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MichuX

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Everything posted by MichuX

  1. I have that one since day 1. Still got reports that players wake up with 1 / 2 destroyed and loot lost
  2. Hello! Can you make Vending machines unbreakable? I have been reports that players wake up with their vending machines destroyed and losing all loot there Regards,
  3. MichuX

    Bradley Drops

    Thank you so much for info I can't wait for the next update, I hope the update (because it will be big I suppose) won't break the config file, I have a lot of Bradley levels over there with the respective botspawn at end .
  4. MichuX

    Bradley Drops

    same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite
  5. MichuX

    Timer frozes after dead

    Hello! When someone dies the timer gets stuck and only reloading the plugin will get track to normal
  6. Hello! Very good plugin that in the future I am thinking to purchase it but for now I will wait for changes to be done that can be attractive to more people too, I mean would be nice that we could customize NPCs (speed, weapon, type, accuracy) for harder dungeons be really hard. Edit loot inside each crate and min/max loot/crate inside dungeon. edit number of npcs inside dungeon for easy/medium and hard ones to be challenging. Something to trigger the event, for example a supply signal when we launch will open the event and permissions to use that for each difficult. I know it's not easy to add stuff for one day to the next but I hope in the future will have at least it Regards, MichuX
  7. MichuX

    Shipwreck

    The event images from folder/data are not working, or It is just me? Thank you in advance
  8. MichuX

    Super Medical

    same using more than a year. I use a lot of this plugin. created like 20 syringes types, etc. no errors. Works smoothly
  9. MichuX

    Custom Buttons

    That's one of my big problems... All players, each one they have different views BECAUSE of the User Interface Scale from rust options. If you change your User Interface Scale, It will be so different the position. It should be an option that allows you to lock the position for every scale! Other plugins already does that like backpack button Icon, etc. It's something that is missing this plugin. Regards, MichuX
  10. MichuX

    AirEvent NullReference

    I am using the recent version 2.2.2 I did restart the server, updated the server and the error disappeared but I think as I have this wipe sky islands that players can build. The event maybe might have occur inside of one players base, that is why the error. Maybe adding a check if there are players base nearby before event starts. I can share here the config if still need but nothing big change there
  11. Hello! I would like to ask to introduce SkinID for vending machines, they support SkinID when you sell it when they items have skin on it. Regards, MichuX
  12. MichuX

    AirEvent NullReference

    Hello! This is spamming my console non stop: " NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 at BaseEntity.CenterPoint () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <0639406c7f0540ea9fcd082648f6903f>:0 at SamSite.TargetScan () [0x000c2] in <0639406c7f0540ea9fcd082648f6903f>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <7acd926f609e476fbfd5ca88be554879>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <7acd926f609e476fbfd5ca88be554879>:0 " Thank you in advance, MichuX
  13. MichuX

    New Error After new Update

    Server update is a must for the new version Everything working 100% after server update, you might close the ticket support Thank you so much MichuX
  14. MichuX

    New Error After new Update

    Hello! After Updating the plugin 1.37.20 gives a new error. I reverted to 1.37.19 again. Error while compiling Battlepass: There is no argument given that corresponds to the required parameter 'index' of 'BurstUtil.Get<T>(in NativeArray<T>, int)' | Line: 2116, Pos: 36 Regards, MichuX
  15. MichuX

    After Update

    Hello! Sorry to disturb you, after the update, players when claim kit they are getting bugged and not getting anything in the kit. Log Error: [Kits] [OG] Ondinake[****] - Received Kit: DailySpecialKit NullReferenceException: Object reference not set to an instance of an object at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x0015f] in <00c367a5d40540858c8bd1a438521d3d>:0 at Oxide.Plugins.Kits+KitItem.GiveItem (BasePlayer player, Item item, ItemContainer cont) [0x0001e] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at Oxide.Plugins.Kits+KitItem.Get (BasePlayer player) [0x00081] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at Oxide.Plugins.Kits+<GiveKitItems>d__95.MoveNext () [0x0003a] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5f55adde392a4f559fa097c2225879c0>:0
  16. MichuX

    Error after Update

    I checked the version on .cs, 1.37.18 It is giving this error that I mentioned Error while compiling Battlepass: ; expected | Line: 5731, Pos: 51
  17. MichuX

    Error after Update

    I did or maybe something wrong with download?
  18. MichuX

    Error after Update

    I did
  19. MichuX

    Error after Update

    Error while compiling Battlepass: ; expected | Line: 5731, Pos: 51
  20. true. It was changed last update. I noted that It was reduced in console. Just go to the plugin .cs edit line 152 to: Log($"Set helicopter service ceiling to 300m (default 200m)"); And all minicopters can go there again
  21. MichuX

    Server Hud

    Players who logs in and they have steam offline it doesn't count as a player number. I have tested that when I entered as a steam offline and steam online. Probably not the plugin fault Players who logs as a steam offline
  22. MichuX

    BotReSpawn

    same problem here, I was going to ask too but I saw a comment about it first. claim kits for the bot, the custom item comes with a name, when I kill a bot, custom item comes with default name.
  23. Hello! After a several tests I found out the problem. The Image that needs to be upload need to be exactly 512x512 and not less or more. After that the image needs to be normal RGB, on photoshop there are a lot of options about RGB, just need to be a default one. The problem is solved for now Best Regards, MichuX
  24. Hello! I recently purchased this tool, when I create some skins, I put in game, after that the skin doesn't load and players start to disconnect. Error: disconnecting: Exception (cs:98779): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) The skins have no more than 512x512 and all of them around 80.0 KB. Can you help with this error? Thank you in advance, MichuX
  25. MichuX

    Tugboat not working

    After the update. I loaded the plugin and I got reports from players that the problem is still the same. First time they call the Tugboat they can start engine but cannot ride (stucks at same place) until they find one in harbor and they go with that. strange because the only thing that is mixed with that is skilltree. still running some tests again to find what exactly it is

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