Tanki
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Everything posted by Tanki
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Thanks very much beee, removing DOTNET_ROOT from environnement variable help me, all good now!
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ive try: dotnet "R:\rust\RustRBLootEditor\RustRBLootEditor.dll" for Net6 and 1.7.0 and good dotnet "R:\rust\RustSkinsEditor\RustSkinsEditor.dll" work too but is using .exe file, getting the same message for both (RustSkinsEditor and RustRBLootEditor)
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its same :x
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hello, with the update, i can't open the .exe file, ive downloaded and installed file from url download on elevated privilege but it's same... before update, no problem for use both of your software...
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- 25 comments
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- #entitylimit
- #entity
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(and 3 more)
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idk not tested and not checked if event is launched correctly, just reporting error..
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[LaunchSiteHelipadEvent] Failed to apply Harmony patch: Patching exception in method null
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Ive asked K1llyou: if you change that in zombie horde then all helicopters will target zombies. the correct solution would be for that author to add a exception in their hook implementation to ignore zombies so their plugin also doesnt target them. you dont have helicopters targeting normal npcs so why would you have them target zombies? entity.GetType().Name == "ZombieNPC" contact him if you need help, can't help you for this...
- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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Ive asked K1llyou: if you change that in zombie horde then all helicopters will target zombies. the correct solution would be for that author to add a exception in their hook implementation to ignore zombies so their plugin also doesnt target them. you dont have helicopters targeting normal npcs so why would you have them target zombies? entity.GetType().Name == "ZombieNPC"
- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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- 326 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 34 comments
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- #event
- #mining outpost
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(and 3 more)
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"Allow automatic lock placement by default. (Default: FALSE)": false, "Allow automatic placement of Key Locks if there are no Code Locks in the inventory. (Default: TRUE)": false, "Allow Guest Code by default. (Default: FALSE)": false, "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": true, "Enable streamer mode by default. (Default: FALSE)": false, "Allow automatic lock on Doors by default. (Default: TRUE)": true, "Allow automatic lock on Windows by default. (Default: TRUE)": true, "Allow automatic lock on Boxes by default. (Default: FALSE)": true, "Allow automatic lock on Storage Container by default. (Default: FALSE)": true, "Allow automatic lock on Lockers by default. (Default: TRUE)": true, "Allow automatic lock on TC (Cupboards) by default. (Default: TRUE)": true, "Allow automatic lock on Vehicle by default. (Default: TRUE)": true, "Allow automatic lock closing when dismount of the vehicle by default. (Default: TRUE)": true, "Allow automatic lock on Medieval entity by default. (Default: FALSE)": false, "Allow automatic lock on Furnace by default. (Default: FALSE)": true, "Allow automatic lock on Vending Machine by default. (Default: FALSE)": true, "Allow automatic lock on Composter by default. (Default: FALSE)": true, "Allow automatic lock on Mixing Table by default. (Default: FALSE)": true, "Allow automatic lock on Planter by default. (Default: FALSE)": true, "Allow automatic lock on Auto Turret by default. (Default: FALSE)": true, "Allow automatic lock on SAM Site by default. (Default: FALSE)": true, "Allow automatic lock on Traps by default. (Default: FALSE)": true, "Allow automatic lock on Weapon Rack by default. (Default: TRUE)": true, "Allow automatic lock on Stash by default. (Default: FALSE)": true, "Allow automatic lock on Neon Sign by default. (Default: FALSE)": true, "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": true, "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": true you talk about this? it's my settings on Ultimatelocker.json file. edit: ok all appear, idk xD :x
- 186 comments
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- 1
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- #carbon
- #oxide
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(and 56 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
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- 186 comments
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- #carbon
- #oxide
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(and 56 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
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"ID": 1, "Enabled": true, "Permission": "", "Image": "https://i.ibb.co/x2Kfd20/image.png", "Plugin name": "Economics", "Balance show hook": "Balance", "Panel Settngs": { "Enabled": false, "Permission": "", "Switch": true, "Color": true, "Size": true }, if disabled (see screenshot), server rewards need to be adjusted, how il can make that properly? what is second "Enabled": false, ?? i don't see any change if false or true?! other issue; unloaded plugin, add my own key lang: "Buttons": [ { "Enabled": true, "Image": "https://i.ibb.co/K0JxnHR/image.png", "Permission": "", "Lang Key (oxide/lang/**/PanelSystem.json)": "BtnShop", "Command": "chat.say /shop" }, { "Enabled": true, "Image": "https://i.ibb.co/MPsG1db/image.png", "Permission": "", "Lang Key (oxide/lang/**/PanelSystem.json)": "BtnPlayers", "Command": "chat.say /players" }, { "Enabled": true, "Image": "https://i.ibb.co/5BjZ3FC/image.png", "Permission": "", "Lang Key (oxide/lang/**/PanelSystem.json)": "BtnRewards", "Command": "chat.say /s" } ], in lang file: { "OnlineTitle": "ONLINE:", "MainHelp": "To change the color or visibility of the indicator you need, click on it", "MainSettings": "Display Settings", "ExitBtn": "Exit", "SwitchOn": "Enable showing", "SwitchOff": "Disable showing", "ChangeColor": "Change color", "ChangeSize": "Change size", "GoBack": "Go Back", "ActiveColor": "Active Color", "InActiveColor": "Inactive Color", "SelectColor": "", "TimeTitle": "TIME:", "SleepersTitle": "SLEEP:", "sizeBig": "BIG", "sizeMedium": "MEDIUM", "sizeSmall": "SMALL", "BtnShop": "Shop", "BtnRewards": "Magasin", "BtnPlayers": "Joueurs" } load plugin, it don't display text added: Magasin but BtnRewards, command work.
