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zloy.online

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Everything posted by zloy.online

    As a devoted Rust player, I recently had the pleasure of exploring the Transylvania custom map, and I can't help but share my excitement. This map is a breath of fresh air, or should I say, a chill down the spine. Transylvania transports you to a world seemingly frozen in the Middle Ages, untouched by modern technology. Its bizarre nature, mystical valleys, and crazy landscapes set the stage for an unparalleled gaming experience. But here's the catch – you're not alone. As you delve deeper into this captivating realm, you'll encounter a variety of eerie inhabitants, from zombies to peculiar scientists. The thrill of the unknown is ever-present, making every moment an adventure. What truly sets this map apart are the old villages and hidden hollows scattered throughout, each one inviting you to uncover its secrets. The Frankenstein Castle, perched atop a mountain, serves as a formidable backdrop to your adventures, further enhancing the map's allure. Transylvania isn't just about aesthetics; it's thoughtfully designed for practicality. The presence of a lengthy railway and a well-planned ring road, courtesy of the Convoy plugin, adds a layer of convenience to the overall experience. Facepunch monuments are cleverly integrated, offering that comforting touch of familiarity within this spooky world. This map is a perfect choice for Halloween celebrations, but it's equally suitable for regular wipes. The haunting ambiance and otherworldly inhabitants make it an immersive playground year-round. In a nutshell, Transylvania is a must-try for any Rust enthusiast. It's a captivating blend of medieval history and spine-tingling adventure, where every corner promises the unexpected. So, if you're seeking a gaming experience that's as eerie as it is enthralling, Transylvania is your ticket to the unknown.
  1. zloy.online

    performance issues

    Hi! Your plugin is nice, but it takes top1 in chart: MeteorEvent.cs 217.5с (0.348%) TruePVE.cs 144.8с (0.232%) SkillTree.cs 136.3с (0.218%) GridPower.cs 131.23с (0.21%) RaidableBases.cs 111с (0.178%) Without any reason to be there. Can you check this and make some optimizations? Usually it can be heavy loops or hooks.
  2. Hi! You shouldn’t call your plugin the same name as an existing Rust class. It breaks compilation of other rust plugins, where Marketplace class used. I have exactly that case. I had to rename your plugin so it wouldn't break another plugin Here you can see example: PersonalMarketplace - Failed to compile: PersonalMarketplace.cs(1063,50): error CS0029: Cannot implicitly convert type `Oxide.Plugins.Marketplace' to `BaseEntity'
  3. Sounds good! Thanks!
  4. zloy.online

    How to disable Shop?

    If I set permission for shop, it will disable command to open UI at all. It would be good if you add option to enable/disable tabs in config.
  5. zloy.online

    How to disable Shop?

    I want to disable shop tab, I need only STOCK MARKET tab and TRANSFER tab. I don't want to buy/sell items for server. Only player to player trades. (also disable SELL to SERVER column)
  6. Hi! Web API not shows player's prices. It shows only "sell to server" prices.
  7. Extreme fast loot respawn locations: Volcano -412.77, 133.37, 989.09 King Kong - Tomb 635.80, 28.78, 169.20 You can "win the game" just stay there and loot nonstop.
  8. @ThePitereq Contact me if you want the fix for CopyPaste plugin. I changed your code a bit to support CopyPaste and PocketDimensions and it correctly pumps fresh water after pasting.
  9. Replying to myself: BetterNPC plugin kills non-BetterNPC plugin NPC on monuments if that settings is enabled. Change BetterNPC config to exclude Rock Zombies: "List of Npc types that should not be deleted": [ "11162132011012", "NpcRaider", "RandomRaider", "56485621526987", "Rock Zombie" ],
  10. Same here... Any fix?
  11. This event conflicts with https://umod.org/plugins/excavator-lock Piles are stay locked to last person who used normal excavator.
  12. If you use something like this https://umod.org/plugins/prevent-looting, add marketplace to ExcludeEntities list.
  13. zloy.online

    no valid dismount

    Just to save your time: entity_c.transform.Translate(0, (float)0.565, (float)(-1.65)); change to this: entity_c.transform.Translate(0, (float)0.565, (float)(-1.35));
  14. zloy.online

    no valid dismount

    Hi! I just made new clean install of test server and only your plugin there. After running /busstopinit I have notification, that 24 BusStops aded to transport system, but when I try to mount on the bus stop, nothing happens. In server log I see "no valid dismount" every time I press E on the bus stop.
  15. zloy.online

    no valid dismount

    (22:05:02) | [BusStopPort] Creating new config file. (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (834.0, 43.0, 963.6), (0.0, 0.5, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1445.2, 17.5, -1085.2), (0.0, 0.9, 0.0, -0.5) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (901.2, 67.9, -450.6), (0.0, 0.9, 0.0, 0.4) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-131.0, 35.4, -798.7), (0.0, 0.0, 0.0, -1.0) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (946.7, 43.2, 782.9), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-739.8, 29.5, 569.8), (0.0, 1.0, 0.0, 0.1) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-732.2, 37.2, -385.8), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1493.1, 7.0, 1668.6), (0.0, 0.8, 0.0, -0.5) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1302.0, 17.7, -940.4), (0.0, 0.6, 0.0, -0.8) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1912.5, 5.5, -186.4), (0.0, 0.4, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (864.9, 67.3, -595.0), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (292.2, 29.4, -375.7), (0.0, 0.4, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-12.2, 35.9, -900.9), (0.0, 0.2, 0.0, -1.0) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (928.1, 43.2, 738.8), (0.0, 0.9, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1140.7, 54.7, -22.7), (0.0, 0.5, 0.0, -0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-815.0, 29.6, 861.9), (0.0, 0.5, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1267.4, 14.5, 575.2), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-960.2, 30.7, 1530.1), (0.0, 0.4, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-926.5, 37.3, -337.0), (0.0, 0.4, 0.0, -0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-915.9, 20.6, -1582.5), (0.0, 0.5, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1394.5, 5.6, 1874.3), (0.0, 0.9, 0.0, 0.5) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1367.6, 17.7, -825.6), (0.0, 0.1, 0.0, -1.0) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1857.7, 4.4, -435.8), (0.0, 0.4, 0.0, -0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1338.6, 17.5, -327.9), (0.0, 0.5, 0.0, -0.8) (22:05:04) | Calling 'BusStopInit' on 'BusStopPort v0.3.0' took 1794ms (22:05:05) | no valid dismount (22:05:07) | no valid dismount (22:05:16) | Calling 'OnEntityMounted' on 'BusStopPort v0.3.0' took average 1794ms
  16. zloy.online

    no valid dismount

    Not helps. It was working after wipe. But after some micro update - stopped.
  17. zloy.online

    no valid dismount

    Hi! After some rust server update (few day ago) I can not use bus stops. Plugin loaded without any errors, but when I try to use bus stop nothing happens and in server log I see 'no valid dismount' on every attempt to use bus stop.
  18. zloy.online

    PogoStick

    This is an awesome plugin! All server players ROFLed on this GREAT idea! FUN FUN FUN!
    Great idea from the author! The railroad really needs a train like this! It's very interesting to fight him. Each time is a new challenge. Highly recommend!
    Great fun for PVE and PVP servers! Players come up with strategies, tactics to defeat this convoy and get valuable loot. Players build special bases along the road to intercept this convoy
    This one is perfect for PVE server! A new activity for players who have already completed their wipe plans! It's also a good alternative to "doomsday" at the end of the wipe My players are happy!
  19. Hi! Just found a bug with personal marketplace with vending machines. If player upgrade foundations/walls close to market place, vending machines got destroyed and ofc all loot disapears. I think it's stability bug. Can you fix this?
  20. Ok, I did it by myself Automatically uses closest monument name as bus stop name:
  21. Ok, answering to myself: yes. But automatically generated names are useless. The best option is to set bus stop names with closest monument name and add increment number as "Outpost 1", "Outpost 2" etc. and sort the list in alphabet order. Problem with automatic bus stops will be solved.
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