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Hawkhill

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Everything posted by Hawkhill

  1. Hawkhill

    Skill Tree

    Hi Imthenewguy. Could you please give me an example how to configure this option? "List of rewards the player receives based on level": {},
  2. Hawkhill

    Convoy Reforged

    Do i need to buy the PVE plugin to make these settings work? "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, Got it figured out....
  3. Hawkhill

    Gather plants dont work

    Thanks for answer...
  4. Hawkhill

    Gather plants dont work

    Hi again... thanks for the update.... It now registers when i gather plants. But now i get 2 points for each pickup instead of 1.... Have this in my config: "event_points_by_entity": 1, This is not a big deal tho.... since i can just double the points needed to get reward on plants.... Killing animals, mining and stuff just registers as one point per node / kill..... Another question.... can i add killing of stags (deer) as a event by just adding \"stag\":5, to the config? We also have chickens, but those are pain in the ass to find sometimes.... so those i dont want.
  5. Hawkhill

    Skill Tree

    I just tried that skill myself and its working as its suppose to do..... So im gonna check with the player again and see if there is something wrong. Phew... saved me alot of work.....
  6. Hawkhill

    Skill Tree

    Hmm... wonder what that would be...... Is there a easy way to find out? Or do i need to disable one by one plugin?
  7. Hawkhill

    Skill Tree

    Hi. I got a feedback from one of my players..... The ultimate skill on vehicles skilltree doesent seem to work. He crashed his minicopter.
  8. Thanks for the update....
  9. Hawkhill

    Water Event

    Jbird: Jackhammer didnt work either.... seems like it need to be explosive dmg to do anything to the doors...
  10. Hawkhill

    Water Event

    i just deleted the config from server and reloaded plugin...... then a new config file was created.... just copied it from there before i added my old config back in Just wasnt assure if there was a option to control the droprate, since i was an smartass and removed it all But thanks..... Gonna see if i get the jackhammer to work later today. The speargun idea was just to get a way to get in, and it only works for the underwater doors.... Realistic? Nope.... i know.... An alternative could be lesser doors and divide the sub into sections that is locked behind keycard doors... But this works for me. And if i get the balance of the loot right and players get enough xp doing it aswell, i think they will enjoy it.
  11. Hawkhill

    Water Event

    I have adjusted the doors hp down so they are easy to break, cause i dont want them to be hard...... I think the turrets and npc's is what should be the challenge.... Let it be another version of the cargoship. And the loot im trying to balance so you get enough loot so players think its worth doing. Think its difficult to adjust it proper if im gonna depend on c4 to break doors..... Then you gonna end up getting too many c4's/rockets or too few to get through all doors and finish the event. Depending which way you choose to enter the sub. So my sollution has been to lower the doors hp so i can break them with 5 shots of explosive 5.56 bullets. But i cant shoot under water with ordinary guns, so my idea was to increase the damage on the speargun to make it break the doors there. But it doesent seem to damage the doors at all.... I can try to make the jackhammer break them instead.... About the lootdropchance...... i might have removed it from the config file.... When i first set up this plugin i went through the config and removed "unnessesary lines" to make the config more clear. Combining own loot and prefab wasnt my first intention..... Here is how the ammunition crate look like in my config: "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 0, "Maximum numbers of items": 0, "Use minimum and maximum values? [true/false]": true, "List of items": [] }, "Item Multipliers": {} }, But if its suppose to be an option to control dropchance and such, i'll add it back in where its needed. No problem.....
  12. Hawkhill

    Skill Tree

    Hi. Im trying to set up a system where donators and discord users get increased xp gain. Plan is to give +5% xp if your either a donator or member of my discord, and +10% if they are both. Would this settings be correct? And just give the players skilltree.vip5 or skilltree.vip10 permission? "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip5": 1.05, "vip10": 1.10
  13. Hawkhill

    Gather plants dont work

    The challenges to gather Berry, Corn, Hemp, Mushroom, Pumpkin and Potato doesen't work. Harvesting these either wild plants or planted in planterboxes don't work. Is this anything you can fix?
  14. The dev isnt really active is he? Sigh
  15. Hawkhill

    Better Npc

    Ive spent many hours to configure them. Flying around on each monument to find out what npcs spawned where, how many spawned, and configured each of them individual. Speed, damage, gear, how many of each type and such.... The default setting on them is pretty crazy to be honest..... Way too powerful and you will loose the causual players that isnt that experienced. Snipers on Airfied, Arctic and Launchsite oneshot you on the default setting. Test the Npc's yourself, and listen to feedback from your players. It takes alot of time,. but when you have them up and running with the settings you want, you wont regret it.....
  16. Hawkhill

    Skill Tree

    I have another sugguestion for improvement of the skilltree. It wouild be nice to have an option for each skill to change how many skillpoints you need to unlock a skill and even how many points each level of a skill will cost. If i for example have a very powerful skill, i could configure it to cost 10 skillpoints to unlock instead of just 1.
  17. Hawkhill

    Better Npc

    Then how do you intend to manage where they spawn and manage the difficulty on them? Yeah... it takes abit time and effort to config them the way you want, but the time is worth it
  18. Hawkhill

    Water Event

    Didn't work... no damage to the door. Im also trying to tweak the loot abit so there is a chance a few c4/rockets may drop in the crate_ammunition crates,,,,, I thought i could use option 5 on loot to combine prefab loot and my own loot. But there is no option to add dropchance on the custom items. i guess i can fix a 50/50 chance by adding 1 rocket and 1 c4 with min/max item 0 to 1 I would like to have abit control over how much drops.... Another thing.... do the developer have any plans on making the NPC's move? Now they are just like static turrets that shoots and throws grenades..... Would be more challenging if they moved around and rushed you.
  19. Hawkhill

    Water Event

    Ive changed the doors hp to 20 Is it possible to make the speargun be able to destroy the doors underwater? Tried to add this: "speargun.entity": 500.0 into the config under "Setting the doors damage coefficient", but didnt work.
  20. Is it possible to fix this? When im trying to split stacks in my composter by clicking middle mouse button, this appears in chat each time.
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