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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    recycler not outputting

    just tried, works
  2. Hi, I'll try to replicate the problem and release a fix soon.
  3. Changed Status from Pending to Closed
  4. I'm glad everything worked out. If you'd like, please leave some feedback; it would be greatly appreciated. Thanks
  5. Scalbox

    YESSS yesss

    Changed Status from Pending to Closed
  6. Scalbox

    recycler not outputting

    Changed Status from Pending to Work in Progress
  7. Hi, I haven't been able to replicate the problem. "You say it happens when you reload some plugins," it's likely that one of those plugins is overriding the permissions. I've tried replicating the problem for several days and haven't encountered it yet. I have no way to replicate it. For vanish, add an option to bypass the lock if you are in vanish mode
  8. Scalbox

    YESSS yesss

    in the settings just set "run command as administrator" Example { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Reverse the player's direction for entity generation. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste <BASE_NAME> auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false }, I created a new skin with the house design, you can also find them on steam, and when the item is throw the base will be pasted by running this command "Execute Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], for skin You can search for them here https://steamcommunity.com/workshop/browse/?appid=252490&browsesort=toprated&section=readytouseitems&requiredtags[]=version3 or there are 6 created by me https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 or you can create your own icons with this tool https://codefling.com/tools/custom-icon-creator maybe if you search there are also free tools ---------------------------------------------------------------------------------------------------- An update will be released soon to make base spawning much easier. ---------------------------------------------------------------------------------------------------- { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false },
  9. Scalbox

    Planters Despawning

    hi send your configuration files
  10. Scalbox

    YESSS yesss

    read the documentation, it's all written about what you need to do
  11. Hi, I'll test your setup today or tomorrow. I'll get back to you as soon as possible. Thanks.
  12. Scalbox

    YESSS yesss

    Have you looked at the documentation? There are all the Rust vehicles, all types of nature entities, and many other items. In total, the plugin has 711 already configured entities. If you need an item added, as I already wrote, just ask and it will be added.
  13. Scalbox

    recycler not outputting

    hi send configuration file
  14. Scalbox

    YESSS yesss

    hi 1) The plugin allows you to generate any item; just add them to the configuration. 2) No, the plugin shouldn't be given away for free! It's not a Karuza plugin; it's a plugin that allows you to generate anything, including Karuza vehicles, natural entities, etc. So, show respect for the work of others! You're not talking about a 200-line plugin; this is a plugin with almost 20,000 lines and is constantly updated! You could have easily not bought it; no one forced you to. 3) If you want to generate something of your own, you need to add it to the configuration file: create your skinid, assign the name, the prefab to generate, and you'll have the item to generate your stuff. 4) If you have trouble adding an item, write the item you want to add and I'll add it to the plugin, as stated in the plugin description.
  15. Scalbox

    Not Spawning

    Changed Status from Pending to Fixed Changed Fixed In to 1.6.6
  16. Scalbox

    Not Spawning

    Fixed, VERSION 1.6.6 1) Fixed: Spawn error caused by GetNetworkRotation() called on a not yet spawned entity, after Rust update (06/08/2026)
  17. Scalbox

    Not Spawning

    Hi, I'm already aware of this bug and am working on fixing it.
  18. Plugin updated, VERSION 1.5.9 1) Added: Special Seeds: 3D preview system. The item a plant is going to produce is shown in real time as a floating 3D model above it, visible to every player within range. Enabled by default 2) Added: Special Seeds: the plant is scaled down while its preview is shown, so the item above it stays visible 3) Added: Special Seeds: previewed items are tilted 90 degrees, otherwise they would float on their side 4) Added: Special Seeds: oversized items (MLRS rockets, ladders and the like) are all scaled down to the same length, with a separate threshold deciding which items count as oversized 5) Added: Configuration section [Special Seed: Overlay or Preview configuration], holding the preview settings [enable, visibility radius, plant scale, resize threshold, maximum item size] 6) Updated: Special Seeds: the text overlay and the 3D preview share the same proximity trigger around the Planter Box and are mutually exclusive: the preview wins when both are enabled, and the trigger radius follows the active one 7) Updated: Special Seeds: [Disable Special Seed Overlay info] replaced by [Enable Special Seed Overlay info], which is off by default: check the configuration after updating
  19. hi, send your configuration
  20. Scalbox

    Conflict with Loottable GUI

    I'm working on a fix for this issue

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