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Shark-A-Holic

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Everything posted by Shark-A-Holic

  1. Shark-A-Holic

    XPerience

    Is there a way to make it where when a player personally resets their skills/stats, it allows them to decide whether to give them all of their points back, or to start them at 0 entirely again? Just curious!
    After using ZLevelsRemastered for 8 years, we've finally made the move over to this plugin. Day one and I wouldn't turn back. This plugin is incredible! The amount of detail within this RPG Leveling system is beyond what I'd ever imagined possible. If you're looking for an RPG plugin for your server, dude...this is it. It's got so much potential and I can't wait to see what comes next. GREAT JOB MACHIN3! Thank you for an absolute necessity plugin for my PVE server. We love it!
  2. Shark-A-Holic

    Update Broke Us!

    MyMiniCopter - Failed to compile: MyMiniCopter.cs(486,71): error CS1061: Type `EntityFuelSystem' does not contain a definition for `GetFuelContainer' and no extension method `GetFuelContainer' of type `EntityFuelSystem' could be found. Are you missing an assembly reference?
  3. This may be one for @RFC1920 in specific, but I'll toss it up here in case! Could we possibly see a MyScrapHeli plugin that does what MyMiniCopter does? To a T basically! Spawn, Fetch, Respawn, Despawn, Fuel Consumption, and Cooldown on Commands.
  4. Nevermind I'm a potato wedge
  5. Ah okay, no worries! Thank you, I thought it was what allowed it to spawn randomly on the map like it does lol!
  6. You do, you have Dependencies Required NpcSpawn - available in included ReadMe
  7. Because RandomSpawnpoints essentially does the same thing as your NpcSpawn. I'm already using (as in it's already installed) RandomSpawnpoints for 3 other NPC-spawning plugins. It would result in one less plugin if I got rid of NpcSpawn since I've already got a plugin installed that does this kinda thing ^^ Hopefully that makes sense, maybe?
  8. Not exactly what I meant. I'm asking him to allow me to depend on RandomSpawnpoints, the plugin, instead of the one he has packaged with the file here. Just lessens the plugins I have on my server if I can use 1 spawnpoint generator and not 2.
  9. Could we possibly see support for RandomSpawns? https://chaoscode.io/resources/random-spawnpoints.3/ I know you've included a file that does the same, but I'd like to try and keep my plugin counts down low and since my other NPC plugins depend on that one, it makes things a tad easier
  10. Still appears to be happening. Pumps that are replaced seem to be fine? O.o Nevermind. They can just replace them lol
  11. Hey Pitereq, one more thing? It's still shutting off in Pumpjacks. I don't have any special items there. That's it though, the Quarries are behaving!
  12. Hey no problem at all! Take your time, I greatly appreciate your time debugging this! It means the world to us!
  13. Okay, so fixed that part and the issues are still occurring. Any ideas what plugins I should be looking into for possible causes? Edit: Players are noticing this is happening most frequently with the quarries that have the custom items. I also have one player saying it's occurring with Pump Jacks as well. The ones noticing it with the custom items see it happen just before or right after the quarry successfully mines an odd item.
  14. Would that cause the other issues as well? O.o
  15. Config here, let me know if that helps! JsonLint says it's valid. VirtualQuarries.json
  16. Failed to call hook 'NewVirtualQuarryCommand' on plugin 'VirtualQuarries v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.OpenSurveyMenu (BasePlayer player) [0x00201] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.NewVirtualQuarryCommand (ConsoleSystem+Arg arg) [0x00007] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00740] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  17. Hey there! We've just bought this plugin and I'm noticing that unless you're physically in the main panel with the status turned on, it'll shut the quarry off. Any way we can make it where the quarry runs regardless of if the panel is up or not as well as if the player is online/offline? Also, any time that you switch to the fuel or resource storage, it's also shutting off. Hopefully this helps!
  18. Ah yes...I can feel the $35 turning to ashes now LOL! Thank you for this incredible plugin ahead of time! We're working on preparing to move our players over to this method now
  19. That's fair, but I feel like a more obvious and less distracting way of visualizing it would be beneficial when you're in mid-fight
  20. What are the chances of getting a health marker maybe? Like even just in chat, an update every so often about how much HP your boss has left?
  21. Lol sorry Steen! I found the issue and forgot to reply. When I updated, my config file got wiped out. I managed to get everything working, except for Auto Turrets. I have those set to give people 75.0 coins when killed, but it's still not paying them. Everything else is peachy though! These guys may wanna check their config
  22. Just for additional context, the not being paid thing seems to be occurring in Zombies and Scientists as well as Helis and Bradleys. Not sure if anyone else has a correlation with that or not! I'm on the latest version as well. Hope this helps!
  23. Version 1.0.0

    11 downloads

    Discover the horrors of Hallow's Grave, an abandoned graveyard where the restless lay. A perfect aesthetic addition for any Halloween loving community! Monument Details - 373 Prefabs - Food Crate & Various Halloween Collectables (Sulfur, Stone, Wood, and Metal Ore) - Eerie Autopsy Kitchen - Hanging Deck - Collectable Pumpkins Please Note! The HUGE Pumpkins are for decorative appeal only. Players will not be able to approach them closely or climb on them due to Collider scaling. It is purely meant to be decoration and for the spoops!
    $5.00

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