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Everything posted by Watcher
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- 1,315 comments
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- #leveling
- #progression
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I placed a few support tickets with the respons that it are other plugins who are the cause. Ive searched but coudn't find it. https://codefling.com/files/support/15020-bradley/ https://codefling.com/files/support/7166-turrets-are-off/ https://codefling.com/files/support/11906-turrets/ I still use your plugin on my server and if it its working one out of twenty times its a great plugin. Because the turrets make the difference, npc are always on the same spot and you can kill the bradley easely with cover and it never shoot you, so the turrets is the only thing what make it a bit difficult and fun. Now after the latest wipe you can chop the turrets even with false in the config for my server a new bug. If you tell me its another plugin whats the problem, you make it my problem while you sell it. If you accuse me about false rumors, just play on my server you can enjoy your plugin with turrets who are off from the start. I also use your Heavy Oil plugin and that is working great isn't that strange?
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Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))
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I understand but i use the same plugins and it started again after the wipe, all is working only spam. The idea to test it without other plugins doesn't solve it. I use 165 plugins so to find out if its a conflict between plugins or the Rust update is massive work. Let us first see if more players get the spam again, thank you for responding.
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The plugin is broken and has become a free loot ship. - Turrets don't work most of the time. - You can loot turrets, even when you use false in the config. The answere will probaly be again a pluging confict, maybe its an idea to write in the plugin text only use it as a solo plugin. Its so sad because if all was working its a great plugin! I hope there will be a fix one day.
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Hey its there again bij the start of Arctic and Ferry plugin. Massive log Spam of: Main thread stalling: Write queue at capacity, waiting for write thread...
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- 19 comments
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- #rust custom
- #custom map
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- 19 comments
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- #rust custom
- #custom map
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- 19 comments
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- #rust custom
- #custom map
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Maybe its a good idea to check or let your maps check on a RUST server in that way you are able to find the faults before you bring the map online. Luckely that ive a PVE server otherwise players can go on many spots in rocks or under the map. An idea could be that you setup a server with the map and let players/buyers test it.
- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 19 comments
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- #rust custom
- #custom map
- (and 6 more)
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Its solved it was the Armored Train plugin we made a TrainEngineSpamTempFix and all is solved.