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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Stacked medieval boxes break

    If you apply a skin on a medieval chest, it disappears, since the medieval chest is a different entity from normal boxes. At the moment there is nothing you can do to avoid this problem, do not mix medieval chests with normal chests
  2. Scalbox

    Request

    Changed Fixed In to Next Version
  3. Scalbox

    Request

    Changed Status from Pending to Closed
  4. Changed Status from Work in Progress to Closed
  5. Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
  6. this issue will be fixed in the next release
  7. i found the problem, open the chinese language files and change these values for the file zh-CN from 制作:<color=#62de32>{0</color> to 制作:<color=#62de32>{0}</color> for the file zh-TW from 製作:<color=#62de32>{0</color> to 製作:<color=#62de32>{0}</color>
  8. what language do you use for the plugin?
  9. open config file, and set "VersionNumber": { "Major": 1, "Minor": 1, "Patch": 8 } save and reload plugin
  10. I'm running some tests
  11. Scalbox

    Request

    hello, there are plans to add permissions, but it will be done soon, at the moment I'm busy with another plugin
  12. Version 1.0.1

    120 downloads

    Attachment Extension - Extends the use of attachments to more weapons Attachment Extension extends the use of attachments to any weapon, even weapons that do not support certain attachments. Enable additional attachments for each individual weapon in the config file. ---------------------------------------------------------------------------------------------------- The plugin does not require any permissions, just upload it and modify the configuration file: { "Attachments": { "Weapon Lasersight": [], "Extended Magazine": [], "Holosight": [], "Silencer": [], "Zoom Scope": [], "Gas Compression Overdrive": [], "Muzzle Boost": [], "Muzzle Brake": [], "Weapon Flashlight": [], "Targeting Attachment": [ "lmg.m249", "rifle.l96", "rifle.bolt", "hmlmg", "smg.mp5" ], "Burst Module": [] }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 0 } } Weapon Lasersight, Extended Magazine, ecc...: These are the various attachments that can be enabled. To enable one or more attachments for the various weapons, simply enter the name of the weapon (item name) in the category of the attachment you want to enable. NB: For weapons that were already on the server before you configured the plugin, simply move the weapon from one container to another container, and the weapon will be enabled to use attachment.
    Free
  13. Version 1.0.0

    55 downloads

    Targeting Attachment Extension Targeting Attachment Extension allows you to attach the Targeting Attachment to any weapon, even those that don't support it. Simply enable the weapons in the config file and you'll be able to use the Targeting Attachment. ---------------------------------------------------------------------------------------------------- The plugin does not require any permissions, just upload it and modify the configuration file: { "Allowed Weapons": [ "lmg.m249", "rifle.l96", "rifle.bolt", "hmlmg", "smg.mp5" ], "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 0 } } Allowed Weapons: Here you have to enter the name of the items (weapons) on which you want to enable the attachment: Targeting Attachmen. NB: For weapons that were already on the server before you configured the plugin, simply move the weapon from one container to another container, and the weapon will be enabled to use the Targeting Attachment.
    Free
  14. Changed Status from Pending to Closed
  15. your car is "car_chassis_3module.entity" and not set enabled restore "Requires Building Privilege to place Code Locks. (Default: TRUE)": true, and enable { "ItemName": "Car Chassis 2 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Car Chassis 3 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Car Chassis 4 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab", "RequiredPermission": [ "" ] },
1.9m

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