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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Inventory Helper

    hi The plugin does not work with storage barrel and medival storage box. this was not written in the description that it does not work with storage bars, and so it is not useful for my players
  2. Scalbox

    Airdrop

    I'm doing some tests to see if I can keep the original skin and it works with all airdrops
  3. Scalbox

    Airdrop

    there are plugins for instant drop, anyway I'll add it but it will have a different skin id, so the air drops you find in game will be the same with slow fall
  4. Scalbox

    Airdrop

    hello why do you need airdrop? there is already an item to launch air drops, you don't need to add it to the plugin
  5. Scalbox

    Dung collection problem

    now work, thanks for support
  6. Scalbox

    Dung collection problem

    maybe i found the cause, the plugin i use for spawning horses, uses an incorrect prefan. same for spawning via console it is no longer spawn testridablehorse but spawn ridablehorse2
  7. Scalbox

    Dung collection problem

    the plugin loads without problems and until the rust update there were no problems. Since the new update it no longer works, or only works partially
  8. Scalbox

    Dung collection problem

    yes, property is false
  9. Scalbox

    Dung collection problem

    still not working
  10. Scalbox

    Dung collection problem

    ok now I'll try
  11. Scalbox

    Dung collection problem

    Hello there is a problem with the plugin, it does not collect all the shit, some of it keeps falling out. I have the latest version of the plugin and I use Oxide
  12. Hi for Survey Crater just generate a grenade with this skin: Survey Crater item name: grenade.flashbang skinid: 3367015379 Survey Crater Oil item name: grenade.flashbang skinid: 3367015894 or with the command se 3367015379 1 se 3367015894 1 To generate the bases you have to add a new item, which must have a certain skin ID, the skin you want, you can find them on steam, and then instead of spawning a prefab, you make it execute a command, here is an example: { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Entity Type. Default Rust": "Custom", "Can Pick Up Entity. Default false": false, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Custom Radius Check": 0.0, "Execute Commands": [ "chat.say \"/paste BASE_NAME auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Commands As Admin": true, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": false, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in monuments. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 50, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, replace BASE_NAME with one of your bases that you have in the copypaste plugin. you just replicate this with for all the bases you want, and change the skin ID, these are 6 icons I created for test1 HOME 1: 3419609271 HOME 2: 3419609489 HOME 3: 3419609668 HOME 4: 3419609965 HOME 5: 3419610246 HOME 6: 3419610437 and then as always you generate the item with that skin id or you use the command se SKINID AMOUNT
  13. Scalbox

    Craft Menu

    use this fix open plugin e change line 675 FROM EffectInstance.Clear(); TO EffectInstance.Clear(false);
  14. Scalbox

    Items disappear

    message sent on discord
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