rrex
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Everything posted by rrex
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So I have several issues. FIrst and major is that players just missing from IQSystem/ Data file but still present in a group they got with IQ permissions. So I have more than 10 players who recieved permissions of VIP group and здгпшт did not took it back from them because they were removed earlier from data file somewhy. It happens all the time. Infinite VIP for the players. It's randomly so for someone it works fine but mostly it removing people from data file sheduled revokes and often (about one of 2-3 purchases) going away from data file or even they are never wrotten there IDK so IQPermissions will never take it back from them because there are no sheduled actions in data( IDK how to explain more. Hope it's understandable. Another issue is that not that major but it doesn't work eather: all revokegroup commands for manually revoking if it's needed says "no group exist" but addgroup working fine for those groups. please check that (ex. I add player with grantgroup sID64 vip1 20d and it works fine but if I want to revokegroup sID64 or revokegroup sID64 10d it write me in console next: (11:16:07) | [IQPermissions] The group you specified do not exist!
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Hi! This plugin is great but I found few things to work on it. Here is 1st: [1:40] > 'HomingMissiles v1.0.8' is using deprecated hook 'OnReloadWeapon', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnWeaponReload(BaseProjectile weapon, BasePlayer player)' And the seconf one is that I'm using TruePVE plugin and these Homing Missiles is damaging some structures: TC's, Wooden Doors etc. Could YOu make a support of PVE (partly TruePVE plugin) to work with?
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- 193 comments
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- #stacks
- #rust stacks
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Hello! 1. Can someone help me how to make a limit of CB entities and height? Is there a server argue or I will need some plugin? I have a limit of 4 CB per player and 50 foundations. But players starting to build it at height which makes to zero foundation limits 2. Also is there a server argue to increase CupBoard radius so bases could not be built that close to each other
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"LaunchSite": { "enabled": true, "Kits": [ "SpaceNPC", "SpaceNPC2" ], "Health": 100, "Weapon_Drop_Percent": 1, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Clothing": true, "Wipe_Default_Weapons": true, "Wipe_Main_Inventory_Percent": 100, "Wipe_Clothing_Percent": 100, "Wipe_Belt_Percent": 100, "Default_Rust_Loot_Percent": 100 }
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- 424 comments
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- #statistics
- #leaderboard
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Another issue is that all revokegroup commands says "no group exist" but addgroup working fine for those groups. please check that (ex. I add player with grantgroup sID64 vip1 20d and it works fine but if I want to revokegroup sID64 or revokegroup sID64 10d it write me in console (11:16:07) | [IQPermissions] The group you specified do not exist!
- 44 comments
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- #timedpermissions
- #grant
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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- 44 comments
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- #timedpermissions
- #grant
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- 29 comments
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- #paid
- #foundation
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- 200 comments
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- #bradley
- #krunghcrow
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- 238 comments
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Just as I told You after I purchased this - it did not work at all. I can not imagine the way You test and what do You mean "it's working" but I had to hire programmer to make our own working plugin. and he also told me that this plugin could not work at the state wher it was sold here. I just never came back to You after You did not believe me that it does nothing.
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- 13 comments
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- #private
- #transport
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(and 10 more)
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