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Everything posted by MichuX
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After a few tests I found out the problem. the config is creating perms with "Kits.name" with a big "K" and I normally give with "kits.name" with small "k"... That is why the duplicates and strange names. Can you make it that can detect with "k" or "K" the same perm? That would solve the problem If not I will try to reconfigurate all to be the same letter Regards,
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Server froze up after installing this plugin
MichuX replied to KingSizeKevin's Support Report in Support
I don't know If this might help you, I will leave here some errors before: Dungeon done! SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. On my console, It finished with "Dungeon done!" but in the log file it did show more about it -
Server froze up after installing this plugin
MichuX replied to KingSizeKevin's Support Report in Support
same issue here, I have auto spawn max 5, and they keep spawning, after players used dungeons, they did keep spawning until server did freeze and crash. Couldn't turn it on until I removed everything from the plugin -
working normal with recent version 1.0.16 Thank you
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I updated to 1.0.15 recently and I got an error, so I downgraded to 1.0.14 that is working fine.
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This wipe players told me that the bug with the beds is no more happening, I did test it again and I think after update this month / recent plugin update, is no more happening I will see until end of the wipe but until now I think it stopped happening the "freezing time" Thank you for your assistance
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Hello! in the config I have, "Currency": "blood" In game players doesn't know which currency is to apply Regards
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Same problem, I cannot reproduze "wallpaper{1}" with {1}, {2}, etc...
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I use PermissionStatus Plugin. Every time players spawn on beds the timer frozes but when they respawn at random it works normally
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- 317 comments
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- 1
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- #bradley
- #bradleyapc
- (and 14 more)
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Hello! When players launch bradley supply near bases sometimes it bugs and It gives an error: and Supply stays like this:
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Yes I have been running with Flying Cargo Ship event but I have both events running for wipes but only now started that error. I can tag here Fly Cargo Ship Event Dev @The_Kiiiingperhaps he knows the solution. Maybe both events started not be compatible this wipe, trying to figure out what causes it
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Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.CenterPoint () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.TargetScan () [0x000c2] in <fb45d148c721409f96718464d8864b9a>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <97363e0bbe864c65a9819cff9eddaf42>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <97363e0bbe864c65a9819cff9eddaf42>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 Only stops when I restart server
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- 73 comments
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- #rust
- #marketplace
- (and 8 more)
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- 73 comments
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- #rust
- #marketplace
- (and 8 more)
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- 317 comments
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- 2
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- #bradley
- #bradleyapc
- (and 14 more)
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- 317 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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Hello! When someone dies the timer gets stuck and only reloading the plugin will get track to normal
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Hello! Very good plugin that in the future I am thinking to purchase it but for now I will wait for changes to be done that can be attractive to more people too, I mean would be nice that we could customize NPCs (speed, weapon, type, accuracy) for harder dungeons be really hard. Edit loot inside each crate and min/max loot/crate inside dungeon. edit number of npcs inside dungeon for easy/medium and hard ones to be challenging. Something to trigger the event, for example a supply signal when we launch will open the event and permissions to use that for each difficult. I know it's not easy to add stuff for one day to the next but I hope in the future will have at least it Regards, MichuX
