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Scalbox

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Everything posted by Scalbox

  1. this configuration is old, use this one: { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Reverse the player's direction for entity generation. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste Easy-1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false },
  2. Scalbox

    Вопрос

    "Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities"
  3. Scalbox

    Вопрос

    this option is already present to allow the clan to interact with your entities
  4. Scalbox

    Вопрос

    Changed Status from Pending to No Response
  5. Hi, what items are you talking about? Items rotate based on how the spawner item is positioned on the ground. If you want the item to always face the direction the player is facing, you can enable this setting for the items it requires: "Align the entity with the player's direction. Default false": true "Reverse the player's direction for entity generation. Default false": false However, removing rotation for all items (automatically) would cause some items to generate incorrectly.
  6. Scalbox

    Вопрос

    I don't understand what the problem is or what you need
  7. Scalbox

    Вопрос

    please write in English
  8. Scalbox

    Base support

    Changed Status from No Response to Closed
  9. Scalbox

    Base support

    Changed Status from Fixed to No Response
  10. Scalbox

    Party Trailer II

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.6.2
  11. Scalbox

    Party Trailer II

    Changed Status from Pending to Work in Progress
  12. Scalbox

    Party Trailer II

    Hi, the plugin will be updated today.
  13. Scalbox

    Base support

    SpawnEverything.json
  14. Changed Status from Pending to Fixed Changed Fixed In to 1.6.5
  15. The lock has no problems. It's positioned correctly. The door closer isn't positioned correctly, but it doesn't prevent use of the stairs. It will be fixed soon.
  16. hi, plugin update today or tomorrow
  17. Scalbox

    Base support

    Hi, I'm preparing the file, I'll send it to you soon
  18. Scalbox

    Base support

    I need you to send me the new configuration file, the one recreated from 0, and also the names of the bases you want to generate
  19. PLUGIN UPDATE VERSION: 1.4.6 1) Added: UI to modify the Planter Box genes 2) Added: New configuration property [Allow Genetic modification. Default false] VERSION 1.4.3 1) Added: New configuration property [Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE. Default: RIPE] 2) Added: New configuration property [Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE. Default: SAPLING] 3) Added: New configuration property [Prevents Planter Box from using more water, exceeding the ideal saturation. Default false] 4) Added: New farm commands [plantall, harvestall, cloneall, removeall, killall, fertilize, grow, setgene, setgenebox] /plantall /harvestall /cloneall /removeall /killall /fertilize /grow /setgene <genome> /setgenebox <genome> 5) Added: Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) 6) Added: New permission [ultimateindustrialfarm.planterbox.command.farm] for commands [plantall, harvestall, cloneall, removeall, killall] 7) Added: New permission [ultimateindustrialfarm.planterbox.command.fertilize] for command [fertilize] 8 ) Added: New permission [ultimateindustrialfarm.planterbox.command.grow] for command [grow] 9) Added: New permission [ultimateindustrialfarm.planterbox.command.setgene] for commands [setgene, setgenebox] 10) Improved: Special Seed Overlay info 11) Improved: Lang system
  20. Scalbox

    Base support

    Write me the names of the bases you want to generate, I'll create the configuration for you

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