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MichuX

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Everything posted by MichuX

  1. MichuX

    Lang Name

    After a few tests I found out the problem. the config is creating perms with "Kits.name" with a big "K" and I normally give with "kits.name" with small "k"... That is why the duplicates and strange names. Can you make it that can detect with "k" or "K" the same perm? That would solve the problem If not I will try to reconfigurate all to be the same letter Regards,
  2. MichuX

    Lang Name

    I find out that It is only happening in the kits permissions, they get duplicate and always with MsgPerm_ name, not even a default name. If I put a default name, It will duplicate to a new one too Regards, MichuX
  3. MichuX

    Lang Name

    Hello! I just found an error and I cannot do anything about it They are not displaying a name in some perms, and some of them get duplicated when someone gets a tperm
  4. MichuX

    Permissions Status

    Hello! Is it possible to hide on screen temporary perms only "until wipe" ? If not can you make an option for that? I have quite a lot permissions until wipe Thank you in advance, MichuX
  5. MichuX

    Dungeon Events

    Yes I was using auto spawn, max 5 every hour. It was ok until players started doing a lot of dungeons straight one to another one. If you want to keep auto spawns you should use timers between them as I said at beginning or it will impact performance
  6. I don't know If this might help you, I will leave here some errors before: Dungeon done! SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. On my console, It finished with "Dungeon done!" but in the log file it did show more about it
  7. same issue here, I have auto spawn max 5, and they keep spawning, after players used dungeons, they did keep spawning until server did freeze and crash. Couldn't turn it on until I removed everything from the plugin
  8. MichuX

    Console Error

    working normal with recent version 1.0.16 Thank you
  9. MichuX

    Console Error

    I updated to 1.0.15 recently and I got an error, so I downgraded to 1.0.14 that is working fine.
  10. MichuX

    Timer frozes after dead

    This wipe players told me that the bug with the beds is no more happening, I did test it again and I think after update this month / recent plugin update, is no more happening I will see until end of the wipe but until now I think it stopped happening the "freezing time" Thank you for your assistance
  11. MichuX

    currency not showing in game

    Hello! in the config I have, "Currency": "blood" In game players doesn't know which currency is to apply Regards
  12. Same problem, I cannot reproduze "wallpaper{1}" with {1}, {2}, etc...
  13. MichuX

    Timer frozes after dead

    I use PermissionStatus Plugin. Every time players spawn on beds the timer frozes but when they respawn at random it works normally
  14. MichuX

    Bradley Drops

    Hello! Can you make this for each profile instead of general: Regards,
  15. MichuX

    Launch near bases

    Hello! When players launch bradley supply near bases sometimes it bugs and It gives an error: and Supply stays like this:
  16. MichuX

    recently Balloon error spam

    Yes I have been running with Flying Cargo Ship event but I have both events running for wipes but only now started that error. I can tag here Fly Cargo Ship Event Dev @The_Kiiiingperhaps he knows the solution. Maybe both events started not be compatible this wipe, trying to figure out what causes it
  17. MichuX

    recently Balloon error spam

    Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.CenterPoint () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.TargetScan () [0x000c2] in <fb45d148c721409f96718464d8864b9a>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <97363e0bbe864c65a9819cff9eddaf42>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <97363e0bbe864c65a9819cff9eddaf42>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 Only stops when I restart server
  18. I have that one since day 1. Still got reports that players wake up with 1 / 2 destroyed and loot lost
  19. Hello! Can you make Vending machines unbreakable? I have been reports that players wake up with their vending machines destroyed and losing all loot there Regards,
  20. MichuX

    Bradley Drops

    Thank you so much for info I can't wait for the next update, I hope the update (because it will be big I suppose) won't break the config file, I have a lot of Bradley levels over there with the respective botspawn at end .
  21. MichuX

    Bradley Drops

    same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite
  22. MichuX

    Timer frozes after dead

    Hello! When someone dies the timer gets stuck and only reloading the plugin will get track to normal
  23. Hello! Very good plugin that in the future I am thinking to purchase it but for now I will wait for changes to be done that can be attractive to more people too, I mean would be nice that we could customize NPCs (speed, weapon, type, accuracy) for harder dungeons be really hard. Edit loot inside each crate and min/max loot/crate inside dungeon. edit number of npcs inside dungeon for easy/medium and hard ones to be challenging. Something to trigger the event, for example a supply signal when we launch will open the event and permissions to use that for each difficult. I know it's not easy to add stuff for one day to the next but I hope in the future will have at least it Regards, MichuX
  24. MichuX

    Shipwreck

    The event images from folder/data are not working, or It is just me? Thank you in advance

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