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Everything posted by Scalbox
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Changed Status from Pending to Fixed Changed Fixed In to 2.1.4
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Hi plugin updated 1) Added: Can bypass the lock if the player is in Vanish mode
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.6.2
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I've released the fix, version 1.6.2. For now, I've removed the improvement I mentioned, and in the next few days I'll fix it so that Recycler always starts.
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sorry for delay, a fix will be released today
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sorry for delay, a fix will be released today
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I'm sorry I haven't been able to replicate the first problem yet, I'm still trying. For the vanish, the update will be released today.
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I don't understand. If a RaidBase appears, do the nearby flower boxes disappear? It's strange. I also use RaidBases, and they often appear in front of my base, and it's never happened. Do you happen to have any plugins that limit the number of entities?
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A fix will be released today to fix this issue.
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Okay, it doesn't start with automation. A change was made to improve integration with other plugins that modify speed, and now the automated recycler will have the same benefits as those plugins, which it didn't before. Perhaps you have a plugin that manages recyclers? Speed multiplier, startup. In any case, I'm now applying a fix so that it still starts, even with plugins that block it.
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Hi, I'll try to replicate the problem and release a fix soon.
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Changed Status from Pending to Closed
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I'm glad everything worked out. If you'd like, please leave some feedback; it would be greatly appreciated. Thanks
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- 319 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 45 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
- #halloween
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Changed Status from Pending to Closed
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Changed Status from Pending to Work in Progress
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Hi, I haven't been able to replicate the problem. "You say it happens when you reload some plugins," it's likely that one of those plugins is overriding the permissions. I've tried replicating the problem for several days and haven't encountered it yet. I have no way to replicate it. For vanish, add an option to bypass the lock if you are in vanish mode
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in the settings just set "run command as administrator" Example { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Reverse the player's direction for entity generation. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste <BASE_NAME> auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false }, I created a new skin with the house design, you can also find them on steam, and when the item is throw the base will be pasted by running this command "Execute Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], for skin You can search for them here https://steamcommunity.com/workshop/browse/?appid=252490&browsesort=toprated§ion=readytouseitems&requiredtags[]=version3 or there are 6 created by me https://steamcommunity.com/sharedfiles/filedetails/?id=3419609271 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609489 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609668 https://steamcommunity.com/sharedfiles/filedetails/?id=3419609965 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610246 https://steamcommunity.com/sharedfiles/filedetails/?id=3419610437 or you can create your own icons with this tool https://codefling.com/tools/custom-icon-creator maybe if you search there are also free tools ---------------------------------------------------------------------------------------------------- An update will be released soon to make base spawning much easier. ---------------------------------------------------------------------------------------------------- { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Custom", "Align the entity with the player's direction. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": false, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 0.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [ "chat.say \"/paste scalbox1_1 auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Player Commands As Admin": true, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 20, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false },
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hi send your configuration files
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- 319 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 45 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
- #halloween
-
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Hi, I'll test your setup today or tomorrow. I'll get back to you as soon as possible. Thanks.
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Have you looked at the documentation? There are all the Rust vehicles, all types of nature entities, and many other items. In total, the plugin has 711 already configured entities. If you need an item added, as I already wrote, just ask and it will be added.
