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Scalbox

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Everything posted by Scalbox

  1. Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. Plugin updated 1.3.6 1) Improved: Damage management for Fish Traps 2) Added: Planter Box Configuration property [Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box)] 3) Added: Planter Box Configuration property [Growth rate multiplier], to increase or decrease the growth rate of plants 4) Added: Chicken Coop Configuration property and Role for [No Food and Water required] 5) Improved: Code refactoring
  3. Scalbox

    Plug-in

    WORK IN PROGRESS
  4. Changed Status from Pending to Work in Progress
  5. Plugin updated 1) Added: Added: New Karuza vehicles 2) Updated: Updated Karuza vehicle SkinIds 3) Removed: Removed no longer existing Karuza vehicles ---------------------------------------------------------------------------------------------------- The plugin has been updated with the new Karuza vehicles and various changes. A list of all vehicles is available here: https://dl.scalbox.com/shared/SpawnEverything_Items.html In addition, some Karuza vehicle SkinIDs have been changed and obsolete Karuza vehicles have been removed. A table with all the changes made can be found here: https://docs.google.com/spreadsheets/d/1d_Y5ai_xyFKOcXda7LP-qWydn91uK_Kh8Llr6DpkPK4/edit?usp=sharing NB: All vehicle spawn items will no longer work for vehicles with a changed SkinID. Simply respawn these items using the new SkinID, and everything will work as before.
  6. Scalbox

    Missing Karuza Vehicles

    Changed Status from Pending to Closed Changed Fixed In to 1.4.2
  7. Scalbox

    Missing Karuza Vehicles

    Plugin updated 1) Added: Added: New Karuza vehicles 2) Updated: Updated Karuza vehicle SkinIds 3) Removed: Removed no longer existing Karuza vehicles ---------------------------------------------------------------------------------------------------- The plugin has been updated with the new Karuza vehicles and various changes. A list of all vehicles is available here: https://dl.scalbox.com/shared/SpawnEverything_Items.html In addition, some Karuza vehicle SkinIDs have been changed and obsolete Karuza vehicles have been removed. A table with all the changes made can be found here: https://docs.google.com/spreadsheets/d/1d_Y5ai_xyFKOcXda7LP-qWydn91uK_Kh8Llr6DpkPK4/edit?usp=sharing NB: All vehicle spawn items will no longer work for vehicles with a changed SkinID. Simply respawn these items using the new SkinID, and everything will work as before.
  8. Scalbox

    Missing Karuza Vehicles

    Hi A plugin update will be released today, to add all the new Karuza vehicles
  9. Changed Status from Pending to Closed
  10. set YES
  11. No need to make any changes, it already works
  12. Mini fridge support will be added today
  13. Scalbox

    Permisssions issues

    Changed Status from Pending to Closed
  14. Scalbox

    Permisssions issues

    no problem
  15. Scalbox

    Permisssions issues

    In the configuration file you must set EnableLock to true, on the entities you want to enable autolock
  16. Scalbox

    Permisssions issues

    ned also this permission ultimatelocker.autolock.enabled - This role is required to be able to use the automatic positioning system of Code Lock or Key Lock. -------------- ALL ROLES ultimatelocker.use - Allows you to use the plugin to place Code Locks/Key Locks. ultimatelocker.admin - Allows you to execute some commands reserved for administrators. ultimatelocker.bypass.lock_deploy_vehicle_check - Allows you to bypass these controls when deploying the lock on vehicles: Requires Building Privilege to place Code Locks Requires Building Privilege to place Code Locks in unowned vehicles Allow deployment of Code Lock in unowned vehicles ultimatelocker.bypass.force - Allows you to bypass Code Locks/Key Locks. (FOR ADMIN USE!!!) ultimatelocker.bypass.dlc_skin_required - Permission to bypass DLC or Skin ownership checks. With this permission, you can use DLC or Skins you don’t own. ultimatelocker.autolock.enabled - This role is required to be able to use the automatic positioning system of Code Lock or Key Lock. ultimatelocker.autolock.nolockrequired - With this role you do not need to have the Code Lock in your inventory, the Code Lock will be placed even if you do not have one. ultimatelocker.autoclosing.enabled - This role is required to be able to use the automatic closing system, Door Closer. ultimatelocker.autoclosing.nodoorcloserrequired - With this role you do not need to have the Door Closer in your inventory, the Door Closer will be placed even if you do not have one.

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