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Malkizid

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Everything posted by Malkizid

  1. First you need to host the map on a file sharing service, in which a url can be provided and downloaded from. Dropbox for example is useful for this. Then remove the default procedural map parameters from your server.cfg or .batch file and add the line +server.levelurl followed by the url to your map file Pretty much all that is covered here https://wiki.facepunch.com/rust/Hosting_a_custom_map Also check out some videos on RustAdmin Academy if you are still stuck. Good luck
  2. Malkizid

    W4ater 4.4K

    Greetings @Ionut Shiro I believe what @Ragtime was referring to is all the "inland" water topologies are no longer rendering properly. I tested out your map today and the greenish water areas that are normally used in BanditCamp and Swamps, that are als used for for most of the inland lakes, the water does not show to the player. The main water "cube" mapping is there however, if a player submersise themselves, the player is "in water" There are few missing water topology surfaces in Bandit camp, only a minor visual mistake. But all the freshwater lakes, craters and especially the inland lake with the oil rig have problems. Which I dont believe are mistakes, but they do need to be changed or updated. This seems to be an issue with most custom maps in the last 6 months, no thanks to FP of course. Forgive me if I used the wrong terminology, I'm not familiar enough with RustEdit and dont work with maps. The cargo ship paths also do not appear, like @RoxyGal reported, I can confirm this is causing the ship to go under the map and can spam null reference errors. I've tested this without any plugins that would mess with such. Otherwise, this is an excellently crafted map, like most of your maps it has very nice thoughout areas and details. I'm not here to critiscise, I want to report that these unfortunate issues do perist.
  3. Malkizid

    Custom Modules

    Iirc they arent required to be loaded into your server data folders, they are only provided for hosting. For example if you use an in game shop and want to link a url to a custom image - you could upload these skins somewhere and link them. So that the custom item shows the correct image in your shop. Otherwise the plugin works fine without them.
    I might be alittle biased because I always love a plugin that makes it easy for me to implement custom sounds effects, especially npc voices - but this deserves 5 stars. BadKop's plugin does exactly that. Not only does it allow you to add your own voice clips and sounds, there's provided excellent recordings and its very easy to set up. BadKop has a quality sense of humor and plugin design skills. This has made my day and allowed me to make my server a much more creative and funny experience. Hope to see more like this.
    This really is a 5 Star plugin, it makes it super easy for any server owner to add unique building locations to any map, all of which are uniquely designed and very interesting to see, play and build on. It really couldnt be simpler, saving server owners a lot of time messing around in RustEdit. For those who don't have Map Editing experience and want to easily offer their players something fun and unique, this is a plugin for you. One neat bonus is that the buildable sites, when spawned - the terrain matches the biome type you place them in. Nice work Adem & Gruber, plenty of sites to chosoe from too. But I do hope to see some more sites added in the future
    Does what you would expect, very light weight and performant plugin - simple to configure and adds a convenient level of automation to any server. Allowing for Discord webhook integration is a nice bonus that will inform your chosen channel(s) as to the server Restart schedules, online status and time until restart - which is all easily configurable, as well as modifying the language file to suit your needs. The plugin author is has extremely helpful, willing to go above and beyond to help out their customers.
  4. Malkizid

    Skinner

    Hi Whispers88, I don't know if its out of your hands or not but the most recent update still hasn't been added to Lone
  5. Malkizid

    Turbo Weapons

    Nice work, I was following that thread, looked like it took some serious troubleshooting!
    Useful little plugin, which works very neatly with Meven'ts Server Panel - thats a big bonus for me. Wrecks plugins are always convenient, creative and well thought out. This neat lttle freebie really helps tie all the licences together into one place. Its a fun way to give or sell a usable item to the player or simply integraete to server panel like I chose to. Instructions provided in screenshots were helpful too.
  6. Malkizid

    Headlight

    While it may not be for everyones taste this plugin does just as I had hoped, really so simple to use and performs very nicely. Most players on PvE servers want Nightvision (the plugin) but I prefer to set up longer nights without player nightvision, to maintain the importance of Rust's day night cycles both for PvE Survival and for PvP combat I wanted to make the process a little simpler for players and so having this plugin strikes a really nice balance for me. There are options to toggle the lamp on and off both automatically and manually - giving players that hate the dark some ease of mind. Nice work beee
  7. Malkizid

    PlaceryExtended

    Yes Please! Cant compile the plugin
  8. A slightly more wise Manky
  9. Malkizid

    Turbo Weapons

    Really nice update in v2.0 very much liking the new configuration features - Happy 12,025!
  10. Hey there, I've also been wondering about that, is this an automatic feature based on the native ping marker system, or can the markers and types be configured? A sample configuration would be helpful
  11. Cool idea! Hope to try it out soon. Question: would it be possible to allowthe "shared economics" somehow have a physical location? The logo image gave me the idea, it would be fun if say the shared economics were held in by a team or caln in a vault, which could be stolen by other players (in certain pvp scenarios)
  12. Malkizid

    IQChat

    Thanks for the reply, if they will not be available here I will write to you in your discord, thanks
  13. Malkizid

    Boss Monster

    I know its way less convenient but it only takes a few more minutes, can make your boss kit on yourself, then check all the item shortnames here https://www.corrosionhour.com/rust-item-list/ then add them to each boss config, I know you gotta go get skinID's from steam and that's anotehr 10 mins of work per set, if you know what skins you are using. Alternatively you can make a kit very quickly and I think BossMonster allows you to set a kit for the boss in the config iirc, so you dont have to write every item shortname, mods, amount, items and skinids
  14. My favourite thing about Christmas is PRESENTS and MINCE PIES! Probably also sharing, giving and makin folks happy. But mostly PRESENTS and pies, "Jingle Bells, Jingle Bells, Jingle All the Way, Oh what fun it is to ride a rad-soaked slope n sleigh, hey! Jingle Bells Manky smells, Whispers laid an egg, the snowmobile lost its wheel and San-ta got a-waaaaaay!"
  15. Malkizid

    IQChat

    It's harrd to give an accurate answer as results will vary, depending on your use and configuration of the plugin - also how many other plugins you might have also calling this plugin and vice versa. Ultimately though it depends on the server performance and how many players are actively chatting. All I can tell you is on a 50 pop server I admin for, with normal to low performance specifications, 30+ active players talking frequently, there is no noticable delay and the plugin works great. (And 90% of our chat is translated, as the players are all from different non english speaking countries.) I hope that helps.
  16. Malkizid

    BotReSpawn

    Hi Steenamaroo, Not sure if this was reported, didn't see in the discussion thread. Npc profiles that are set to target animals don't target wolf2, they still ignore it.
  17. Malkizid

    WoundedNPC

    How have I not come across this before, can't wait to get it! I'm gonna have a laughing fest recording ridiculous voices for npcs Nice work
  18. Malkizid

    Airfield Event

    Hi Fruster, that's really great to know. There's no hurry! I'm just glad to know that it might be possible! I think it would have great potential if its not complicated to implement. Thank you for considering this.
  19. Malkizid

    Airfield Event

    Greetings @Fruster - I have a small request / suggestion but a simple question Do you think it would be possible to change the asset (prefab) for the CargoPlane that your plugin uses from "cargo_plane.prefab" to a custom prefab? I'm using some custom vehicles from Karuza's Plugin Corner and I thought, since Facepunch's plane looks so terrible in close render distance it would be amazing to use a custom prefab, like one of the larger planes from Kruzas planes plugin. Would it be possible to make this compatible so people could make use one of Karuza's planes for example, or other assets / prefabs ?
  20. Malkizid

    Dungeon Bases

    Yes, I wasn't implying or suggesting that nobody should post or report issues in the discussion thread. Of course that should be done. All knowledge is helpful. The point of my message was: 1: to state that in my use and testing, the plugin is not faulty and works as intended. 2: The developer is not responsible for conflicts with other plugins 3: To remind users / buyers to perform testing or do research before buying and loading a plugin. Especially if they run a highly modded server, that's the server owners responsibility. A safe practice recommendation, that is all. Of course if a developer is willing to help and make other plugins work with theirs, that is great. And in this case Fruster is clearly wiling to help I'm sorry if you found my message dismissive or misunderstood, that was not my intention. If a product has a fault, devlopers are obliged to post a notice or disclaimer and usually do. I dont think Alpha and Beta testing are in question here.
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