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rrex

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Everything posted by rrex

  1. rrex

    Fail Harmony o_O

    ahh it depending on that plugin.... what can that affect for me if I am using 80+ plugins?
  2. rrex

    Fail Harmony o_O

    What is that and where to disable it? o_O
  3. rrex

    Fail Harmony o_O

    [10:15] > Failed to run a 2.00 timer in 'CustomBradley v1.3.6' (UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance) at Oxide.Plugins.CustomBradley.<OnServerInitialized>m__3 () [0x00000] in <7b611733fa9d48968624da14a9b976be>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0 So I got this at my first server loading with plugin. Any suggestions?
  4. So I have several issues. FIrst and major is that players just missing from IQSystem/ Data file but still present in a group they got with IQ permissions. So I have more than 10 players who recieved permissions of VIP group and здгпшт did not took it back from them because they were removed earlier from data file somewhy. It happens all the time. Infinite VIP for the players. It's randomly so for someone it works fine but mostly it removing people from data file sheduled revokes and often (about one of 2-3 purchases) going away from data file or even they are never wrotten there IDK so IQPermissions will never take it back from them because there are no sheduled actions in data( IDK how to explain more. Hope it's understandable. Another issue is that not that major but it doesn't work eather: all revokegroup commands for manually revoking if it's needed says "no group exist" but addgroup working fine for those groups. please check that (ex. I add player with grantgroup sID64 vip1 20d and it works fine but if I want to revokegroup sID64 or revokegroup sID64 10d it write me in console next: (11:16:07) | [IQPermissions] The group you specified do not exist!
  5. rrex

    Homing Missiles

    Hi! This plugin is great but I found few things to work on it. Here is 1st: [1:40] > 'HomingMissiles v1.0.8' is using deprecated hook 'OnReloadWeapon', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnWeaponReload(BaseProjectile weapon, BasePlayer player)' And the seconf one is that I'm using TruePVE plugin and these Homing Missiles is damaging some structures: TC's, Wooden Doors etc. Could YOu make a support of PVE (partly TruePVE plugin) to work with?
  6. rrex

    Scrap Copter Taxi

    procedural
  7. rrex

    Scrap Copter Taxi

    Please, after last update my servrer CopterTaxi is glitching. I have four taxis and all of them stack in air on the way to customer and it lasts forever. Also my altitude is set to 80 but taxi is flying higher than you can get on Copter o_O
  8. rrex

    Predator Missile

    One more: Sometimes I see my legs while flying (it's np) but always if missile is flying in radiation I am getting radiation to my charackter o_O (ex. wear Hazmat and shoot missile at Launch Site and you will get rad))
  9. rrex

    Predator Missile

    nope( clean console. it just not consuming missile after shot and it's kinda infinite one. o_O
  10. rrex

    Predator Missile

    I am issuing that I have infinite missile! I gave myself 1 and shooting and shooting and it's not disapearing o_O
  11. Hello! 1. Can someone help me how to make a limit of CB entities and height? Is there a server argue or I will need some plugin? I have a limit of 4 CB per player and 50 foundations. But players starting to build it at height which makes to zero foundation limits 2. Also is there a server argue to increase CupBoard radius so bases could not be built that close to each other
  12. rrex

    NPCKits

    "LaunchSite": { "enabled": true, "Kits": [ "SpaceNPC", "SpaceNPC2" ], "Health": 100, "Weapon_Drop_Percent": 1, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Clothing": true, "Wipe_Default_Weapons": true, "Wipe_Main_Inventory_Percent": 100, "Wipe_Clothing_Percent": 100, "Wipe_Belt_Percent": 100, "Default_Rust_Loot_Percent": 100 }
  13. rrex

    NPCKits

    IDK if YOu missed that my message but I will make a request here Scientists at Launch Site are ignoring this plugin and keep wearing those ugly blue suits without Kits I set in config
  14. rrex

    Player Ranks

    I can share my lang file if needed for test purposes
  15. rrex

    IQPermissions

    Another issue is that all revokegroup commands says "no group exist" but addgroup working fine for those groups. please check that (ex. I add player with grantgroup sID64 vip1 20d and it works fine but if I want to revokegroup sID64 or revokegroup sID64 10d it write me in console (11:16:07) | [IQPermissions] The group you specified do not exist!
  16. rrex

    Player Ranks

    yes, as I wrote before - it not reading my lang file to translate
  17. rrex

    Player Ranks

    how do You think it happens else to translate?
  18. rrex

    Player Ranks

    Hello! This looks amaxing but I found issue that it does not work with lang translations
  19. rrex

    IQPermissions

    How can it be that one of the players that recieved group yesterday for 7d and he lost it today?
  20. rrex

    BotReSpawn

    WOW) i will test that. Now I am curious if that plugin will work together with BotReSpawn? Just to know for the future, I am still thinking about this one but first I need to switch default suits to style of my project
  21. rrex

    BotReSpawn

    hey is this plugin able to change a loadout of default scientists on the server (roads, junkpile etc)? or it is only to add custom ones to monuments?
  22. rrex

    Bradley Tiers

    [SERVER v1.0.24] Restarting: BradleyTiers.cs(592,18): warning CS0642: Possible mistaken empty statement After yesterdays update I see this at startup
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