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Scalbox

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Everything posted by Scalbox

  1. remove / from command from /zh to zh
  2. Hi, please explain to me what problem you are having with the plugin
  3. Scalbox

    Plug-in not loading

    Changed Status from Pending to Closed Changed Fixed In to 0.9.904
  4. Scalbox

    Plug-in not loading

    I have released the fix for Carbon. Let me know if you encounter any other issues. Thanks
  5. Scalbox

    Plug-in not loading

    found the problem, and it only happens with the latest version of Carbon and not with Oxide. I'll fix the plugin and release it soon
  6. Scalbox

    Plug-in not loading

    Very strange, I'll do some tests and let you know.
  7. Scalbox

    Plug-in not loading

    ok perfect
  8. Scalbox

    Plug-in not loading

    stop server, remove plugin, upload plugin and start server
  9. Scalbox

    Plug-in not loading

    Hi send me the error message. What framework do you use? 100% it's a problem with your hosting, there have been no reports of problems with Harmony
  10. Scalbox

    radius

    Changed Status from Pending to Not a Bug
  11. Changed Status from Pending to Closed Changed Fixed In to 1.0.6
  12. bug fixed, new version released
  13. Hi, yes I checked and there is a bug, I will fix it and release a fix soon
  14. Scalbox

    radius

    hi the radius is calculated from the closest turret, it's the basic logic that rust implemented. If you move more than 40 meters away (for example if you put radius = 40 meters) from the last turret you see, you can place more turrets.
  15. Scalbox

    Server performance impact

    Changed Status from Pending to Closed Changed Fixed In to 1.1.87
  16. Scalbox

    Server performance impact

    Great, I'm glad the problem has been resolved
  17. Scalbox

    Server performance impact

    Perfect. How's your FPS going now?
  18. Scalbox

    Server performance impact

    Try the new update, plugin version: 1.1.87
  19. Scalbox

    Server performance impact

    I'll be releasing an update soon that fixes the problem. This was an update already planned, but given your situation, I will release it soon
  20. Scalbox

    Server performance impact

    I replied to you privately. Now to understand the cause well, install this plugin in your LIVE server https://umod.org/plugins/performance-monitor and set the property "Create reports every (seconds)": 1800, So it generates reports on the server every 30 minutes. In the data folder you will see all the reports, as soon as it has generated at least 4 reports, send me the last generated report ok? Thank you
  21. Scalbox

    Server performance impact

    I can do what I did for another person for another plugin. Create a dev server that is a clone of the prod server, copying the same plugins, conf files and data. Then you have to copy all the contents of the server folder, from the prod server to the devs server, so you have a devs server identical to the production one, including the player bases and turrets. Then you give me FTP access and I do remote debugging, in this way I solved a problem for another person. Consider this possibility, for me there are no problems doing remote debugging, as soon as I have the access data to the devs server, if you want
  22. Scalbox

    Server performance impact

    The plugin creates data files but it is very small and it only creates it and you enable this property: Enable Auto Turrets custom settings On your dev server with the same plugins you don't encounter this problem, can you count how many player turrets you have in the whole server? Excluding those of monuments
  23. Scalbox

    Server performance impact

    You need to give it a few minutes before seeing if the FPS goes back up, because it takes a while to recalculate all the turrets
  24. Scalbox

    Server performance impact

    I tested on oxide and I did both unload, load and even reload, never had any drops in FPS
  25. Scalbox

    Server performance impact

    Try the new update
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