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Shark-A-Holic

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Everything posted by Shark-A-Holic

  1. Okay, so fixed that part and the issues are still occurring. Any ideas what plugins I should be looking into for possible causes? Edit: Players are noticing this is happening most frequently with the quarries that have the custom items. I also have one player saying it's occurring with Pump Jacks as well. The ones noticing it with the custom items see it happen just before or right after the quarry successfully mines an odd item.
  2. Would that cause the other issues as well? O.o
  3. Config here, let me know if that helps! JsonLint says it's valid. VirtualQuarries.json
  4. Failed to call hook 'NewVirtualQuarryCommand' on plugin 'VirtualQuarries v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.OpenSurveyMenu (BasePlayer player) [0x00201] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.NewVirtualQuarryCommand (ConsoleSystem+Arg arg) [0x00007] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00740] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  5. Hey there! We've just bought this plugin and I'm noticing that unless you're physically in the main panel with the status turned on, it'll shut the quarry off. Any way we can make it where the quarry runs regardless of if the panel is up or not as well as if the player is online/offline? Also, any time that you switch to the fuel or resource storage, it's also shutting off. Hopefully this helps!
  6. Ah yes...I can feel the $35 turning to ashes now LOL! Thank you for this incredible plugin ahead of time! We're working on preparing to move our players over to this method now
  7. That's fair, but I feel like a more obvious and less distracting way of visualizing it would be beneficial when you're in mid-fight
  8. What are the chances of getting a health marker maybe? Like even just in chat, an update every so often about how much HP your boss has left?
  9. Lol sorry Steen! I found the issue and forgot to reply. When I updated, my config file got wiped out. I managed to get everything working, except for Auto Turrets. I have those set to give people 75.0 coins when killed, but it's still not paying them. Everything else is peachy though! These guys may wanna check their config
  10. Just for additional context, the not being paid thing seems to be occurring in Zombies and Scientists as well as Helis and Bradleys. Not sure if anyone else has a correlation with that or not! I'm on the latest version as well. Hope this helps!
  11. Version 1.0.0

    11 downloads

    Discover the horrors of Hallow's Grave, an abandoned graveyard where the restless lay. A perfect aesthetic addition for any Halloween loving community! Monument Details - 373 Prefabs - Food Crate & Various Halloween Collectables (Sulfur, Stone, Wood, and Metal Ore) - Eerie Autopsy Kitchen - Hanging Deck - Collectable Pumpkins Please Note! The HUGE Pumpkins are for decorative appeal only. Players will not be able to approach them closely or climb on them due to Collider scaling. It is purely meant to be decoration and for the spoops!
    $5.00
  12. Shark-A-Holic

    Hotbars

    Same thing here.
  13. Ha weird! Yes I was, but I updated after he had placed it so I'm betting it was that. Sorry! Thank you!
  14. Hey there, we seem to have run into a problem with the plugin. Sometimes the entity won't place physically, but it places the collider for the entity. We tried removing all the building pieces out from under it, but the collider seems to be moving/reattaching to the next piece. This has caused a pretty huge problem for one of my players as he now has to remove his entire build and go elsewhere to rebuild. Any ideas? Thanks.
  15. Hey guys! Looking for someone who might be interested in making a plugin that causes SAM Sites to attack the Attack Helicopter and Chinooks? There is one on uMod, but it's been unmaintained for quite some time and also has a history of causing intense lag spikes and crashes for the server. I'm willing to pay for the project and I'd love to see it posted on Codefling, as I'm sure there's quite a few other server owners who would be looking for this same experience! Thanks in advance!
    10/10 Would Hotbar Again. No, but seriously. This plugin is a phenomenal addition to any server. From roleplay nerds to PVE hoarders, and even for the grimy PVP players, this makes swapping up your tools and weapons a breeze!
  16. Appreciate it, Death is actually taking on the plugin. He's a lot more reputable and I find his work to be far more performance-savvy. Thank you!!!!
  17. Hey Restless Rust Devs! I'm wondering if anyone happens to know of a developer that has, or would be interested in creating a simple Healthbar UI plugin with a few toggle options...see below! - Show NPC Health: true/false - Show Player Health: true/false - Show Attack Heli Health: true/false - Show Bradley APC Health: true/false - Show Deployables Health: true/false - Show Buildings Health: true/false UI Position X: UI Position Y: I'm having some players on my PVE who are inquiring about a simple UI that would pop up on their screen with the health left on certain enemies, like our buffed zombies and helis for instance. It would be an additional plus if we could change the color scheme of the Health Bar itself? Thanks in Advance!
  18. Version 1.0.0

    26 downloads

    Wooden Framed Glass Dome Prefab Contains 573 Objects Perfect for placing around monuments to give an extra-worldly addition to any loot location. Can be scaled dynamically for various sizes. May be broken down to take out panels where needed for access points.
    $3.00
  19. Shark-A-Holic

    Berries?

    This is still an issue, and it's also not taking Z-Levels into Account.
  20. I'm looking for some help on a private game mode I'd like to launch. I'm hoping to find eager individuals who would like to be a part of what will hopefully be the next successful "non-rust" rust server. This is a private project so I will send details via PM to those interested. I'm hoping to have this ready for launch in around 2 months, but with that being said, it may change based on what everyone can do and that is okay! I'd rather take the time to get it right the first time than not at all. We are in need of the following: Experienced Map Maker(s) Experienced Prefab/Monument Creators Plugin Developers Future Staff If you're interested, please get ahold of me via PM here or on Discord, either works for me. Shark-A-Holic#8849
  21. Shark-A-Holic

    Berries?

    The auto smelt pickup if active reduces how many berries you pick and you get no seeds. Any ideas? Looks like it doesn't support z-levels either, that's odd.
    Steen's a GOD! This plugin is incredible. It has all the perks of easy transportation with the proper restrictions to keep it in line and fair. Thanks for the wonderful work!
1.6m

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7.7k

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115.3k

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