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Tanki

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Everything posted by Tanki

  1. Tanki

    Trade

    ok thanks
  2. Tanki

    Trade

    hmm other guy said true and not false, so? :x
  3. Tanki

    Timers

    hello, it support event like harbor, convoy etc?? or il don't understand this? Thanks
  4. Tanki

    Monument Bradley

    @Razor
  5. Tanki

    Solved

    found how to disable discount for selling, sorry :x
  6. Tanki

    Monument Bradley

    possible to have the possibility o have a custom loot in settings pls?
  7. Tanki

    Monument Lock

    hello, it don't manage pvp pve zone so? (using zone manager) if not, possible to include a funtion to ignore locking a monument if it's pvp zone? thanks
  8. Tanki

    Combat Block

    hello, what about pvep zone, it handle it or not actually?? we have a pve server with pvp zone (monuments but not all) (same for raidablebases). Thanks!
  9. Tanki

    Wipe Countdown

    is it possible to change second by daily maybe?? we wipe montlhy so the number are too hight for define in Countdown (seconds), thanks or ive missunderstood how it work?
  10. | Failed to call hook 'OnServerInitialized' on plugin 'PlayerRanks v2.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerRanks.DoNewMap () [0x00000] in <f1e9be5f0206446fb3ab4dfa82758afc>:0 at Oxide.Plugins.PlayerRanks.OnServerInitialized () [0x00279] in <f1e9be5f0206446fb3ab4dfa82758afc>:0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00678] in <f1e9be5f0206446fb3ab4dfa82758afc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 settings onnewmap is set to false, idk if it's related, thanks
  11. not for each, for all. if member don't have bypass, each item listed are blocked. if have permission bypass, he not blocked for all items
  12. oh ok no worries ^^ you can add this or not possible?
  13. "Bypass Item Block Backpack": { "Permission required to show this node": "skilltree.bypassblockitembackpack", "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 1, "tier": 3, "value_per_buff": 1.0, "buff_info": { "Key": "Permission", "Value": "Permission" }, "icon_url": "https://codefling.com/uploads/monthly_2024_03/New_Project812.png.47fa5b042871d7027206e449ecdbef87.png", "skin": 1234567890, "permissions": { "description": "not be stuck putting items in the backpack", "perms": { "1": { "perms_list": { "blockitembackpack.use": "not be stuck putting items in the backpack" } } } } } idk why are you asking how....maybe you don't understand my request... ?!
  14. is it possible to assign a permission for use this? for make able to unlock with skilltree system, will be great! thanks
  15. not sure about, it's similar to protectloot or other one so? it support to protect conveyor? mountable station etc? and about other plugin, restoreupondeath or other's?
  16. Ive found a alternative, thx
  17. sorry but i don't understand this... ive perm but when launch a uav, nothing appear on the radius...
  18. Tanki

    Stacks

    it's possible for defaut and vip... defaut using normal code and vip can use OnMaxStackable ^^ after i don't think it's possible to add multiple permission system... Thanks!
  19. yes same... 19$ can't got it
  20. Tanki

    Stacks

    is it possible to add a permission system for a specific group only? default: stack to 10000 vip: unlimited ? or if you can make more permission but i don't think... Thanks
  21. Thanks for you answer!
  22. Tanki

    Airfield Event

    possible to add a rewards (server rewards/economy) when event is finished if using pvemode plugin?

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