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Everything posted by zloy.online
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As a devoted Rust player, I recently had the pleasure of exploring the Transylvania custom map, and I can't help but share my excitement. This map is a breath of fresh air, or should I say, a chill down the spine. Transylvania transports you to a world seemingly frozen in the Middle Ages, untouched by modern technology. Its bizarre nature, mystical valleys, and crazy landscapes set the stage for an unparalleled gaming experience. But here's the catch – you're not alone. As you delve deeper into this captivating realm, you'll encounter a variety of eerie inhabitants, from zombies to peculiar scientists. The thrill of the unknown is ever-present, making every moment an adventure. What truly sets this map apart are the old villages and hidden hollows scattered throughout, each one inviting you to uncover its secrets. The Frankenstein Castle, perched atop a mountain, serves as a formidable backdrop to your adventures, further enhancing the map's allure. Transylvania isn't just about aesthetics; it's thoughtfully designed for practicality. The presence of a lengthy railway and a well-planned ring road, courtesy of the Convoy plugin, adds a layer of convenience to the overall experience. Facepunch monuments are cleverly integrated, offering that comforting touch of familiarity within this spooky world. This map is a perfect choice for Halloween celebrations, but it's equally suitable for regular wipes. The haunting ambiance and otherworldly inhabitants make it an immersive playground year-round. In a nutshell, Transylvania is a must-try for any Rust enthusiast. It's a captivating blend of medieval history and spine-tingling adventure, where every corner promises the unexpected. So, if you're seeking a gaming experience that's as eerie as it is enthralling, Transylvania is your ticket to the unknown.
- 15 comments
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- 1
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- #transylvania
- #halloween
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(and 7 more)
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Hi! Your plugin is nice, but it takes top1 in chart: MeteorEvent.cs 217.5с (0.348%) TruePVE.cs 144.8с (0.232%) SkillTree.cs 136.3с (0.218%) GridPower.cs 131.23с (0.21%) RaidableBases.cs 111с (0.178%) Without any reason to be there. Can you check this and make some optimizations? Usually it can be heavy loops or hooks.
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Hi! You shouldn’t call your plugin the same name as an existing Rust class. It breaks compilation of other rust plugins, where Marketplace class used. I have exactly that case. I had to rename your plugin so it wouldn't break another plugin Here you can see example: PersonalMarketplace - Failed to compile: PersonalMarketplace.cs(1063,50): error CS0029: Cannot implicitly convert type `Oxide.Plugins.Marketplace' to `BaseEntity'
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Sounds good! Thanks!
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If I set permission for shop, it will disable command to open UI at all. It would be good if you add option to enable/disable tabs in config.
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I want to disable shop tab, I need only STOCK MARKET tab and TRANSFER tab. I don't want to buy/sell items for server. Only player to player trades. (also disable SELL to SERVER column)
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Hi! Web API not shows player's prices. It shows only "sell to server" prices.
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- 50 comments
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- #custom map
- #flouones
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Replying to myself: BetterNPC plugin kills non-BetterNPC plugin NPC on monuments if that settings is enabled. Change BetterNPC config to exclude Rock Zombies: "List of Npc types that should not be deleted": [ "11162132011012", "NpcRaider", "RandomRaider", "56485621526987", "Rock Zombie" ],
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Same here... Any fix?
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- 72 comments
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- 1
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- #rust
- #marketplace
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Just to save your time: entity_c.transform.Translate(0, (float)0.565, (float)(-1.65)); change to this: entity_c.transform.Translate(0, (float)0.565, (float)(-1.35));
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Hi! I just made new clean install of test server and only your plugin there. After running /busstopinit I have notification, that 24 BusStops aded to transport system, but when I try to mount on the bus stop, nothing happens. In server log I see "no valid dismount" every time I press E on the bus stop.
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(22:05:02) | [BusStopPort] Creating new config file. (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (834.0, 43.0, 963.6), (0.0, 0.5, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1445.2, 17.5, -1085.2), (0.0, 0.9, 0.0, -0.5) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (901.2, 67.9, -450.6), (0.0, 0.9, 0.0, 0.4) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-131.0, 35.4, -798.7), (0.0, 0.0, 0.0, -1.0) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (946.7, 43.2, 782.9), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-739.8, 29.5, 569.8), (0.0, 1.0, 0.0, 0.1) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-732.2, 37.2, -385.8), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1493.1, 7.0, 1668.6), (0.0, 0.8, 0.0, -0.5) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1302.0, 17.7, -940.4), (0.0, 0.6, 0.0, -0.8) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1912.5, 5.5, -186.4), (0.0, 0.4, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (864.9, 67.3, -595.0), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (292.2, 29.4, -375.7), (0.0, 0.4, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-12.2, 35.9, -900.9), (0.0, 0.2, 0.0, -1.0) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (928.1, 43.2, 738.8), (0.0, 0.9, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1140.7, 54.7, -22.7), (0.0, 0.5, 0.0, -0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-815.0, 29.6, 861.9), (0.0, 0.5, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1267.4, 14.5, 575.2), (0.0, 1.0, 0.0, 0.3) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-960.2, 30.7, 1530.1), (0.0, 0.4, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-926.5, 37.3, -337.0), (0.0, 0.4, 0.0, -0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-915.9, 20.6, -1582.5), (0.0, 0.5, 0.0, 0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1394.5, 5.6, 1874.3), (0.0, 0.9, 0.0, 0.5) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (1367.6, 17.7, -825.6), (0.0, 0.1, 0.0, -1.0) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1857.7, 4.4, -435.8), (0.0, 0.4, 0.0, -0.9) (22:05:03) | [BusStopPort] Found monument assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab at (-1338.6, 17.5, -327.9), (0.0, 0.5, 0.0, -0.8) (22:05:04) | Calling 'BusStopInit' on 'BusStopPort v0.3.0' took 1794ms (22:05:05) | no valid dismount (22:05:07) | no valid dismount (22:05:16) | Calling 'OnEntityMounted' on 'BusStopPort v0.3.0' took average 1794ms
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Hi! After some rust server update (few day ago) I can not use bus stops. Plugin loaded without any errors, but when I try to use bus stop nothing happens and in server log I see 'no valid dismount' on every attempt to use bus stop.
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Hi! Just found a bug with personal marketplace with vending machines. If player upgrade foundations/walls close to market place, vending machines got destroyed and ofc all loot disapears. I think it's stability bug. Can you fix this?