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Shark-A-Holic

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Everything posted by Shark-A-Holic

    Made my life super easy moving from vanilla to a 3x recently. Players are super happy, the loot is clean and they're actually enjoying monument runs now. Thank you!
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  1. I updated to 2.4.7 and still appear to be having this issue. I'm currently on a dedicated machine hosted through Server Starter Host (a GSK partner). Machine Specs: Intel i9-10900k RAM: 128GB DDR-4 3200Mhz Network: 1G NIC Storage: 1TB NVMe SSD
  2. Also experiencing this. BossMonster is 2.0.3 | NPCSpawn is 2.4.6.
  3. Shark-A-Holic

    [GARBAGE COLLECT]

    Uninstalled StacksExtended, GC continuing.
  4. Shark-A-Holic

    [GARBAGE COLLECT]

    Also having this! Attached is a screenshot of it happening alongside StacksExtended. It’s actually causing my server to lag into a stall. multiplier is at 100 across all of the ovens. Wood Byproduct is at 1.0 for amount and chance. My ore cook times are at 0.5, but everything else is default. there are 8 players on currently.
    Edit: Well, it worked well for a matter of 24 hours. After 24 hours, I started having massive amounts of GARBAGECOLLECT issues, excessive hook call times, and it lags my servers down to a stall. Every time a player turns on a furnace it does this. Even if it's just one. Tried to troubleshoot with the developer, but have not heard back and unfortunately I will have to find another plugin. I'll give it 2 because of the simplicity in the configuration, but it's completely unusable until this is fixed. This plugin is amazing! First day in of using it and I have a lot of very happy players! It gives us so much room to work with when it comes to smelting rates, multipliers, and outputs. Super easy to configure and it seems like it's so much better on performance than the heavy UI alternatives! If you're considering this plugin.....just do it! You won't be disappointed.
  5. Hey there, I'm having this same issue. My Raidable Bases are disabled for being on the road, but can still appear road-side. Any fix made for this?
  6. Shark-A-Holic

    NpcRaiders

    Sorry it double posted! Must've been a glitch.
  7. Shark-A-Holic

    NpcRaiders

    If a player disconnects during a raid (crashes, etc.) and the RaidMe finishes while they're logged out, they do not receive the money award.
    Bsdinis on top! Plugin's back to functioning!
  8. I added the switches to try and resolve the issue and it didn't fix it either.
  9. Just updated to 1.30.0 and same thing's going on.
  10. { "Options": { "RequirePermission": false, "protectedDays": 0.0, "useZoneManager": false, "useSchedule": false, "useRealTime": false, "useFriends": true, "useClans": true, "useTeams": true, "HonorRelationships": false, "OverrideOven": false, "OverrideTC": false, "StartEnabled": true, "StartLogging": false, "LogToFile": false, "AdminBypass": false, "BuildingShareRange": 150.0, "BShareIncludeSigns": true, "BShareIncludeLights": false, "BShareIncludeElectrical": false, "TCAuthedUserAccess": true }, "Rules": { "abovegroundpool.deployed": true, "bbq.deployed": true, "box.wooden.large": true, "campfire": true, "cursedcauldron.deployed": true, "fridge.deployed": true, "fuelstorage": true, "furnace.large": true, "furnace.small": true, "hopperoutput": true, "item_drop_backpack": true, "lock.code": true, "lock.key": true, "mixingtable.deployed": true, "murderer_corpse": false, "paddlingpool.deployed": true, "player": true, "player_corpse": true, "recycler_static": false, "refinery_small_deployed": true, "repairbench_deployed": true, "researchtable_deployed": true, "scientist_corpse": false, "sign.hanging": true, "sign.huge.wood": true, "sign.large.wood": true, "sign.medium.wood": true, "sign.pictureframe.landscape": true, "sign.pictureframe.portrait": true, "sign.pictureframe.tall": true, "sign.pictureframe.xl": true, "sign.pictureframe.xxl": true, "sign.small.wood": true, "vendingmachine.deployed": true, "woodbox_deployed": true, "planter.large": true, "planter.small": true, "workbench1.deployed": true, "workbench2.deployed": true, "workbench3.deployed": true, "electric.andswitch": true, "electric.audioalarm": true, "electric.blocker": true, "electric.button": true, "electric.cabletunnel": true, "electric.counter": true, "electric.doorcontroller": true, "electric.heater": true, "electrical.branch": true, "electric.flasherlight": true, "fluid.switch": true, "electric.hbhfsensor": true, "electric.igniter": true, "electric.battery.rechargable.large": true, "electric.solarpanel.large": true, "electric.laserdetector": true, "electric.battery.rechargable.medium": true, "electrical.memorycell": true, "electric.orswitch": true, "electric.pressurepad": true, "electric.random.switch": true, "electric.rf.broadcaster": true, "electric.rf.receiver": true, "electrical.combiner": true, "electric.sirenlight": true, "electric.fuelgenerator.small": true, "electric.battery.rechargable.small": true, "smart.switch": true, "electric.splitter": true, "electric.sprinkler": true, "electric.switch": true, "electric.teslacoil": true, "electric.generator.small": true, "electric.timer": true, "generator.wind.scrap": true, "electric.xorswitch": true }, "Zones": null, "EnabledZones": null, "DisabledZones": null, "Schedule": "", "Version": { "Major": 1, "Minor": 0, "Patch": 29 } }
  11. That definitely works!
  12. Hey Razor! My players utilize /setgenes to change their seeds/clones and the plugin isn't keeping those set genes when it plants the seeds/clones. Any ideas? I tried finding Item ID's for them, but not having any luck. Do you know of a site that has all the current genes and their IDs? Thanks!
  13. Shark-A-Holic

    Update

    Still having the issue as well!
  14. Disregard, just updated QuickSort and now it works. Just disables the UI so they can't use it, and Hoverloot now works as it should.
  15. Players are unable to use Rust's native Hoverloot hotkey or QuickSort's Loot All button without receiving an Invalid Item (DIGITSHERE). Upon closing the cabinet and then reopening, the items all disappear. Any ideas?
  16. Hey Raul, I'm trying to set this up so that my VIPs can get additional harvesters, but I can't seem to find what permission I need to assign them to have that group. I tried harvester.vip, but no such luck. Could we please see this added to the front description page? Thanks!
  17. Both are the latest, sorry for the slow response!
  18. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - True (Boolean), PveMode (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - True (Boolean), PveMode (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - True (Boolean), PveMode (False (Boolean)) Getting this
  19. Bah okay. I may have to remove the plugin for the time being. We're having a lot of issues with people stealing the event and a majority of our plugins depend on TruePVE. Hopefully it's something that will be added in the future, thank you for your response!
  20. I'm finding it's happening every other convoy, which means it's probably occurring on our longer convoy containing 2 of each vehicle. I'm assuming it's because I use TruePVE which is controlling what damage can be done to a base? Not sure if that helps any lol!
  21. Failed to call hook 'CanEntityTakeDamage' on plugin 'Convoy v2.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<CanEntityTakeDamage>cAnonStorey21.<>m0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0001d] in <0e4fff9bcced4d4ab249d104877ec63c>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.CanEntityTakeDamage (ModularCar victim, HitInfo hitinfo) [0x00068] in <0e4fff9bcced4d4ab249d104877ec63c>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0140a] in <0e4fff9bcced4d4ab249d104877ec63c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  22. Failed to call hook 'OnDispenserGather' on plugin 'XPerience v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.CaptaincyTeamSkillBoost (BasePlayer player) [0x00091] in <005ce948e11c46199ee0a5c70efbc703>:0 at Oxide.Plugins.XPerience.OnDispenserGather (ResourceDispenser dispenser, BaseEntity entity, Item item) [0x0084d] in <005ce948e11c46199ee0a5c70efbc703>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f58] in <005ce948e11c46199ee0a5c70efbc703>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
1.6m

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