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Scalbox

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Everything posted by Scalbox

  1. Hi for Survey Crater just generate a grenade with this skin: Survey Crater item name: grenade.flashbang skinid: 3367015379 Survey Crater Oil item name: grenade.flashbang skinid: 3367015894 or with the command se 3367015379 1 se 3367015894 1 To generate the bases you have to add a new item, which must have a certain skin ID, the skin you want, you can find them on steam, and then instead of spawning a prefab, you make it execute a command, here is an example: { "Enabled": true, "DisplayName": "Spawn Home 1", "Description": "Spawn Home 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "", "SkinID": 3419609271, "Entity Type. Default Rust": "Custom", "Can Pick Up Entity. Default false": false, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Custom Radius Check": 0.0, "Execute Commands": [ "chat.say \"/paste BASE_NAME auth true autoheight true position %%spawnCoordinateX%%,%%spawnCoordinateY%%,%%spawnCoordinateZ%%\"" ], "Execute Commands As Admin": true, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": false, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 100, "Allow Spawn in monuments. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": true, "Minimum spawn distance from Road/Rails. (Default: 0)": 50, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, replace BASE_NAME with one of your bases that you have in the copypaste plugin. you just replicate this with for all the bases you want, and change the skin ID, these are 6 icons I created for test1 HOME 1: 3419609271 HOME 2: 3419609489 HOME 3: 3419609668 HOME 4: 3419609965 HOME 5: 3419610246 HOME 6: 3419610437 and then as always you generate the item with that skin id or you use the command se SKINID AMOUNT
  2. Scalbox

    Craft Menu

    use this fix open plugin e change line 675 FROM EffectInstance.Clear(); TO EffectInstance.Clear(false);
    Really a great plugin, the author did a great job. This plugin improves performance a lot especially on servers with high player population or high number of turrets. I monitored the before and after installing the plugin, and the graph speaks for itself. Great job!

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