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Everything posted by Watcher
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- 15 comments
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- #rust custom
- #custom map
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Maybe its a good idea to check or let your maps check on a RUST server in that way you are able to find the faults before you bring the map online. Luckely that ive a PVE server otherwise players can go on many spots in rocks or under the map. An idea could be that you setup a server with the map and let players/buyers test it.
- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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- 15 comments
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- #rust custom
- #custom map
- (and 6 more)
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Its solved it was the Armored Train plugin we made a TrainEngineSpamTempFix and all is solved.
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Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at TrainEngine.MeetsEngineRequirements () [0x00013] in <d2be0621c34c4d80b7c546148b4de792>:0 at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <d2be0621c34c4d80b7c546148b4de792>:0 at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <d2be0621c34c4d80b7c546148b4de792>:0 at TrainEngine.VehicleFixedUpdate () [0x00012] in <d2be0621c34c4d80b7c546148b4de792>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <d2be0621c34c4d80b7c546148b4de792>:0 at ServerMgr.FixedUpdate () [0x00018] in <d2be0621c34c4d80b7c546148b4de792>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate() I think it has to do with the armored train plugin, we are working on a solution, keep you updated!
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I don't use Ptero. It just pop up, the plugin is still working.
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Saw it also today: [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... I use a dedicated server with debian 12.
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Server Exception: Mountable Cycle NullReferenceException: Object reference not set to an instance of an object at TrainEngine.MeetsEngineRequirements () [0x00013] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <aaa6925b6b184b63a06688005960c86d>:0 at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <aaa6925b6b184b63a06688005960c86d>:0 at TrainEngine.VehicleFixedUpdate () [0x00012] in <aaa6925b6b184b63a06688005960c86d>:0 at BaseMountable.FixedUpdateCycle () [0x00039] in <aaa6925b6b184b63a06688005960c86d>:0 at ServerMgr.FixedUpdate () [0x00018] in <aaa6925b6b184b63a06688005960c86d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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This happen with latest oxide and staging testing for the wipe. shipwreck.txt
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this happen with latest oxide on staging armored-train.txt