marc wadmore
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Unloaded plugin CustomMixing v1.2.1 by ThePitereq CustomMixing v1.2.1: Failed to load config file (is the config file corrupt?) (JsonToken EndArray is not valid for closing JsonType Object. Path 'Craftings[27]['Crafting Ingredients'][1]', line 1070, position 7.) Failed to initialize plugin 'CustomMixing v1.2.1' (JsonReaderException: JsonToken EndArray is not valid for closing JsonType Object. Path 'Craftings[27]['Crafting Ingredients'][1]', line 1070, position 7.) at Newtonsoft.Json.JsonReader.ValidateEnd (Newtonsoft.Json.JsonToken endToken) [0x00032] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.SetToken (Newtonsoft.Json.JsonToken newToken, System.Object value, System.Boolean updateIndex) [0x00092] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.SetToken (Newtonsoft.Json.JsonToken newToken) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParsePostValue () [0x000d8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0005a] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x0028e] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (System.Collections.IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x0016f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x001be] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0007f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (System.Collections.IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x0016f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x001be] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0007f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.CustomMixing.Init () [0x0000c] in <c4b51121a9c44dfda70a8b35adeaf160>:0 at Oxide.Plugins.CustomMixing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <c4b51121a9c44dfda70a8b35adeaf160>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <beb2b64691c64e2b95b99491bd85442c>:0 Unloaded plugin CustomMixing v1.2.1 by ThePitereq Previous version of plugin failed to load: CustomMixing
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Hi.. I just added your latest update... the problem i have is my custom items i had running recently are no longer working and crashing the plugin.. } ] }, { "Crafting Display Name": "super serum", "Item Shortname": "supertea", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 0.1, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "healingtea", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "red.berry", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "blue.berry", "Item Amount": 10, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "green.berry", "Item Amount": 10, "Skin ID": 0, "Content Item": null } ] }, { "Crafting Display Name": "Fertilizer", "Item Shortname": "fertilizer", "Item Amount": 1, "Skin ID": 0, "Item Name": "", "Mixing Time": 0.1, "Default Display": true, "Require Shortname Blueprint": false, "Show Recipe Without Permission": true, "Required Permission": "", "Mixing Time Permission Divider": {}, "Crafting Ingredients": [ { "Item Shortname": "horsedung", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "horsedung", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "horsedung", "Item Amount": 1, "Skin ID": 0, "Content Item": null }, { "Item Shortname": "horsedung", "Item Amount": 1, "Skin ID": 0, "Content Item": null Please get back to me asap as players like this feature Marc
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- 1,144 comments
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- #loot
- #customloot
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- 262 comments
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- #auto plant
- #auto farm
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- 262 comments
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- #auto plant
- #auto farm
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- 262 comments
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- #auto plant
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i have this on my server... you set the config so as the player places a planter and its auto as in you place seeds/clones in the left bag and once the plants are grown out and picked they are put in the right bag and it re plants its self.... you can set how many planters each player can have plus a vip section in case you want them to have more,, there is a sprinkler in the centre of the planter which via the config you can set that it auto waters or it needs a water supply to work... it also has the option the add industrial to it, so you can feed the seed bag or remove from the collection one.... great plugin players love it as they can plant go off and on return the plants are grown and collected with no loss....
- 262 comments
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hi just updated my custom mixing i added the carbon aliases to dedicated managed etc and then restarted the server....... custom mixing is not loading on doing o.reload CustomMixing imgetting the following in the concole o.reload CustomMixing Error while compiling CustomMixing: The call is ambiguous between the following methods or properties: 'CUIStatics.UpdateProtectedInputField(CUI, string, string, string, int, int, bool, float, float, float, float, float, float, float, float, string, TextAnchor, CUI.Handler.FontTypes, bool, bool, float, float, bool, bool, string)' and 'CUIStatics.UpdateProtectedInputField(CUI, string, string, string, int, int, bool, float, float, float, float, float, float, float, float, string, TextAnchor, CUI.Handler.FontTypes, bool, bool, InputField.LineType, float, float, bool, bool, string)' | Line: 717, Pos: 30 Help please
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- 846 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 846 comments
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- #shop
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 262 comments
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yer it fixed sorry didnt think of that tbf
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Have a look at preferred environments on chaos code. You can set the server weather in detail also give players permission to set there own which only effects them they can change there own time of day and it doesn’t effect server time so no cargo:heli problems.
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- 1,144 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,144 comments
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- 1
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- #loot
- #customloot
- (and 13 more)
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- 846 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 846 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 846 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 32 comments
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i have economy loaded yes was on the server before i added cooking incase that makes a difference,, and on reloading cooking after changing to economics this is what comes up in console o.reload Cooking [CSharp] Started Oxide.Compiler v successfully Cooking was compiled successfully in 1963ms Unloaded plugin Cooking 2.0 v2.0.8 by imthenewguy [Cooking 2.0] Config is null. Loading default config. [Cooking 2.0] ingredient bag cooldown: 0 [Cooking 2.0] cheese cooldown: 0 [Cooking 2.0] bread cooldown: 0 [Cooking 2.0] berry cobbler cooldown: 0 [Cooking 2.0] icecream cooldown: 0 [Cooking 2.0] chocolate brownie cooldown: 0 [Cooking 2.0] apple cake cooldown: 0 [Cooking 2.0] sponge cake cooldown: 0 [Cooking 2.0] dark chocolate mousse cooldown: 0 [Cooking 2.0] mozzarella sticks cooldown: 0 [Cooking 2.0] sausage roll cooldown: 0 [Cooking 2.0] cheese toasty cooldown: 0 [Cooking 2.0] french toast cooldown: 0 [Cooking 2.0] burrito cooldown: 0 [Cooking 2.0] chilli cheese fries cooldown: 0 [Cooking 2.0] sushi cooldown: 0 [Cooking 2.0] fish eye soup cooldown: 0 [Cooking 2.0] mushroom soup cooldown: 0 [Cooking 2.0] pancakes cooldown: 0 [Cooking 2.0] pepperoni pizza cooldown: 0 [Cooking 2.0] vegetable pizza cooldown: 0 [Cooking 2.0] chicken & mushroom cooldown: 0 [Cooking 2.0] scrambled eggs cooldown: 0 [Cooking 2.0] packed lunch cooldown: 0 [Cooking 2.0] horse feed cooldown: 0 [Cooking 2.0] fried chicken cooldown: 0 [Cooking 2.0] fish and chips cooldown: 0 [Cooking 2.0] bear burger cooldown: 0 [Cooking 2.0] chicken burger cooldown: 0 [Cooking 2.0] bangers and mash cooldown: 0 [Cooking 2.0] steak dinner cooldown: 0 [Cooking 2.0] grilled pork kebab cooldown: 0 [Cooking 2.0] spaghetti and meatballs cooldown: 0 [Cooking 2.0] chicken dinner cooldown: 0 [Cooking 2.0] roast chicken pie cooldown: 0 [Cooking 2.0] pork omelette cooldown: 0 [Cooking 2.0] cannelloni cooldown: 0 [Cooking 2.0] curry cooldown: 0 [Cooking 2.0] chilli con carne cooldown: 0 [Cooking 2.0] bear stew cooldown: 0 [Cooking 2.0] cottage pie cooldown: 0 [Cooking 2.0] chernobyl casserole cooldown: 0 [Cooking 2.0] pumpkin pie cooldown: 0 [Cooking 2.0] pumpkin soup cooldown: 0 [Cooking 2.0] succulent chicken sandwhich cooldown: 0 [Cooking 2.0] beef stew cooldown: 0 [Cooking 2.0] ham and pineapple pizza cooldown: 0 [Cooking 2.0] pineapple fritta cooldown: 0 [Cooking 2.0] gnocchi neapolitan cooldown: 0 [Cooking 2.0] chocolate calzone cooldown: 0 [Cooking 2.0] baked trout cooldown: 0 [Cooking 2.0] Loaded ingredient drop lists for 14x gather sources. [Cooking 2.0] Source: Potato - flour, sugar [Cooking 2.0] Source: Corn - flour, rice [Cooking 2.0] Source: Hemp - spices [Cooking 2.0] Source: Bear - milk [Cooking 2.0] Source: Boar - milk [Cooking 2.0] Source: Deer - milk [Cooking 2.0] Source: Wolf - milk [Cooking 2.0] Source: Gut - seaweed [Cooking 2.0] Source: Fishing - seaweed [Cooking 2.0] Source: Shark - seaweed [Cooking 2.0] Source: Pumpkin - rice, tomato [Cooking 2.0] Source: Chicken - egg [Cooking 2.0] Source: DesertTree - pineapple [Cooking 2.0] Source: Default - cloth, blue berry, red berry, chocolate bar, apple, raw pork, raw bear meat, potato, raw fish, small trout, mushroom, pumpkin, raw chicken breast, corn, raw wolf meat, anti-radiation pills [Cooking 2.0] Finished spawning 0 market NPCs. Loaded plugin Cooking 2.0 v2.0.8 by imthenewguy
