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The Friendly Chap

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Everything posted by The Friendly Chap

  1. It will add plates to existing minis, but only on server restart.
  2. Finally got round to fixing it. Sorry, took a 6 month Rust holiday, as the scene was just too much along with IRL stresses.
  3. Admin for a server that's running this, and one question : How to remove a TC? There's no command to "remove" an item, so is physically destroying it the only way?
  4. That's all good, but the plugin being unavailable means I cannot tell what it does differently from other plugins. You say there is no analogue, therefore you need to describe what exactly you need it to do. ClearNights just shifts the ingame dates to the full moon. White Nights seems to be altering the weather in some way, and giving a percentage chance of it being a clear night. There are a LOT of convars that can be altered by a plugin so as to make nights "better" but "better" is a subjective measurement, and not specific enough to code a pluginfrom.
  5. I bought another plugin for a Nuclear Strike. I was very disappointed in the sad little muchroom cloud it made, as I'd seen better clouds on firecrackers. So my first question is one that doesn't seem like a long shot: Why can't I see the blast / mushroom cloud in any marketing materials? Can you add a still or video of the blast as seen by a 3rd party outside?
  6. 1. Some form of guide to pricing for the creators? Someone needs to tell 'lil Timmy that $99 is a tad steep for a config file. 2. A "Rite of Ashkente" button that instanly summons Death, but costs USD 666.42 to activate. 3. A way for creators to mark a product as do not download, I gave up on this crap (for free stuff)? 4. A way to just throw money at creators. Like a "Tip this Creator" button. 5. More people to review product before it gets approved. Maybe put that on the creators by letting them unlock a product for a tester/reviewer before it's approved. The creator can see the listing, so maybe let them unlock it for tester/reviewers. 6. Hand in hand, make a visible label and checkbox for reviews that people can show they recieved the product for free, so people can weigh thier review accordingly.
  7. Can the protection be compartmentalised? What I want to do is force a one time choice, where a player is either a "citizen" or a "soldier" Citizens can build, farm, harvest nodes, and craft items but not use weapons or equip armor. Soldiers can use weapons, and equip armour, but cannot build, cannot harvest nodes or craft items, and they can raid. The idea being that players will form into groups with both soldiers and citizens, with soldiers providing protection to the citizens.
  8. I'm confused. I purchased this pack to integrate the wipe timer into the welcome panel, and now it's just gone from the description, and not supported. What gives?!
  9. Everyone knows force wipe often breaks plugins. Not supporting your plugins till the weekend after isn't good. It's Saturday already, and still no response. How long does it take to post a simple "I'll fix it by X" message here or on Discord?
  10. Yup. Dead plugin and can't get a response out of the developer.
    Great work, SirApesALot! No monkeying around from you! The Colosseum is great for PvP Gorilla warfare, and the fireworks are great. The shooting gallery is a ton of fun too. And, like all the other SirApesALot products, pretty great value for money.
  11. TBH, I went with the other option instead of buying a whole series of plugins. And gave up on Train Homes. It's a great plugin, but after the ARmored TRain ploughed the second base on wheels, I gave up. Unless I build a totally separate railway system for the players, I can't run both. Also my players built so many wagons they went over the population limit and cars started to vanish on restarts. Not the buildings, mind. Just the cars, and you'd have buildings floating in nowhere.
  12. I run both. It's not a massive conflict, but the boxes are forced into a position above the bottom box, and have stability off, so they'd stay behind. Fixing this would involve a way for chest stacks to parent the boxes to the train car. I haven't encountered this issue if the players add the boxes while the cart is still in the building station. I only see it when the boxes are added afterward.
  13. Not mad about the latest change. I don't want to have to log into my server, where I could import my kits via the console before. Fine, add the ingame function, but why remove the console command?
    Ok. So ages ago I moderated on a server called NiceTown, which was featured by Shadowfrax, and by far the most impressive feature of that server was the vehicles, and long have us admins waited for someone to recreate that system of enhanced vehicles for us. And now it's here. This plugin is the duck's nuts, it's amazing, it's instantly one of the best plugins for years. System is heavy, but with what it does, I'm not complaining. Awesome.
  14. The Friendly Chap

    Colony

    This map is out of this world. "Colony" redefines the gaming experience with its groundbreaking mechanics and immersive gameplay. From the need for oxygen outside to the constant threat of meteor bombardment, every moment in "Colony" feels tense and exhilarating. The diverse array of locations, from the central colony base to the alien tomb and beyond, offer endless opportunities for exploration and discovery. But it's not just the locations that set "Colony" apart—it's the dynamic gameplay features that truly make it shine. Spacedrops, solar power plants, and more add depth and complexity to every decision, while force fields and other elements keep you on your toes at all times. In "Colony," every choice matters, and every adventure feels like a journey into the unknown. If you're ready to experience Rust in a whole new way, "Colony" is the map for you.
  15. The new update is pretty damn cool. This plugin gets better and better. And take care of yourself Nooblet, your health and being with your family are more important than plugins on a Rust server.
  16. I'd check with @Death for why, if you didn't disable it.
  17. If it works or not, it's kinda irrelevant, as this file is disabled from being purchased.
  18. Perfectly reasonable. Thanks for the permission to edit. Obviously for my own use. It';; be a challenge to figure out. Spawning a given animal with a given grenade is the easy part, it's the "AI" I've never really gotten to grips with.
  19. Also an attacking question. I want to use this so my players can spawn animals. BUT what I'm after is not only for the animals not to attack the thrower, I want the animal NOT to attack any players or other NPCs, but ONLY the other NPCs that spawn when someone throws a pokeball F1 Grenade. You can see where I'm going with this? Bearmon vs Bearmon. Player would then be able to have "proxy" fights, seeing whose bear f***s up the other first.
  20. As far as loot, I use Alphaloot : Does this now support Alphaloot? As far as custom supply drops I use : Vehicle Airdrops (Nikodemos), Bradley Drops(ZEODE), Heli Signals(ZEODE). All these use a Supply signal with a given skin to do their thing, is this compatible?
    Excellent way to stop player accidentally recycling stuff you don't want them to. I use it to prevent custom items from accidental recycling, and most of those are identified by skinid, so RustFlash adding that to the plugin is REALLY awesome.
    Excellent. I loaded it up, and it works straight away. Players needed a bit of a guide, but once a few of them got it, they started to make some really impressive trains. Great work jtedal! All hail the mad mappers (and thier plugin devs). I haven't tried the prefab for building trains, but it looks cool too.
  21. I got this on Thursday, just after : I immediately contacted Death, but have not heard anything back yet. I'm still waiting for a reply from Death. I understand that folks can get busy, but it's been 4 days with no reply at all. I've used the support chat, and they say "Wait for Death", I've DM'd other members of staff and they say "Wait for Death" I've eventually dropped a message on CodeFlings support channel indicating to Death How do I explain to my therapist that I'm not suicidal, I'm just waiting for Death to speak to me?
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