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dylanstar12

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Everything posted by dylanstar12

  1. dylanstar12

    Custom Ore

    Would it be possible to make it only work with a specific skinid furnace?
  2. So since latest versions (not sure how long, only just had another issue reported that flows from the command now working) the curr command in either ingame or console does nothing again, nothing comes up at all, no errors. Testing with my test server running same version of shoppy stock however my test server is on carbon, it works. So something with oxide/carbon alias has broken perhaps?
  3. o/ So just done some troubleshooting and have discovered my issue with lockedcrates with Convoy event have been caused by Helisignals since the update allowing crates to float on water "Heli Signal heli crates float on water": false, "Vanilla heli crates float on water": false, "Heli Signal hackable crates float on water": false, When all 3 are false, the crates drop off the cars/trains/whatever event uses and go invisible and eventually fall through map Have changed all 3 to be true and its no longer interfering. Would it be possible to have a fix applied so it doesn't try and do all locked crates across map?
  4. Having issue with the locked crates falling off the vehicles upon spawn, then convoy drives off and players take it and can't finish as is still loot left. shortly after they move away from the locked crates, they turn invisible... can still see them on radar, and can see them with remove tool but can't interact or anything and wouldn't even know they exist if didn't have the tools on https://medal.tv/games/rust/clips/kJFHMGyueTpOg51DU?invite=cr-MSxadVEsMzE3OTY5MDY
  5. I'm running truepve and have pvemode extension
  6. Adding onto this, just had a player who admins another server enter the zone. It gives them full moderatorID. He was able to hit his noclip keybind aswell as having godmode by default
  7. Have also encountered this issue, had person come back from holiday and we told him it is a HARD event and he is just walking through it
  8. Another question, I know the permission groupings exist for things and has priority, but if say default has only chest stacking, is there ability to have a permission for like furnaces stacking, and another for like say water catchers, does the high priority wipe out everything from other groups? like if water catcher perm was priority 1, and furnaces was 2, would getting the watercatcher perm stop the furnace stacking one from working?
  9. Will you be adding the ability to change more of the boss stats and what they wear? Currently the example config only has the weapon option available
  10. dylanstar12

    Skinner

    Is this still going to be added Whisper? Is from February with it meant to be added 2 weeks at the latest
  11. dylanstar12

    Comet

    Does this work with TruePVE/SimplePVE so can have it as ability for players to use on Raidable Bases plugin?
  12. Would it be possible to add support for It partly exists with the ability to make zone PVP, being able to lock loot would be awesome though
  13. Would it be possible for you to add prefab path loot files with the NPC's? So can just set them to use oil rig scientist drop table, then only have to customize the box loot tables
  14. dylanstar12

    OnBackpackDropped NRE

    getting this in console frequently
  15. Ahh man, that command never worked for me when got the plugin so didn't think it worked, went and tried in rcon and worked fine, was like maybe I tried it ingame? Type it ingame and it works also. Was it broken at some point in past like year? But yes that command fully does what have spent 20hrs trying to sort XD
  16. It has the custom item part, but I specifically need one that isn't a physical item that can be given to other players, if it was possible to run a command via shoppystock to add currency to the various different custom shop names then that would cover it
  17. Does this work for PVE servers? Or would it bypass protection and allow players to raid people instead of just npc raid bases
  18. Would it be possible to get support for this plugin? Wanting to use custom currency without having physical item that can be traded/transferred, so have 'bug' shop for instance and want the currency to not be gain-able or tradable in any way and just show in shop as the balance without needing to deposit something, if that makes sense
  19. dylanstar12

    Heavy Rig

    Is it possible to add a way to reduce the amount of loot from heavies? Even on vanilla table, the amount of heavies that come makes it very overpowered without even touching the locked crates. But at least with locked crates we can change somewhat
  20. dylanstar12

    No Drop

    Do you have a comparison on performance difference between this one and the old umod one? Curious on whether should change or not as I use other plugins of yours xD
  21. So if we don't want certain modules they are able to be disabled now? Saw on first page that it was on the list and I'm assuming its the enabled button on each tab? Just making sure as want to disable stack size part
  22. As title says, you cannot stack the new Medieval Large Box Prefab: "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medival.box.wooden.large.prefab" Doesn't give any errors, just does nothing when trying to stack
  23. dylanstar12

    rb.reloadconfig broken

    When attempting to do the command rb.reloadconfig You get the error "Paste is on cooldown!" Tried from ingame and from rcon
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