-
Posts
204 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Shark-A-Holic
-
I just purchased this plugin after having the exact same occurrences with TruePVE. I'm wondering if this is a game-related mechanic that has changed, causing the PVP deal to happen. Just wanted to put my 0.02 in so that the dev knew it wasn't just him!
-
Number.ThrowOverflowOrFormatException on Fresh Install?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Here ya go! Sorry, been down under the weather lately. PortableWorkbench.json -
Number.ThrowOverflowOrFormatException on Fresh Install?
Shark-A-Holic posted A Support Request in Support
[PortableWorkbench] Error (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at int Number.ParseInt32(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at int int.Parse(string s) at void Oxide.Plugins.PortableWorkbench.OpenWorkbench(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/PortableWorkbench.cs:line 428 at void Oxide.Plugins.PortableWorkbench.InstallCommands()+(BasePlayer player, string command, string[] args) => { } [0] in /home/container/carbon/plugins/PortableWorkbench.cs:line 398 at void Oxide.Game.Rust.Libraries.Command.AddChatCommand(string command, BaseHookable plugin, Action<BasePlayer, string, string[]> callback, string help, object reference, string[] permissions, string[] groups, int authLevel, int cooldown, bool isHidden, bool protected, bool silent)+(Args arg) => { } -
Failed compiling '/home/container/carbon/plugins/Noclip.cs': 1. 'Harmony' is an ambiguous reference between 'ConVar.Harmony' and 'HarmonyLib.Harmony' [CS0104] (Noclip 17 line 104) 2. 'Harmony' does not contain a definition for 'DEBUG' and no accessible extension method 'DEBUG' accepting a first argument of type 'Harmony' could be found (are you missing a using directive or an assembly reference?) [CS1061] (Noclip 25 line 123)
-
Commands that Allow Players to Spawn Specific Bosses Nearby?
Shark-A-Holic posted A Support Request in Support
Hey Kpuc! I've got some players who would really love to have the ability to spawn bosses in and fight them one-on-one. This would require the plugin giving them access to a command such as /spawnboss NAMEHERE and having it spawn the boss in a close, but safe proximity from the player...maybe the proximity could be sat in the config file? Is this something that could be done?! We'd really love if it were! -
Support for DynamicCupShare or AutomaticAuthorization?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Have we had any progress on this? It seems to only be impacting SAM Sites directly. The turrets are behaving, just not SAMs. -
Support for DynamicCupShare or AutomaticAuthorization?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
{ "Clear Share Data On Map Wipe": false, "Chat Settings": { "Send Authorization Success Message": true, "Chat Command": "autoauth", "Chat UI Command": "autoauthui", "Chat Prefix": "<color=#00FFFF>[AutoAuth]</color>: ", "Chat SteamID Icon": 0 }, "Teams Share Settings": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Friends Share Settings": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Clans Share Settings": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Default Share Settings": { "Teams": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Friends": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Clans": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } } }, "Version": { "Major": 1, "Minor": 3, "Patch": 3 } } This is my AutomaticAuthorization config, so it should be working. I'm not sure what's up.. -
Support for DynamicCupShare or AutomaticAuthorization?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
AutomaticAuthorization doesn't seem to be working currently. We swapped to it from DynamicCupShare and players are still being killed in their own bases by their traps, and their clanmates are also being killed by the traps. -
Support for DynamicCupShare or AutomaticAuthorization?
Shark-A-Holic posted A Support Request in Support
It would be nice to see this plugin support AutomaticAuthorization and/or DynamicCupShare in terms of sharing locks, TCs, boxes, turrets, traps, and SAM sites with clanmates! That's really the only puzzle piece missing for us in it's current state! https://umod.org/plugins/automatic-authorization https://chaoscode.io/resources/dynamiccupshare.20/ TIA! (Or maybe it could even be coded into this plugin as an all-in-one solution...ideas... ) -
I've been looking for a way to visually represent VIP statuses for my players for quite some time! Most of them feel very clunky, unnatural, and often don't hold proportions when screen sizes are scaled. This plugin does all of that, and then some! The customization routes are super simple, adding additional ranks is made easy through easy configuration and lang files, and I haven't seen any performance impacts so far. Our community has over 350 active VIP members at this time, and all of them seem to be enjoying it! We even customized our ranks to have a little TY! beside them to remind them that they're awesome, and they're the reason why we're still here! Not only all of that, but Doldak was even able to customize his plugin for me to include a year datestamp due to some of our packages extending that far in the future! Great support so far and has been very communicative during the process. Fantastic plugin, would highly recommend it for anyone looking to thank their VIPs in a way that doesn't deter from the natural UI aesthetic that rust is built in with. You won't be disappointed!
-
Failed to call hook 'OnMapMarkerAdd' on plugin 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnMapMarkerAdd (BasePlayer player, ProtoBuf.MapNote note) [0x00382] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Plugins.GridTP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000ea] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnMapMarkerAdd' on plugin 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnMapMarkerAdd (BasePlayer player, ProtoBuf.MapNote note) [0x00382] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 This as well on people trying to use it.
-
@Steenamaroo Failed to run a 1.00 timer in 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnPlayerConnected (BasePlayer player) [0x00042] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Plugins.GridTP+<OnPlayerConnected>c__AnonStorey0.<>m__0 () [0x00029] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab4a7991faecd1eb84be3b>:0
-
Having this same issue Steen. It's giving a failed to call timer NRE error on server startup, and then this: Failed to call hook 'OnServerInitialized' on plugin 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnPlayerConnected (BasePlayer player) [0x00042] in <69d19936071748c086dcf895eff52015>:0 at Oxide.Plugins.GridTP.OnServerInitialized () [0x000e0] in <69d19936071748c086dcf895eff52015>:0 at Oxide.Plugins.GridTP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c7] in <69d19936071748c086dcf895eff52015>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin GridTP v1.0.2 by Steenamaroo
-
Players unable to use Switches? [CONFIG INCLUDED]
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Also finding that players cannot /share these electrical parts at all either. -
Players unable to use Switches? [CONFIG INCLUDED]
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Any updates? -
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
AutoFarm Plots aren't Respecting Server Gather Rate Settings?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Seems to be the fix! Thank you! -
AutoFarm Plots aren't Respecting Server Gather Rate Settings?
Shark-A-Holic posted A Support Request in Support
Seem to be having an issue where the plugin is not respecting my set farming gather rate. I have the server multiplier at 10x for farming/harvesting, but the AutoFarm plots are still staying vanilla. Any ideas? I use https://umod.org/plugins/gather-control Thank you! -
- 191 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 61 comments
-
- 1
-
-
I've been keeping my eye on this plugin for a bit and am considering adding it to our fully PVE! What I'm wondering is if there would be a way for you to implement a command that my players could run, to turn the TC they're closest to and own, or X amount in proximity of due to multi-TC Bases into a PVP/Raid zone? I've got players who would love to have folk try raiding their bases, and then we have the others who are 2500% against it. If this kind of functionality could be added to the plugin, I'd love to purchase it!
- 61 comments