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Watcher

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Everything posted by Watcher

  1. Watcher

    No trees on the map

    Thank you for all your support, it finaly is working for me!
  2. Watcher

    Convoy Reforged

    You put the files in: /serverfiles/oxide/data/Images ? what does it say why it unload?
  3. Watcher

    No trees on the map

    Its not fixed of solved, loading map on new clean server without oxide still NO TREES!
  4. Watcher

    No trees on the map

    When i open the map on my server, there are no trees on the map!!
  5. Watcher

    Bradley Drops

    I know but i bought your plugin from another platform, where plugin creators not often react. Heli Signals ZEODE Purchased on Apr 23, 2023 Bradley Drops ZEODE Purchased on Apr 27, 2023
  6. Watcher

    Bradley Drops

    [Bradley Drops] Config update detected! Updating config file... [Bradley Drops] Config update complete! [Bradley Drops] ====== Harmony Patching Begin ====== [Bradley Drops] INFO: UpdateTargetList method found: True [Bradley Drops] INFO: DoWeaponAiming method found: True [Bradley Drops] INFO: DoWeapons method found: True [Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: Patching exception in method null [Bradley Drops] Stack trace: at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll () [0x0001d] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.BradleyDrops.Init () [0x000fd] in <2f9e3e522f974dab842a9346c27444ed>:0 [Bradley Drops] ====== Harmony Patching Error ======
  7. Watcher

    Synecdoche

    Great update map look great again !
  8. Watcher

    Synecdoche

    i think that the ring road has some problems on your map. It doesn't show when you use the map on a server.
  9. Watcher

    Convoy Reforged

    Ofcourse: Just place the Images folder (who is included) in oxide/data and its solved.
  10. Watcher

    Train collapse

    I think it has something to do when he is blocked en drives backwards. I use this setting: Destroy wagons in front of the train [true/false]": true And there were no reactions from players anymore.
  11. Watcher

    Train collapse

    azureV1.8.map from Shemov and it doesn't happen every time.
  12. Watcher

    every time the event starts

    Yes, but now with 200.000 entities and still 30 players it doesn't happen anymore, it is happening mostly just after server wipe. Very strange, but its only spam so no harm done on how the plugins are working.
  13. Watcher

    Train collapse

    I will watch them all and let you know. I removed the one i made, but the easy and med still collapse, could it be because of the train track because its a custom map.
  14. Watcher

    every time the event starts

    I understand, but it doesn't always happen, see text file from today. Maybe it has to do with what happen at ones on the server, that the plugin have to wait for things what are loaded at the same time. Ferry.txt Arctic.txt
  15. Watcher

    Stacking Clones

    I need to reload the plugin a few times a day, because of the fact that clones quit stacking after a while. How can i solve this? Thank you in advanced!
  16. Watcher

    Train collapse

    I will watch them all and let you know.
  17. Watcher

    Train collapse

  18. Watcher

    Skill Tree

    Its not a great problem because the standar settings in rust is False. commandblock.commands_enabled: "False"
  19. Watcher

    Train collapse

    What to do to fix this problem?
  20. Watcher

    every time the event starts

    New wipe and its back again, because it stopped previous wipe. ------------- [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... ------------- [FerryTerminalEvent] FerryTerminalEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread...
  21. Watcher

    Synecdoche

    Hey i saw that the waterfalls behaving weird on the map, is there a way to fix this?
  22. Watcher

    Armored Train

    I also use this: https://umod.org/plugins/loot-defender Maybe it will help you without buying he PVEMODE plugin.
  23. Watcher

    Armored Train

    Do you use/have the PveMode plugin installed? I don't know if you need it. Ive the same settings only PVEMODE true and it works like it shoot, i only let nonowners in, because they get trown out of their homes if they live in the circel.
  24. Watcher

    Skill Tree

    In the SkillTree config set this to false "XP Loss settings": { "Allow players to lose xp when they die?": true,
  25. I placed a few support tickets with the respons that it are other plugins who are the cause. Ive searched but coudn't find it. https://codefling.com/files/support/15020-bradley/ https://codefling.com/files/support/7166-turrets-are-off/ https://codefling.com/files/support/11906-turrets/ I still use your plugin on my server and if it its working one out of twenty times its a great plugin. Because the turrets make the difference, npc are always on the same spot and you can kill the bradley easely with cover and it never shoot you, so the turrets is the only thing what make it a bit difficult and fun. Now after the latest wipe you can chop the turrets even with false in the config for my server a new bug. If you tell me its another plugin whats the problem, you make it my problem while you sell it. If you accuse me about false rumors, just play on my server you can enjoy your plugin with turrets who are off from the start. I also use your Heavy Oil plugin and that is working great isn't that strange?
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