Percent": 100, "Default_Rust_Loot_Percent": 100 }, The belt is going into the main inventory of the bot on death. The main inventory is empty on all by default. So should I set wipe main to 100? Or would that not matter since that's based what it spawns with?
  6. Suggestions: Add a go back button for fuel storage. Please. I beg of you. The complaining is starting to stack up on this one. Add the option to fail on survey "throws". Granted players like always getting a return on every throw. But I personally find it to be a little too op. QuickSort https://umod.org/plugins/quick-sort doesn't work. You can't right click or "hover loot" items into fuel slots or resource storage, but can out of. Maybe add the option for scaling loot/resources while upgrading. Meaning you can start with a stone only quarry and end with all resources if set to be so in the config.
  7. Fusion 3.64

    Floating recyclers

    There are floating recyclers everywhere. I'm running abandoned bases and bases are just decaying. They're supposed to drop when the floor below is destroyed. But I'm guessing there's something else going wrong here.
  8. Thank you. Very much appreciated.
  9. All good. I should have tried that first before posting. It's the plugin version of turning it off and on again.
  10. Never mind. I just wiped the config and it works now. I didn't see any mention of having to do that in the update.
  11. On plugin reload Failed to call hook 'OnServerInitialized' on plugin 'VoteMap v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VoteMap.BroadcastWinner () [0x0000b] in <ac80c6d15e41475aa388c87850042c3c>:0 at Oxide.Plugins.VoteMap.OnServerInitialized () [0x00083] in <ac80c6d15e41475aa388c87850042c3c>:0 at Oxide.Plugins.VoteMap.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <ac80c6d15e41475aa388c87850042c3c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 When command is run Failed to call hook 'OpenVoteUI_Chat' on plugin 'VoteMap v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VoteMap.BaseCui (BasePlayer player) [0x00017] in <ac80c6d15e41475aa388c87850042c3c>:0 at Oxide.Plugins.VoteMap.OpenVoteUI_Chat (BasePlayer player) [0x0001e] in <ac80c6d15e41475aa388c87850042c3c>:0 at Oxide.Plugins.VoteMap.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e1] in <ac80c6d15e41475aa388c87850042c3c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  12. Nice. Looking forward to it. Thank you for the response.
  13. I'm still having issues with getting version updates to stick. It doesn't matter what I do. I can disable all browser plugins. I can change browsers. But no matter what, some pages just won't stick. And there's no rhyme or reason to it. I'll click and refresh and it's undone. I'll click and refresh and it's fine. I'll back out of the page and go back in and it's undone. I'll repeat all that shit. It's fine. Come back to it later and it's undone. And it doesn't matter what "item" it is. Some are fine. Some aren't Some will stick for days. Some hours. Some have been since since the day I bought it. Free products. I have no idea what's going on with those. I have to watch the discord feed to make sure I'm getting updates on those. Following pages are fine. There's no issue with that. It's just version updates. I don't know if you actually follow anything or bother with version updates since you're at the head of all this. But give it a try. Just click a bunch of pages to send you version updates. And then go back and see if it stuck the next day.
  14. Fusion 3.64

    Update

    Thank you.
  15. Awesome. Thank you. And I'm sure it'll come in handy for other devs in the future if not now.
  16. So I have a plugin that calls in an "air drop" to spawn a base through CopyPaste. The intention of this is to be use to create the players "starter base" through /kit Works great overall. Only issue is that it's spawning NPCs because of the general settings I use on the server. The general population of the server would be okay with this. Though the newer player base would be shocked by it. And there's the possibility to exploit it to just keep spawning more and more NPCs. So in my usual way of overexplaining things lol. Would you be able to add a hook that will allow plugins to request/block the spawning of NPCs on supply drop spawning?
  17. Fusion 3.64

    Update

    Are you going to update this on here? I see you updated to 1.1.0 3 days ago on another site. And have been updating it. But not here. I would like to use it again, but it's really far behind now.
  18. Will do. I'll give it another go and see what happens. Just taking care of a few other things first then I'll boot up and log in.
  19. Will do. And thank you.
  20. Hey there. Sorry to open this up again but the exclusion for skinned exclusion seems to not be working. It was working and now it's not. My admin was on the test server tossing them all over the place with no problems. I'm not sure how that happens. But it's a thing. I was trying to use NPCGrenades and there was a conflict with that and several plugins. But I've removed that it and restarted the server as well as unloaded everything aside from ImageLibrary, VirtualQuarries and BaseCall (the plugin with the skinned charges) and I'm still getting the same issue where VirtualQuarries just blocks the throw and refunds as a default survey charge.
  21. Correction. I was getting back the survey charge along with the F1 because of VirtualQuarries refund aspect. But with that disabled it's still giving me the F1 grenade that has the skin from the survey charge. That I'm not allowed to use lol.
  22. https://umod.org/plugins/general-item-modifier is one example. If I were to rename explosive.timed to C-4. It will tell me "C-4 is not enabled" and give me back a grenade called C-4 that I'm not allowed to use. Another example is a plugin that reskins a survey charge which triggers an event. Tells me I'm not allowed to use that. Gives me back a survey charge and a skinned F1 matching that of what was on the survey charge and continues to tell me I can't use it.
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