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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    bug

    Don't worry, the important thing is that everything is working now. If you have any other problems, please open another ticket. Thanks
  2. Scalbox

    bug

    Have you assigned yourself this permission ultimateindustrialfarm.industrial.nostorageadaptorrequired ?
  3. Scalbox

    bug

    This problem doesn't happen to me, send me a video to show me the problem clearly
  4. Scalbox

    Error in oxide log

    Changed Status from Pending to Closed
  5. Scalbox

    Error in oxide log

    The only idea I can think of is that someone was trying to codelock an entity, and it disappeared immediately afterwards. Perhaps another player on the team was removing it while another player was codelocking it. If it happens again, please let me know with a new ticket. In the meantime, if I find the cause, I'll fix it. Thanks
  6. Changed Status from Pending to Closed
  7. Scalbox

    Cooking Workbench

    Hi The adapter cannot be used to bring items to the mixing table, as the items are inserted randomly, and this issue cannot be resolved at this time. A system will be created to allow this in the near future, but it's not currently possible due to the way storage adapters work in Rust.
  8. Thank you so much. Can you tell me what resolution you're using? So I can run some tests. Thanks
  9. Hi This issue isn't resolution-related, but if the player changes the "rendering scale," it can't be fixed at this time. An update is planned for this, but it will take some time. For now, if your rendering scale is different from "1," you may experience issues.
  10. Scalbox

    Ownership problem

    Changed Status from Pending to Closed Changed Fixed In to 1.4.9
  11. Scalbox

    Error in oxide log

    I couldn't replicate the problem. Are you still getting these kinds of errors?
  12. Scalbox

    feature request

    Currently you can do this via command, but yes, I can add an option to enable this via the composter
  13. Hi, You can't add this via the plugin. It's a prefab that must be added to the map using the RustEdit tool before starting the server.
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