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Wile E.

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Everything posted by Wile E.

    Buyer beware that if you buy this base pack you will need to edit the base files. I feel like I was taken advantage of when I bought this base pack. dustyhansen's review sums it up much better than I could.
  1. @Death There is zero information on the bases page indicating what you learn when you extract the base files. For example, this is in the Nightmare base folder: Please note: Some bases have twig so find "Change Building Material Tier To" in oxide/data/RaidableBases/Profiles/.json and use a grade that works for your server in each profile. I don't believe a customer should learn after making this purchase that they will need to edit all the base files to deal with twig.
  2. We chatted about the node version and you linked a version you said should work. It did not for me. You were then going to reach out the following day to help through Discord but i never heard from you until this comment now. Can this "project" not be updated to work with the newer Node version ? Mind you, this all sounds rather odd to me. I figure it must have worked for you at some point or you would probably not have released it. Did anyone test it ? If anyone else is paying attention to this thread that has had success setting up this bot please contribute what you know because it may well help.
  3. Wile E.

    Events Manager

    Anyone else notice this in Console: [EventsManager] Config update detected! Updating config values... [EventsManager] Config update completed! Those lines show up every time the plugin is loaded. Not sure if anything actually is changing/updating but you would think it would not be there every time the plugin loads.
  4. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedEntity.get_FounderUserId () [0x00006] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Plugins.RaidProtection+ProtectedEntity.get_HasFounder () [0x00000] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager+<>c__DisplayClass8_0.b__0 (Oxide.Plugins.RaidProtection+ProtectedEntity x) [0x00000] in <2aed0b6af59b4315a3984b24f174aa83>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () [0x0001b] in :0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.GetCupboardsForFounder (System.UInt64 userId) [0x00028] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass175_0.b__0 () [0x00018] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0
  5. Wile E.

    Convoy Reforged

    The only error was a pop-up in Chat saying that the Tab image was not loaded. Looking at Console after that showed Convoy unloaded. Appreciate you following up on this. Cheers
  6. Wile E.

    Convoy Reforged

    Indeed I did. I did not have a chance to update my comments but the only thing that brought joy was to completely delete the Images folder and drag it in again from the plugin archive. Not sure why this was necessary but it solved it for me
  7. Wile E.

    Convoy Reforged

    Sadly that problem is not solved for me and Convoy just unloads immediately. 100% the Images folder exists and has that image in it. Reinstalled it three times now So am giving up on Convoy for now
  8. I have given up on this bot, which is a shame. Trying to successfully install node.js has been an exercise in frustration and ultimately has failed multiple times. You almost need to be a programmer to sort that out, at least that is my experience with it. Extremely challenging ending in failure
  9. For me I can't edit any of the File_Cabinet_C prefabs as noted in the attached video. I spent a bit of time trying to see if any other prefabs show similar issues but so far File_Cabinet_C prefabs are the only ones. File_Cabinet_C No Edit.mp4
  10. This issue is persisting and the NPC will shoot at and kill players flying in minis.
  11. Should be fixed in next Raidable Bases update
  12. Wile E.

    Lack of Supply Drop Chances

    I was aware of the default timing for air drops but since there was no mention on the plugin page I did not think anything about this. Appreciate you looking into an option though.
  13. Wile E.

    Lack of Supply Drop Chances

    A player just reached out to me to say: "Hey, I just ran 34 barrels in excavator I got to call 1 supply drop and that was because the excavator was at 100% when it started so I ran 34 barrels and the supply drop percentage was at 97% when the last barrel completed Am I missing something here ? I had set Excavator to speed up a bit with these settings: "Excavator": { "Excavator fuel time per diesel (seconds)": 20, "Excavator resource tickrate": 1, "Excavator resource multiplier": { "Stone": 1, "Sulfur": 1, "Metal fragments": 1, "High quality metal": 2.7 } }, "Use excavator settings if GatherManager exists": true
    These base are excellent and used together make a very cool frontier-style town. The design on all parts is very well done with a lot of thought going into details which gives a strong western feel with all the small touches joined together. At $2.99 these are a tremendous bargain and I highly recommend these. I would love to see more buildings in this style. Perhaps a bank, jail with sherrif/npc's protecting an elite crate, something along those lines. Nice work
  14. Wile E.

    AutoRestart

    Excellent. I appreciate this. Loving the plugin btw
  15. Wile E.

    AutoRestart

    This is a decent idea so thanks
  16. Wile E.

    AutoRestart

    How would you do it if you wanted to just give people an item ? Just not sure how any of this works. Thanks
  17. Is there any way with Dynamic Monuments to prevent this ? I am reaching out to Raidable Bases support as well.
  18. Wile E.

    AutoRestart

    Is there an easy way to test the way the UI will display onscreen in Rust ?
  19. Wile E.

    AutoRestart

    I have never used rewards or economics and this plugin will likely encourage me to get active with them. Could someone be kind enough to give me a brief explanation of how they would work with this plugin ? Do I need another plugin to take advanatge of rewards ?
  20. Wile E.

    Dynamic Monuments

    Is anyone else seeing an NPC floating above the Halted Oil Tower ?
  21. I don't recall the hotel being like this once pasted but my Admin brought this to my attention. The top floor has 4 or 5 like the pic as well as floors below. Trying to fix these did not work. They just went back to a few planks as shown in the pic. Have I missed something with these bases ? Is there something I can fix ?
  22. Wile E.

    Dynamic Monuments

    The Halted Oil Tower gave a surprise. This is happening after every restart
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