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Wile E.

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Everything posted by Wile E.

  1. Are you planning on fiing this. It is super annoying that your own plugin to check for updates constantly flags this. The time it took you to replw
  2. Wile E.

    AutoRestart

    I just discovered this and my config looks correct. A little brutal to get a one minute countdown if a player is not prepared
  3. I continue to see lots of errors with both of the Winter Village prefabs where all sorts of items are floating and some things are missing. For example, the shed with the two bears. No animals appears and the bear in the chair has no chair so the bear is floating in the air. I suspect I am just not skilled enough with RustEdit so don't know what else I can try in Rust Edit. When loading the map I get this: CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Present" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Present" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/content/props/hay_bales/hay_bale_1x1.prefab" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Present" CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh asset path "" Mesh name "Santa-Hat"
  4. Thanks much for this and I will apologize for being a little testy about it. I am just not a fan of finding out things like that after buying the product which I chose because of some comments along with the pics. That said, I am a serious novice wrt RustEdit so it worried me when it appeared I would possibly be facing extra unexpected challenges. I will definitely post something once I have some of your prefabs up and running correctly.
  5. Pretty disappointing to discover **AFTER** purchasing to find the information about RustEdit "ReadMe MalaisWinterVillage." Not only that you don't state what version of RustEdit that applies to or even when this document was written. How is a person who purchases your product supposed to know if it complies with the current version of RustEdit or not ? Saying "the custom shop will automatic starts working again" is really only useful if a person installs that version of this monument which seems a little unlikely if you are saying there are problems. The option if a person avoids that one is to install a different version that has a random workaround. I do not understand why developers do it this way but it feels sneaky even though that is likely not the intent. Not only that but a couple of your prefabs are inconsistent with this. One has a Read Me that makes no reference to issues with RustEdit and another has no Read Me at all. It would be appreciated if you could update the Description page with some more detailed information. Thank you
  6. Wile E.

    Events Manager

    In a word, yes. Automatic starting needs to be disabled for any Events you want EventsManager to control.
  7. Wile E.

    Swamp Of Sorrows

    Anyone else notice instant death when jumping onto this truck bed at L11 ? This is repeatable for me.
  8. Wile E.

    Chest Stacks

    This plugin continues to work as expected. I can't recall ever having any issues with it.
  9. Immediate disconnect when trying F1
  10. Outstanding and your work is much appreciated
  11. Wile E.

    Swamp Of Sorrows

    Anyone else have no recycler at L17 Oxums ?
  12. Wile E.

    Swamp Of Sorrows

    I would appreciate knowing if anyone else has updated the map since wipe and what the result was.
  13. Wile E.

    Swamp Of Sorrows

    From the car sitting on the pavement between the blue card room building and the building with the recycler.
  14. Wile E.

    Swamp Of Sorrows

    Sigh.... one more thing - At Train Yard, can there be an on/off switch or something similar to control the endless sound of a vehicle trying to start. Otherwise can someone tell me how to disable it please
  15. Wile E.

    Swamp Of Sorrows

    Would it be possible to add Dome ? I am blind and can't read because I was sure it was on this map
  16. Wile E.

    Sputnik

    Not sure what I am doing worng but this is the third or fourth time I have tried to use my AlphaLoot loot profile for Sputnik and all I get are empty crates. What I am missing ?
  17. For me, after setting this up and having it run over many wipes without any issues I discovered when the plugin is no longer installed the doors close instantly. I would have expected doors to return to default if the plugin is not installed.
  18. Wile E.

    Swamp Of Sorrows

    @Freely I did not notice no Ranch or Barn at first but if you think horses are scarce you can spawn some with this command: spawn ridablehorse I choose to look at the ground a little close to where I stand. There are also some plugins that help control animal spawns
  19. Wile E.

    Swamp Of Sorrows

    Has anyone installed the updated map yet ? I would appreciate some feedback if anyone did
  20. Wile E.

    Swamp Of Sorrows

    I am seeing the same red errors after multiple restarts but it may not be the map. I can't get into the haunted mansion correctly because the electrics for doors is not working. Hoping a restart is going to sort this but not doing one yet unless I have to
  21. Wile E.

    Swamp Of Sorrows

    It is unfortunate there has been no update to the map yet but after hearing from the dev I am going to buy the map mostly based upon the first review but also because of the communication from the dev which restored my confidence in buying the map.
  22. Is it possible to have the Steam portion of the bot produces results grouped by category instead of alphabetical ? in other words, have DLC content grouped together along with weekly skins grouped together.
  23. Appreciated. I may not get to this until tomorrow
  24. When I have a few minutes I will give this another look
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