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Everything posted by Scalbox
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- 143 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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write me on discord, so we can do some tests to understand the problem: discord name: scalbox
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were you trying to open the backpack? Have you tried to reboot the server?
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What items does it do this on? If they are clan members, you need to enable lock sharing from the /autolock ui. Can you send me a video of the problem?
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So when they try to open the convoy cases, they get this error? Send me your UltimateLocker and Convoy configuration file (I have the plugin), and I'll do some tests
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Can you explain the problem well?
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Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
Changed Status from Work in Progress to Not a Bug -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
I'm glad it works now, in any case I'm doing the same tests on carbon. can you send me the MonumentAddons.json configuration file that is in the data folder? Thanks -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
As you can see, everything works and I can remove the code from the car lift too. I try your configurations but I think you have some plugin that conflicts. Try to see the server console, if it prints some error log when you place the codelock. also do you use Oxide or carbon? -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
wrong video, one moment -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
I try to replicate the problem, but at the moment I don't have the problem you report. https://www.youtube.com/watch?v=A4tmYm2eYV8 type /autolock, change the default code and let me know if it continues to give you the same problem -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
also UltimateLocker.json in data folder. Your steamid? -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
send UltimateLocker e MonumentsAddons configuration files -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
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Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
send your config file for Monument addons -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
I tried and this problem does not occur for me. Do you use any plugin to add the car lift to the monuments? -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
Changed Status from Pending to Work in Progress -
Lock disappears if the modular car is on a lift when placed.
Scalbox replied to BetterDeadThanZed's Support Request in Support
Hi, I'm doing a test to solve the problem -
Hi I just updated the plugin which should solve the problem you reported. Let me know if everything works now. Thanks
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- 24 comments
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- #stack everything
- #stack entity
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(and 44 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
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"Not sure why you want us to request features if you aren't adding them...but" 1) I'm not in people's heads! So I don't know what peoples wants, so if you need something specific just ask! "It would be nice if the stack limit was per entity and not global." 2) Maybe you didn't read the description! You can already change the global limits or for single entities "default": { "Maximum number of stackable entities": 2, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, GLOBAL "Maximum number of stackable entities": 2, PER ENTITIES "Maximum stack number per entity": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 4, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": 3, "assets/prefabs/deployable/composter/composter.prefab": 4, "assets/prefabs/deployable/furnace/furnace.prefab": 6 } Each VIP has its own settings
- 24 comments
-
- #stack everything
- #stack entity
-
(and 44 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
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Medieval Large Wood Box assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab
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can you add also medival box?