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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Key Locks Not Ignored

    Keylock fixed 1) Fixed: Fixed issue where CodeLocks were shared even in "Use key lock only" mode NB: If set to true, only new codelocks placed will not be shared, old codelocks will remain shared (if they were shared)
  2. Scalbox

    Teams

    also, run this command and put the steam ID of the user that has problems, and send me all the output: oxide.show user STEAMID
  3. Scalbox

    Teams

    Remove the clan plugin, create a new rust team and let me know if it works
  4. Scalbox

    Teams

    What plugin do you use for the clan?
  5. Scalbox

    Teams

    send config file
  6. Scalbox

    Starting mixing table.

    This feature will be added in a future update, I'm already planning how to implement it
  7. Scalbox

    Teams

    all clan members must have permissions to use the plugin and must have limits configured. Also this property must be set to true "Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities": true,
  8. Plugin updated 1) Added: Planter Box Configuration and role to Disable food spoilage in the container 2) Added: Chicken Coop Configuration and role to Disable food spoilage in the container 3) Improved: Reorganizing the location of configuration files 4) Added: Special seeds in new configuration file 5) Added: Command to give special seed 6) Added: Special seeds for Ganja plugin 7) Added: Ganja plugin integration, enable Planter Box automatic weed harvesting (Only in HARVEST mode) 8 ) Updated: Renamed permission from [ultimateindustrialfarm.survivalfishtrap.disable_damage] to [ultimateindustrialfarm.industrial.fishtrap.disable_damage]
  9. Scalbox

    Key Locks Not Ignored

    if "use only keylock" is set to true, then why is it still sharing codelocks and setting the code? I have to do a check
  10. Scalbox

    Key Locks Not Ignored

    I was answering you this, that you said was not true" "This is not true though. If I disable them and they manually place a codelock, the clan is added to the lock and the code is added as well. " For the other problem I already wrote you that at the moment it is not possible, soon I will add this feature
  11. Scalbox

    Key Locks Not Ignored

    this does not happen to me, on any server where I have the plugin, if it happens maybe there is a conflict with some other plugin Here 1 video that shows that it works https://www.youtube.com/watch?v=1w1FtictF9Y
  12. Scalbox

    Key Locks Not Ignored

    If you disable them, they no longer have access to the locks. In any case, it is not possible at the moment. I'll add something soon to do this kind of thing
  13. Scalbox

    Key Locks Not Ignored

    it is not possible, sharing works for both types of locks, there is no option to make it different, and it makes little sense to implement it. If you are in a team I either share all your locks or not.
  14. Scalbox

    Key Locks Not Ignored

    hi chnag this to false "FORCE SHARE LOCKS WITH CLAN/TEAM MEMBERS. [true] to force all players to share locks with clan/team members. [false] to force all players to NOT share locks with clan/team members. [null] to use the player's default settings by UI. (Default: null)": false
  15. Scalbox

    Stacked medieval boxes break

    Changed Status from Pending to Closed
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