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Shark-A-Holic

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Everything posted by Shark-A-Holic

  1. Nevermind I'm a potato wedge
  2. Ah okay, no worries! Thank you, I thought it was what allowed it to spawn randomly on the map like it does lol!
  3. You do, you have Dependencies Required NpcSpawn - available in included ReadMe
  4. Because RandomSpawnpoints essentially does the same thing as your NpcSpawn. I'm already using (as in it's already installed) RandomSpawnpoints for 3 other NPC-spawning plugins. It would result in one less plugin if I got rid of NpcSpawn since I've already got a plugin installed that does this kinda thing ^^ Hopefully that makes sense, maybe?
  5. Not exactly what I meant. I'm asking him to allow me to depend on RandomSpawnpoints, the plugin, instead of the one he has packaged with the file here. Just lessens the plugins I have on my server if I can use 1 spawnpoint generator and not 2.
  6. Could we possibly see support for RandomSpawns? https://chaoscode.io/resources/random-spawnpoints.3/ I know you've included a file that does the same, but I'd like to try and keep my plugin counts down low and since my other NPC plugins depend on that one, it makes things a tad easier
  7. Still appears to be happening. Pumps that are replaced seem to be fine? O.o Nevermind. They can just replace them lol
  8. Hey Pitereq, one more thing? It's still shutting off in Pumpjacks. I don't have any special items there. That's it though, the Quarries are behaving!
  9. Hey no problem at all! Take your time, I greatly appreciate your time debugging this! It means the world to us!
  10. Okay, so fixed that part and the issues are still occurring. Any ideas what plugins I should be looking into for possible causes? Edit: Players are noticing this is happening most frequently with the quarries that have the custom items. I also have one player saying it's occurring with Pump Jacks as well. The ones noticing it with the custom items see it happen just before or right after the quarry successfully mines an odd item.
  11. Would that cause the other issues as well? O.o
  12. Config here, let me know if that helps! JsonLint says it's valid. VirtualQuarries.json
  13. Failed to call hook 'NewVirtualQuarryCommand' on plugin 'VirtualQuarries v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.OpenSurveyMenu (BasePlayer player) [0x00201] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.NewVirtualQuarryCommand (ConsoleSystem+Arg arg) [0x00007] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00740] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  14. Hey there! We've just bought this plugin and I'm noticing that unless you're physically in the main panel with the status turned on, it'll shut the quarry off. Any way we can make it where the quarry runs regardless of if the panel is up or not as well as if the player is online/offline? Also, any time that you switch to the fuel or resource storage, it's also shutting off. Hopefully this helps!
  15. Ah yes...I can feel the $35 turning to ashes now LOL! Thank you for this incredible plugin ahead of time! We're working on preparing to move our players over to this method now
  16. That's fair, but I feel like a more obvious and less distracting way of visualizing it would be beneficial when you're in mid-fight
  17. What are the chances of getting a health marker maybe? Like even just in chat, an update every so often about how much HP your boss has left?
  18. Lol sorry Steen! I found the issue and forgot to reply. When I updated, my config file got wiped out. I managed to get everything working, except for Auto Turrets. I have those set to give people 75.0 coins when killed, but it's still not paying them. Everything else is peachy though! These guys may wanna check their config
  19. Just for additional context, the not being paid thing seems to be occurring in Zombies and Scientists as well as Helis and Bradleys. Not sure if anyone else has a correlation with that or not! I'm on the latest version as well. Hope this helps!
  20. Version 1.0.0

    11 downloads

    Discover the horrors of Hallow's Grave, an abandoned graveyard where the restless lay. A perfect aesthetic addition for any Halloween loving community! Monument Details - 373 Prefabs - Food Crate & Various Halloween Collectables (Sulfur, Stone, Wood, and Metal Ore) - Eerie Autopsy Kitchen - Hanging Deck - Collectable Pumpkins Please Note! The HUGE Pumpkins are for decorative appeal only. Players will not be able to approach them closely or climb on them due to Collider scaling. It is purely meant to be decoration and for the spoops!
    $5.00
  21. Shark-A-Holic

    Hotbars

    Same thing here.
  22. Ha weird! Yes I was, but I updated after he had placed it so I'm betting it was that. Sorry! Thank you!
  23. Hey there, we seem to have run into a problem with the plugin. Sometimes the entity won't place physically, but it places the collider for the entity. We tried removing all the building pieces out from under it, but the collider seems to be moving/reattaching to the next piece. This has caused a pretty huge problem for one of my players as he now has to remove his entire build and go elsewhere to rebuild. Any ideas? Thanks.
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