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Everything posted by ChardaZAR
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I had the same issue a few months back I was also using a 120sec timer on my locked crates I changed it to 5min and there hasn't been anymore issues Players have also learned to be more patient
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Had this happen a few times over the past few wipes Players who are using the bunker base with the wooden ladder When they get rocket attacked by heli, the heli breaks that wooden ladder, and the players can't leave the base Is there a way to block damage from the attack heli on the building sites? I'm guessing I can use rules in TruePVE to block rocket damage to wooden ladders, but that will also cause other issues, like players not able to destroy wooden ladders on their bases from other players So curious if there's another way to block damage to Building Sites Thanks Adem!
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Failed to call hook 'OnEntityMounted' on plugin 'CopterWeapons v1.5.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CopterWeapons.OnEntityMounted (BaseMountable entity, BasePlayer player) [0x0005b] in :0 at Oxide.Plugins.CopterWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005cb] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Not too sure what's causing this issue No players have reported problems, but this is popping up a lot in my console
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- 12 comments
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- #copter
- #helicopter
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- 12 comments
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- #copter
- #helicopter
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- 64 comments
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- #recycler
- #industrial
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(and 2 more)
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- 104 comments
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- #customizablequests
- #dezlife
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Yeah same here
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Hey @MeventSupport Just wanted to come back and say thank you for the speedy response It works exactly as I intended Thank you!
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Oooooooh. Damn ok. Thank you. I'll give that a test now
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When a supply is dropped, it takes up to 10 minutes for a drop to appear. I messed around in the config a bit, to try speed up the planes, but it still takes ages Also, when an airdrop is thrown, GUI Announcements will say the airdrop is landing 4 blocks away from the player. If I'm in grid N11, it will say the airdrop is in N6. I did check there to make sure the drops didn't miss their mark They eventually do arrive, but after 10 long minutes I'm attaching my config below Appreciate any assistance! "Speed": { "Enabled?": true, "Incoming Space Delivery Supply Drop velocity": 120, "Parachute deploy distance from ground": 30, "Plane Flight height": 250, "Plane Speed multiplier": 1 }, I did tweak the plane speed multiplier. Even went up to 10, but it made no difference. I have reloaded the plugin everytime I am using FancyDrop as well to speed up the vanilla drops for players. What's the chances that could be causing issues?
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Just an update here mate Hasn't happened again We've been trying to replicate it for the past month So maybe it was just a once off thing???
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Can confirm that "eventschedulewipeoffset.event_hours_before_wipe 0" worked Thanks all!
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Thanks Mabel. I was struggling to find the command
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I know there's a similar mod on a different website for this function, but it's a harmony mod I'm trying to find an oxide mod that prevents the road bradleys from spawning during the end of the wipe