Jump to content

Scalbox

Creator
  • Posts

    794
  • Joined

  • Last visited

Everything posted by Scalbox

  1. Scalbox

    Server performance impact

    Now I make a release for performance improvement, hope it helps you
  2. Scalbox

    Server performance impact

    Hi I did 2 tests and I don't have your FPS drop. At the top right you can see the server FPS. 1) TEST 1 Here I left the server with all the plugins active (more than 250 plugins) and the drops in FPS only occur when I turn the turrets off or on, given that I put 210 of them only for 1 player, which rarely happens in reality. Then the FPS goes back to normal, no drop due to normal plugin execution. Here I also had the Raidable Bases, with 20 bases generated 2) TEST 2 I removed all the plugins and only tested AutoTurretsInterference, and again I have no FPS drops like in your case. -------------------------------------------------- The only advice I can give you is to check that you don't have plugins that conflict, but so far no one has reported drops in FPS to me, and I'm sorry that this happens to you. Between today and tomorrow I will make a new release to improve performance a bit, but I don't know how much it will help in your case. Let me know thanks.
  3. Scalbox

    Server performance impact

    It is never wrong to report a problem, there is always something to improve. I'll do some tests now and then I'll update you. In the meantime, if you can, send me the list of plugins you have. Thank you
  4. Scalbox

    Server performance impact

    You were right to point out, now I'll do some tests on a server without FPS limit. Can you send me the list of plugins you use? Thank you
  5. Scalbox

    Server performance impact

    I'm doing a test on a new dev server, because I have the servers set not to exceed 60 fps, as recommended by rust, since beyond 60 fps there are no differences for the players, the server works well when it's at the 30 from up, but I'll do a test today and see if the fps drops for me too https://apexminecrafthosting.com/how-to-improve-rust-server-performance/#limit-server-fps also, why didn't you have this problem before? it could also be caused by some conflicting plugin, why do you report this to me after 7 months so I assume that the cause could be another, a plugin that conflicts
  6. Scalbox

    Server performance impact

    You bought the pugin on December 28, 2023, it seems strange to me that only now you have a drop in FPS, after 7 months
  7. Scalbox

    Server performance impact

    you don't have to see the players' FPS, but the server's FPS
  8. Scalbox

    Server performance impact

    HI I don't think it depends on the plugin as the plugin only intervenes when the turrets are positioned, so you can only have a drop in FPS when the plugin is started. No other customers have experienced FPS issues, same goes for my servers on dedicated hardware. How much pop does your server have? The plugin has also been tested on a 100 pop server with turret limit at 100 and no problems
  9. Changed Status from Can't Reproduce to Closed
  10. I appreciate it, if you like leave a review. Good day
  11. Changed Status from Pending to Closed Changed Fixed In to 1.1.85
  12. I will now release the fix as an official release. Download it too from the site because there will also be another fix
  13. Or try this version and tell me if it works, If it works I release it
  14. try to see if everything works by disabling Clan Cores
  15. Can you send me the link to the clan plugin you have? Because it's probably not compatible
  16. Do you use any plugins for clan management? Or do you use Rust Teams?
  17. Hi, sorry for the problem. Can you send me your configuration? SiI do some tests. Thank you
  18. The plugin does not block the construction of turrets, but it ensures that if you exceed the limit, other turrets will no longer work. This setup "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1" ensures that a maximum limit of turrets is set and that there can never be more turrets active in the server for that player/clan than the limit. I can modify the plugin and make it so that if you exceed the limit, it also blocks your costzuine, but only if you set this configuration "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1"
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.