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Wile E.

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Everything posted by Wile E.

  1. First, about 6 weeks ago I posted about "next tick" errors appearing in Console. In the past few days I have not seen any errors attributed to Raid Protection. This has happened to a number of players the past few days. Pretty basic Raid Protection setup with everyone on Rank 1 This is generalized information. Each player that has complained so far has different information. For instance, one player lost all their protection after paying enough scrap to be protected for 7 days. The following day this player logged in to an unprotected base. Another player only lost a portion of the scrap they paid out. Yesterday it indicated there was sufficient scrap spent to protect their base for 8 days yet upon logging in today the TC showed they had only 3 days of protection remaining. It is quite possible there are other players whose bases have lost their protection but i will not know until they log on to discover they have been raided. Not at all sure how to approach this and certainly do not want to muck protection up for remaining players.
    Once again OreSpawnScaler to the rescue. Every so often a map will wind up not spawning enough nodes. This plugin is simple to set up with only a few settings to increase the amount of spawned nodes. Personally, I do not have this plugin loaded constantly but rather I will load it when expected node count is too low. Once settings in the config have been decided upon and the plugin is reloaded the increase in spawned nodes is immediate. For me this plugin has been completely trouble free. I can't speak about support because I have never needed to ask for any. If you ever struggle with low node counts I do recommend this plugin.
  2. Oh gosh, no worries. I know you would get to this when you can. I think I was hoping that anyone else using Cataclysm might confirm whether they also see the same.
  3. Not the most elegant solution but I chose to delete the locked puzzle doors
  4. Wile E.

    Update Checker

    I have been seeing the same. Quite a few plugins have been ignored over the past week. The latest is Barges by Adem. This is with a fresh config
  5. Wile E.

    Events Manager

    Please don't take this as diminishing your troubles. That is for sure not my intention. I just wanted to add a comment. When this plugin was at vers 2.x I had all sorts of random problems but ever since it moved to vers 3 it has worked perfectly for me. It just chugs along doing its job without issue. So... it makes me wonder if you *might* have a conflict with something. I can't imagine what it could be though. I try to follow the chatter on this plugin and don't recall seeing anyone say they experienced the same or similar issue to yours. I could easily have missed something and if I have then apologies
  6. Are you able to edit File_Cabinet_C ? Or anyone else who is following this ? I have not been able to for months
  7. I am wondering if this has become abandonware. There are quite a few old support requests that have gone unanswered. Hope the Dev is ok
  8. It is weird, I just went through the submarine which should be a card monument I believe. The only thing close to a fuse box is this splitter that sparks like a fuse box. Other than tthat I can't find a fuse box anywhere.
  9. A number of custom monuments with puzzles appear to have no fuse boxes. I have looked and could not find any at Diner in Wind and Rosovo Station for example. If they exist they sure are well hidden
  10. Wile E.

    Floating Npc

    I also have lots of floaters on the Dreamland map. I have the Dreamland custom data files installed. I thought I only had Water and Train set to spawn npc's so this is pretty random and nowhere near any monument. I have the road data disabled - I thought.
  11. Wile E.

    Events Manager

    I've heard that it can be ignored. When it happens it is multiple groups each with at least 50 rows which seems a little extreme. I would much prefer it wasn't there at all but apprently that can't happen. As I said though, I stress about anything abnormal but I will try to ignore this
  12. Wile E.

    Dynamic Monuments

    Strange stuff. I can no longer have either hqm quarry or stone quarry spawn. I am running the Dreamland map which has two stone quarries. I used the command /killmonument when I was standing at one of them and now have been totally unable to spawm the stone quarry again. I have deleted everything to do with Dynamic Monuments, even the language files but no joy. I suspect this is operator error on my own but I can't sort this. I set everything to false except at the start of the config: "Additional Respawn settings": { "Allow spawn of monuments from the list below? [true/false]": true, "A list of locations that will spawn in addition to random ones [presetName - amount]": { "stoneQuarryRuins": 1, "hqmQuarryRuins": 1, "observationTower": 2, "highHouse": 2, "lostOutpost": 1 All that spawned was a single highHouse and a single observationTower. Nothing else. Any feedback on this greatly appreciated Plus, I have made changes with the server stopped and dumped the save.json in the Data folder
  13. Wile E.

    Events Manager

    This is a bit of weird question perhaps. I can't say when exactly this happens but I regularly get spammed in Console with many lines like this: [FileSystem] Not Found: assets/content/ui/ui.background.tiletex.psd (UnityEngine.Sprite) I thought it was because of Dynamic Monuments but that plugin does not use this at all. However, it appears that EventsManager does. It has been recommended to ignore this unless I notice some graphic missing but that has been difficult to track down. I manage to always stress about things like this and with the server challenges I have faced in the last number of weeks I hate ignoring anything that appears to be abnormal
  14. I was considering a bundle purchase but if this not going to ever have a jungle biome I will not buy the bundle.
  15. Wile E.

    AutoRestart

    I don't understand the reference to RCon or how it would help in this situation. Can you elaborate on that please ?
  16. Wile E.

    Dynamic Monuments

    Anyone have any idea why I see strings of this in Console when a preset loads ? [FileSystem] Not Found: assets/content/ui/ui.background.tiletex.psd (UnityEngine.Sprite)
  17. Wile E.

    AutoRestart

    Still, all it takes is one plugin that does not get along with another and it can cause lots of grief
  18. Wile E.

    AutoRestart

    After trying some other methods to control auto-restarts, including the popular Timed Execute, I came across this gem. Make sure to set your time correctly by converting UTC. Personally I like this site for that: https://www.timebie.com/std/universal.php This plugin has a few fantastic extra options besides restarts including, Rewards & checking for uMod updates. crash, the Dev for AutoRestart provides outstanding support if it is needed. If you are looking for ways to auto-restart your server this is an excellent way to do it.
  19. Wile E.

    AutoRestart

    fwiw, the restart works correctly for me. Run /restart cancel then once it shows it is cancelled run (for example on time) /restart 30 How many plugins do you have ? Do you have any other plugins that control time ? Can you post a list of your plugins ? If it is a long list you are welcome to dm me the list and I will see if any plugin jumps out at me.
    Buyer beware that if you buy this base pack you will need to edit the base files. I feel like I was taken advantage of when I bought this base pack. dustyhansen's review sums it up much better than I could.
  20. @Death There is zero information on the bases page indicating what you learn when you extract the base files. For example, this is in the Nightmare base folder: Please note: Some bases have twig so find "Change Building Material Tier To" in oxide/data/RaidableBases/Profiles/.json and use a grade that works for your server in each profile. I don't believe a customer should learn after making this purchase that they will need to edit all the base files to deal with twig.
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