Hawkhill
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Everything posted by Hawkhill
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- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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Do i need to buy the PVE plugin to make these settings work? "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, Got it figured out....
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Thanks for answer...
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Hi again... thanks for the update.... It now registers when i gather plants. But now i get 2 points for each pickup instead of 1.... Have this in my config: "event_points_by_entity": 1, This is not a big deal tho.... since i can just double the points needed to get reward on plants.... Killing animals, mining and stuff just registers as one point per node / kill..... Another question.... can i add killing of stags (deer) as a event by just adding \"stag\":5, to the config? We also have chickens, but those are pain in the ass to find sometimes.... so those i dont want.
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- 1,344 comments
-
- #leveling
- #progression
- (and 19 more)
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- 1,344 comments
-
- #leveling
- #progression
- (and 19 more)
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- 1,344 comments
-
- #leveling
- #progression
- (and 19 more)
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i just deleted the config from server and reloaded plugin...... then a new config file was created.... just copied it from there before i added my old config back in Just wasnt assure if there was a option to control the droprate, since i was an smartass and removed it all But thanks..... Gonna see if i get the jackhammer to work later today. The speargun idea was just to get a way to get in, and it only works for the underwater doors.... Realistic? Nope.... i know.... An alternative could be lesser doors and divide the sub into sections that is locked behind keycard doors... But this works for me. And if i get the balance of the loot right and players get enough xp doing it aswell, i think they will enjoy it.
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- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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I have adjusted the doors hp down so they are easy to break, cause i dont want them to be hard...... I think the turrets and npc's is what should be the challenge.... Let it be another version of the cargoship. And the loot im trying to balance so you get enough loot so players think its worth doing. Think its difficult to adjust it proper if im gonna depend on c4 to break doors..... Then you gonna end up getting too many c4's/rockets or too few to get through all doors and finish the event. Depending which way you choose to enter the sub. So my sollution has been to lower the doors hp so i can break them with 5 shots of explosive 5.56 bullets. But i cant shoot under water with ordinary guns, so my idea was to increase the damage on the speargun to make it break the doors there. But it doesent seem to damage the doors at all.... I can try to make the jackhammer break them instead.... About the lootdropchance...... i might have removed it from the config file.... When i first set up this plugin i went through the config and removed "unnessesary lines" to make the config more clear. Combining own loot and prefab wasnt my first intention..... Here is how the ammunition crate look like in my config: "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 0, "Maximum numbers of items": 0, "Use minimum and maximum values? [true/false]": true, "List of items": [] }, "Item Multipliers": {} }, But if its suppose to be an option to control dropchance and such, i'll add it back in where its needed. No problem.....
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Hi. Im trying to set up a system where donators and discord users get increased xp gain. Plan is to give +5% xp if your either a donator or member of my discord, and +10% if they are both. Would this settings be correct? And just give the players skilltree.vip5 or skilltree.vip10 permission? "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip5": 1.05, "vip10": 1.10
- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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- 18 comments
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- #challenge
- #rewards
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(and 13 more)
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The challenges to gather Berry, Corn, Hemp, Mushroom, Pumpkin and Potato doesen't work. Harvesting these either wild plants or planted in planterboxes don't work. Is this anything you can fix?
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- 1,344 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,344 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 18 comments
-
- #challenge
- #rewards
-
(and 13 more)
Tagged with:
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Ive spent many hours to configure them. Flying around on each monument to find out what npcs spawned where, how many spawned, and configured each of them individual. Speed, damage, gear, how many of each type and such.... The default setting on them is pretty crazy to be honest..... Way too powerful and you will loose the causual players that isnt that experienced. Snipers on Airfied, Arctic and Launchsite oneshot you on the default setting. Test the Npc's yourself, and listen to feedback from your players. It takes alot of time,. but when you have them up and running with the settings you want, you wont regret it.....
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I have another sugguestion for improvement of the skilltree. It wouild be nice to have an option for each skill to change how many skillpoints you need to unlock a skill and even how many points each level of a skill will cost. If i for example have a very powerful skill, i could configure it to cost 10 skillpoints to unlock instead of just 1.
- 1,344 comments
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- #leveling
- #progression
- (and 19 more)
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Didn't work... no damage to the door. Im also trying to tweak the loot abit so there is a chance a few c4/rockets may drop in the crate_ammunition crates,,,,, I thought i could use option 5 on loot to combine prefab loot and my own loot. But there is no option to add dropchance on the custom items. i guess i can fix a 50/50 chance by adding 1 rocket and 1 c4 with min/max item 0 to 1 I would like to have abit control over how much drops.... Another thing.... do the developer have any plans on making the NPC's move? Now they are just like static turrets that shoots and throws grenades..... Would be more challenging if they moved around and rushed you.