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Everything posted by The Friendly Chap
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- 120 comments
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- #creative rust
- #building
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That's all good, but the plugin being unavailable means I cannot tell what it does differently from other plugins. You say there is no analogue, therefore you need to describe what exactly you need it to do. ClearNights just shifts the ingame dates to the full moon. White Nights seems to be altering the weather in some way, and giving a percentage chance of it being a clear night. There are a LOT of convars that can be altered by a plugin so as to make nights "better" but "better" is a subjective measurement, and not specific enough to code a pluginfrom.
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I bought another plugin for a Nuclear Strike. I was very disappointed in the sad little muchroom cloud it made, as I'd seen better clouds on firecrackers. So my first question is one that doesn't seem like a long shot: Why can't I see the blast / mushroom cloud in any marketing materials? Can you add a still or video of the blast as seen by a 3rd party outside?
- 23 comments
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- #nuke
- #nuke event
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1. Some form of guide to pricing for the creators? Someone needs to tell 'lil Timmy that $99 is a tad steep for a config file. 2. A "Rite of Ashkente" button that instanly summons Death, but costs USD 666.42 to activate. 3. A way for creators to mark a product as do not download, I gave up on this crap (for free stuff)? 4. A way to just throw money at creators. Like a "Tip this Creator" button. 5. More people to review product before it gets approved. Maybe put that on the creators by letting them unlock a product for a tester/reviewer before it's approved. The creator can see the listing, so maybe let them unlock it for tester/reviewers. 6. Hand in hand, make a visible label and checkbox for reviews that people can show they recieved the product for free, so people can weigh thier review accordingly.
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Can the protection be compartmentalised? What I want to do is force a one time choice, where a player is either a "citizen" or a "soldier" Citizens can build, farm, harvest nodes, and craft items but not use weapons or equip armor. Soldiers can use weapons, and equip armour, but cannot build, cannot harvest nodes or craft items, and they can raid. The idea being that players will form into groups with both soldiers and citizens, with soldiers providing protection to the citizens.
- 311 comments
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- #fireworks
- #shooting range
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"CONFLICT"; Do Not Work Well Together. "Chest Stacks" and Train Homes"
The Friendly Chap replied to TheEye's question in Support
TBH, I went with the other option instead of buying a whole series of plugins. And gave up on Train Homes. It's a great plugin, but after the ARmored TRain ploughed the second base on wheels, I gave up. Unless I build a totally separate railway system for the players, I can't run both. Also my players built so many wagons they went over the population limit and cars started to vanish on restarts. Not the buildings, mind. Just the cars, and you'd have buildings floating in nowhere. -
"CONFLICT"; Do Not Work Well Together. "Chest Stacks" and Train Homes"
The Friendly Chap replied to TheEye's question in Support
I run both. It's not a massive conflict, but the boxes are forced into a position above the bottom box, and have stability off, so they'd stay behind. Fixing this would involve a way for chest stacks to parent the boxes to the train car. I haven't encountered this issue if the players add the boxes while the cart is still in the building station. I only see it when the boxes are added afterward. -
Ok. So ages ago I moderated on a server called NiceTown, which was featured by Shadowfrax, and by far the most impressive feature of that server was the vehicles, and long have us admins waited for someone to recreate that system of enhanced vehicles for us. And now it's here. This plugin is the duck's nuts, it's amazing, it's instantly one of the best plugins for years. System is heavy, but with what it does, I'm not complaining. Awesome.
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This map is out of this world. "Colony" redefines the gaming experience with its groundbreaking mechanics and immersive gameplay. From the need for oxygen outside to the constant threat of meteor bombardment, every moment in "Colony" feels tense and exhilarating. The diverse array of locations, from the central colony base to the alien tomb and beyond, offer endless opportunities for exploration and discovery. But it's not just the locations that set "Colony" apart—it's the dynamic gameplay features that truly make it shine. Spacedrops, solar power plants, and more add depth and complexity to every decision, while force fields and other elements keep you on your toes at all times. In "Colony," every choice matters, and every adventure feels like a journey into the unknown. If you're ready to experience Rust in a whole new way, "Colony" is the map for you.
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- 147 comments
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- #red button
- #button
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- 51 comments
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- #minicopter
- #attack heli
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- 51 comments
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- #minicopter
- #attack heli
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- 31 comments
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Also an attacking question. I want to use this so my players can spawn animals. BUT what I'm after is not only for the animals not to attack the thrower, I want the animal NOT to attack any players or other NPCs, but ONLY the other NPCs that spawn when someone throws a pokeball F1 Grenade. You can see where I'm going with this? Bearmon vs Bearmon. Player would then be able to have "proxy" fights, seeing whose bear f***s up the other first.
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Excellent. I loaded it up, and it works straight away. Players needed a bit of a guide, but once a few of them got it, they started to make some really impressive trains. Great work jtedal! All hail the mad mappers (and thier plugin devs). I haven't tried the prefab for building trains, but it looks cool too.
- 129 comments
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- #jtedal
- #mad mappers
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Plugin bought for me I already own (on CF)
The Friendly Chap replied to The Friendly Chap's topic in Site Support
I got this on Thursday, just after : I immediately contacted Death, but have not heard anything back yet. I'm still waiting for a reply from Death. I understand that folks can get busy, but it's been 4 days with no reply at all. I've used the support chat, and they say "Wait for Death", I've DM'd other members of staff and they say "Wait for Death" I've eventually dropped a message on CodeFlings support channel indicating to Death How do I explain to my therapist that I'm not suicidal, I'm just waiting for Death to speak to me?
