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Scalbox

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Everything posted by Scalbox

  1. Plugin updated, VERSION 1.5.9 1) Added: Special Seeds: 3D preview system. The item a plant is going to produce is shown in real time as a floating 3D model above it, visible to every player within range. Enabled by default 2) Added: Special Seeds: the plant is scaled down while its preview is shown, so the item above it stays visible 3) Added: Special Seeds: previewed items are tilted 90 degrees, otherwise they would float on their side 4) Added: Special Seeds: oversized items (MLRS rockets, ladders and the like) are all scaled down to the same length, with a separate threshold deciding which items count as oversized 5) Added: Configuration section [Special Seed: Overlay or Preview configuration], holding the preview settings [enable, visibility radius, plant scale, resize threshold, maximum item size] 6) Updated: Special Seeds: the text overlay and the 3D preview share the same proximity trigger around the Planter Box and are mutually exclusive: the preview wins when both are enabled, and the trigger radius follows the active one 7) Updated: Special Seeds: [Disable Special Seed Overlay info] replaced by [Enable Special Seed Overlay info], which is off by default: check the configuration after updating
  2. hi, send your configuration
  3. Scalbox

    Conflict with Loottable GUI

    I'm working on a fix for this issue
  4. Hello everyone, This is a small preview of the 3D preview system I'm working on. By enabling it in the configuration file, you'll see the item produced by the special seed in real time. I'm still working on it and fixing the latest issues. Very important: these entities don't burden your servers. A system has been created to ensure that the entities only exist on the client side, so there will be no performance issues on the server. I hope to release this new feature soon.
  5. It's not at all complicated to configure if you read the documentation! A lot of people use my plugin, and those who can't configure it are rare and open a ticket. There are four basic groups. You choose one and configure it. For example, you choose the default group, configure what you want in the chicken coop section, and then assign the ultimateindustrialfarm.default permission to the players you want. The people who complain that it's complicated are people who don't read the documentation. There are many plugins with even more complicated configurations, RaidableBases for example, and I've always solved all the problems by reading the documentation or using chatgpt. So read the plugin documentation and try it out. If you have problems, don't complain in chat, as it's useless, but open a support ticket.
  6. Changed Fixed In to 1.3.5
  7. Plugin updated 1) Fixed: Bug fix related to skin changes
  8. Changed Status from Work in Progress to Fixed
  9. Changed Status from Pending to Work in Progress
  10. I replicated the problem, I'm working on a fix
  11. Scalbox

    Sam Site Limiter

    PLUGIN UPDATED, VERSION 1.0.4 1) Added: SAM Site limit for global limitation. Maximum number of SAM sites that can be deployed by player 2) Improved: Code refactoring 3) Improved: Performance optimizations (removed duplicate spatial/building queries, faster entity filtering and player lookups, cached role names, debounced input update scans)
  12. i do some test
  13. This happens because some skins change the prefab type. The plugin handles this problem and avoids the skin change if: You use the standard Rust spray can You use the SkinBox or Skinner plugin What are you using?
  14. Scalbox

    Storage Adaptor Placement Bug

    Changed Status from Fixed to Closed
  15. Changed Status from Fixed to Closed
  16. Changed Status from Work in Progress to Fixed

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