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Scalbox

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Everything posted by Scalbox

  1. Are you changing your skin with a spray can or with a SkinBox?
  2. I've run several tests, and this problem doesn't occur in any of the cases I've tried. Please send me a complete video showing how to reproduce the problem. In all my tests, the lock never disappears, under any circumstances.
  3. Scalbox

    Conflict with Loottable GUI

    If you want a quick fix, you can edit the plugin and remove this hook. CanStackItem Remove from lines 3682 to 3723
  4. Scalbox

    Sam Site Limiter

    Not yet, I hope to add support in a few days
  5. Scalbox

    Conflict with Loottable GUI

    If you see this warning, it means you have automated planters or are using special seeds. In any case, there's currently no way to disable it. Changes will be made soon to reduce these cases, but it won't be a change that will be released anytime soon.
  6. Scalbox

    Conflict with Loottable GUI

    Changed Status from Pending to Not a Bug
  7. Scalbox

    Conflict with Loottable GUI

    This isn't an error, it's just a warning to prevent your stack plugin from creating problems with my plugin's items. You can ignore this warning.
  8. no, only pipe connection. I haven't found any problems with the storage adapter's placement, it's positioned correctly.
  9. Hi, Are you still having problems after the new plugin update?
  10. You can do this by disabling automatic closing for individual doors. You can see how in the video. The plugin integrates a system for automatic closing, of various entities. A Proximity System is available for automatic door closing. This system allows you to quickly and easily change the automatic door closing settings. There are three modes: An icon appears when you approach a door with automatic closing enabled. Using a combination of buttons. Both modes. or via command: /closer -- Command to add door closer manually. /uncloser -- Command to remove door closer manually.
  11. Changed Fixed In to 1.5.8
  12. Changed Status from Work in Progress to Fixed
  13. Yes, I'm adding improved support for terrain detection. I'll send you a build of the plugin privately so you can test it.
  14. Changed Status from Pending to Work in Progress
  15. I asked you about the height for this reason, because the new rust rocks are invisible underneath. I won't place the straight pipes; I'll make the plugin detect the new rust rock formations too, without having to reach the main terrain. I'll do some testing to resolve the issue.
  16. I think the problem is the height. Did you build these quarries high up?! Send me a complete video showing where you built these quarries and the connection.
  17. You have to hit the storage adapter from the side if the front doesn't work
  18. Hi I need you to make a complete video, from when you hit the quarry storage adapter until you go to connect the target storage adapter

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