Jump to content

Shark-A-Holic

Creator
  • Posts

    204
  • Joined

  • Last visited

Everything posted by Shark-A-Holic

  1. Hey Adem! What are the chances of this plugin allowing event ownership without the PveMode plugin? I'm using TruePVE, so most of my event plugins actually have the ownership part coded into them. Could this be something we see added in the future? Thanks!
  2. Error while compiling: NpcSpawn.cs(1467,45): error CS0115: `Oxide.Plugins.NpcSpawn.CustomScientistBrain.BlazerState.StateThink(float)' is marked as an override but no suitable method found to override Following update.
  3. Hey there! I'm using TruePVE and we just figured out that the convoy can be used to blow up other people's bases...any ideas on how to fix this? Thanks!
    This has got to be one of the most immaculate administrative tools out there to date! As an owner of a community containing four servers, this really helps my admins keep track of who has been warned where, what for, and at what time. The active warnings thing is ingenious! It really helps us out in monitoring repeat offenders and is an overall cohesive, easy-to-use tool. The configuration file is clean, the Discord webhook post is well laid out, the in-game warning page is clean and you can't miss it....this plugin freaking rocks! Great job Ninja!
  4. [VirtualQuarries] Profile is missing from the configuration, but is found in data. Quarry with ID 0 will not work! Failed to call hook 'VirtualQuarriesConsoleCommand' on plugin 'VirtualQuarries v2.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.VirtualQuarries+VirtualQuarry.TryRun () [0x0005c] in <911f1232b2e340a28843057dfee6cbef>:0 at Oxide.Plugins.VirtualQuarries.TryStartQuarry (BasePlayer player, System.Int32 quarryId) [0x000bd] in <911f1232b2e340a28843057dfee6cbef>:0 at Oxide.Plugins.VirtualQuarries.VirtualQuarriesConsoleCommand (ConsoleSystem+Arg arg) [0x0035e] in <911f1232b2e340a28843057dfee6cbef>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00486] in <911f1232b2e340a28843057dfee6cbef>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Not sure if this helps any, but it keeps setting a quarry to ID 0, and then my console floods with this info. I have tried manually changing the ID, but when I reload and someone places a new one it's putting that as 0.
  5. I've completely wiped all of the data files. This is occurring on a fresh install, so it's not the Data as it doesn't exist.
  6. Okay, so the error appears to have stopped. However, now we're having an issue with the icons refusing to load (I've tried overriding and putting URLs in as well), Pumpjacks giving out Stone and not Crude....any ideas? I'm attaching my config file because I'm sure it's something I'm missing lol. (Ignore the (1), that's just from me downloading a buncha versions to keep track. Thanks! VirtualQuarries (1).json
  7. Yeah I fully cleared everything Data, Lang Files, Config and .CS file. Still doing it and then just, randomly stopped working as a whole. Let me try the new version out and get back to you here in a couple hours. Thanks for being so quick to respond as always Pitereq!
  8. Players can no longer access the /vq UI. I wiped the Data, Lang Files, and did a fresh install as well to see if it would fix the issue and it did not. This just started following update.
  9. Shark-A-Holic

    Failed to call Hook

    Failed to call hook 'VirtualQuarriesCommand' on plugin 'VirtualQuarries v2.0.6' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.VirtualQuarries.ShowQuarryMenuUI (BasePlayer player, System.Int32 page, System.Int32 quarryId) [0x0138c] in <550c558a038040babe3ee86bc7d5bb2c>:0 at Oxide.Plugins.VirtualQuarries.VirtualQuarriesCommand (BasePlayer player) [0x00000] in <550c558a038040babe3ee86bc7d5bb2c>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b4] in <550c558a038040babe3ee86bc7d5bb2c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  10. Shark-A-Holic

    XPerience

    Awesome, thank you!!! So far so good! Is there a way for players to disable the critical hit/damaged blocked messages? Getting some little complaints about it spamming. Thanks again!!!
  11. Shark-A-Holic

    XPerience

    That's exactly what I'm looking for! I know there's an admin command, which is useful! But it would be excellent for a player-based command too as I am unable to be on all the time for them to request me deleting them. Thank you for the plugin once again! It's amazing! I'll be looking forward to the next update then!
  12. Shark-A-Holic

    XPerience

    Is there a way to make it where when a player personally resets their skills/stats, it allows them to decide whether to give them all of their points back, or to start them at 0 entirely again? Just curious!
    After using ZLevelsRemastered for 8 years, we've finally made the move over to this plugin. Day one and I wouldn't turn back. This plugin is incredible! The amount of detail within this RPG Leveling system is beyond what I'd ever imagined possible. If you're looking for an RPG plugin for your server, dude...this is it. It's got so much potential and I can't wait to see what comes next. GREAT JOB MACHIN3! Thank you for an absolute necessity plugin for my PVE server. We love it!
  13. Shark-A-Holic

    Update Broke Us!

    MyMiniCopter - Failed to compile: MyMiniCopter.cs(486,71): error CS1061: Type `EntityFuelSystem' does not contain a definition for `GetFuelContainer' and no extension method `GetFuelContainer' of type `EntityFuelSystem' could be found. Are you missing an assembly reference?
  14. This may be one for @RFC1920 in specific, but I'll toss it up here in case! Could we possibly see a MyScrapHeli plugin that does what MyMiniCopter does? To a T basically! Spawn, Fetch, Respawn, Despawn, Fuel Consumption, and Cooldown on Commands.
  15. Nevermind I'm a potato wedge
  16. Ah okay, no worries! Thank you, I thought it was what allowed it to spawn randomly on the map like it does lol!
  17. You do, you have Dependencies Required NpcSpawn - available in included ReadMe
  18. Because RandomSpawnpoints essentially does the same thing as your NpcSpawn. I'm already using (as in it's already installed) RandomSpawnpoints for 3 other NPC-spawning plugins. It would result in one less plugin if I got rid of NpcSpawn since I've already got a plugin installed that does this kinda thing ^^ Hopefully that makes sense, maybe?
  19. Not exactly what I meant. I'm asking him to allow me to depend on RandomSpawnpoints, the plugin, instead of the one he has packaged with the file here. Just lessens the plugins I have on my server if I can use 1 spawnpoint generator and not 2.
  20. Could we possibly see support for RandomSpawns? https://chaoscode.io/resources/random-spawnpoints.3/ I know you've included a file that does the same, but I'd like to try and keep my plugin counts down low and since my other NPC plugins depend on that one, it makes things a tad easier
  21. Still appears to be happening. Pumps that are replaced seem to be fine? O.o Nevermind. They can just replace them lol
  22. Hey Pitereq, one more thing? It's still shutting off in Pumpjacks. I don't have any special items there. That's it though, the Quarries are behaving!
  23. Hey no problem at all! Take your time, I greatly appreciate your time debugging this! It means the world to us!
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.