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Scalbox

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Everything posted by Scalbox

  1. Hi there is a bug with the plugin that allows you to generate unlimited fuel. Also if I wear heavy sheet metal and activate the miner hat, my protection reaches 110%, making me immortal from HS. For now, for the unlimited fuel I made a quick change: private void OnItemAddedToContainer(ItemContainer container, Item item) { if (container.playerOwner == null || item.info == null || item.info.itemid != ITEMID_MINERS_HAT || item.skin != SKINID) return; var player = container.playerOwner; if (player == null) return; if (player.inventory.containerMain.itemList.Contains(item)) { item.RemoveFromContainer(); item.Remove(); } if (player.inventory.containerBelt.itemList.Contains(item)) { item.RemoveFromContainer(); item.Remove(); } } Here is an example video.
  2. Changed Status from Work in Progress to Closed
  3. Hello updated plugin, version 1.2.0 Now you can create as many groups as you want or rename existing ones, just set the priority for each group, it's all written in the documentation. Sorry to keep you waiting, but I already had several plugins planned to complete
  4. Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  5. Plugin updated, version 1.1.2 1) Added: Ability to create new groups and/or modify existing groups 2) Added: Possibility to exclude beds placed in campers from the bed limit count
  6. Scalbox

    warning

    Changed Status from No Response to Fixed Changed Fixed In to 1.1.9
  7. Scalbox

    warning

    Changed Status from Pending to No Response
  8. I have to see if it's possible, I have to do some tests
  9. the last number can't be changed, in this case the value from the convar is taken. To solve it you can set the bed limits convar to 0, but at the moment there is no way to change the bottom number, it is handled by the rust client
  10. Scalbox

    loot multiplier

    Is this an addition you think you'll add one day or not?
  11. Scalbox

    loot multiplier

    Last question, really this time. is there a way to multiply all items 2x, instead of me talking about each prefab, npc, etc?
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