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Everything posted by Watcher
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Its not fixed of solved, loading map on new clean server without oxide still NO TREES!
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When i open the map on my server, there are no trees on the map!!
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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[Bradley Drops] Config update detected! Updating config file... [Bradley Drops] Config update complete! [Bradley Drops] ====== Harmony Patching Begin ====== [Bradley Drops] INFO: UpdateTargetList method found: True [Bradley Drops] INFO: DoWeaponAiming method found: True [Bradley Drops] INFO: DoWeapons method found: True [Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: Patching exception in method null [Bradley Drops] Stack trace: at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll () [0x0001d] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BradleyDrops.Init () [0x000fd] in <2f9e3e522f974dab842a9346c27444ed>:0 [Bradley Drops] ====== Harmony Patching Error ======
- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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- 14 comments
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- 1
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- #map
- #synecdoche
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- 14 comments
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- #map
- #synecdoche
- (and 8 more)
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I think it has something to do when he is blocked en drives backwards. I use this setting: Destroy wagons in front of the train [true/false]": true And there were no reactions from players anymore.
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azureV1.8.map from Shemov and it doesn't happen every time.
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Yes, but now with 200.000 entities and still 30 players it doesn't happen anymore, it is happening mostly just after server wipe. Very strange, but its only spam so no harm done on how the plugins are working.
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I will watch them all and let you know. I removed the one i made, but the easy and med still collapse, could it be because of the train track because its a custom map.
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I understand, but it doesn't always happen, see text file from today. Maybe it has to do with what happen at ones on the server, that the plugin have to wait for things what are loaded at the same time. Ferry.txt Arctic.txt
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I need to reload the plugin a few times a day, because of the fact that clones quit stacking after a while. How can i solve this? Thank you in advanced!
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I will watch them all and let you know.
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- 1,337 comments
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- #leveling
- #progression
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New wipe and its back again, because it stopped previous wipe. ------------- [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... ------------- [FerryTerminalEvent] FerryTerminalEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread...
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- 14 comments
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- 1
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- #map
- #synecdoche
- (and 8 more)
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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I placed a few support tickets with the respons that it are other plugins who are the cause. Ive searched but coudn't find it. https://codefling.com/files/support/15020-bradley/ https://codefling.com/files/support/7166-turrets-are-off/ https://codefling.com/files/support/11906-turrets/ I still use your plugin on my server and if it its working one out of twenty times its a great plugin. Because the turrets make the difference, npc are always on the same spot and you can kill the bradley easely with cover and it never shoot you, so the turrets is the only thing what make it a bit difficult and fun. Now after the latest wipe you can chop the turrets even with false in the config for my server a new bug. If you tell me its another plugin whats the problem, you make it my problem while you sell it. If you accuse me about false rumors, just play on my server you can enjoy your plugin with turrets who are off from the start. I also use your Heavy Oil plugin and that is working great isn't that strange?