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Shark-A-Holic

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Everything posted by Shark-A-Holic

  1. I just purchased this plugin after having the exact same occurrences with TruePVE. I'm wondering if this is a game-related mechanic that has changed, causing the PVP deal to happen. Just wanted to put my 0.02 in so that the dev knew it wasn't just him!
  2. Here ya go! Sorry, been down under the weather lately. PortableWorkbench.json
  3. [PortableWorkbench] Error (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at int Number.ParseInt32(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at int int.Parse(string s) at void Oxide.Plugins.PortableWorkbench.OpenWorkbench(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/PortableWorkbench.cs:line 428 at void Oxide.Plugins.PortableWorkbench.InstallCommands()+(BasePlayer player, string command, string[] args) => { } [0] in /home/container/carbon/plugins/PortableWorkbench.cs:line 398 at void Oxide.Game.Rust.Libraries.Command.AddChatCommand(string command, BaseHookable plugin, Action<BasePlayer, string, string[]> callback, string help, object reference, string[] permissions, string[] groups, int authLevel, int cooldown, bool isHidden, bool protected, bool silent)+(Args arg) => { }
  4. Failed compiling '/home/container/carbon/plugins/Noclip.cs': 1. 'Harmony' is an ambiguous reference between 'ConVar.Harmony' and 'HarmonyLib.Harmony' [CS0104] (Noclip 17 line 104) 2. 'Harmony' does not contain a definition for 'DEBUG' and no accessible extension method 'DEBUG' accepting a first argument of type 'Harmony' could be found (are you missing a using directive or an assembly reference?) [CS1061] (Noclip 25 line 123)
  5. Hey Kpuc! I've got some players who would really love to have the ability to spawn bosses in and fight them one-on-one. This would require the plugin giving them access to a command such as /spawnboss NAMEHERE and having it spawn the boss in a close, but safe proximity from the player...maybe the proximity could be sat in the config file? Is this something that could be done?! We'd really love if it were!
  6. Have we had any progress on this? It seems to only be impacting SAM Sites directly. The turrets are behaving, just not SAMs.
  7. { "Clear Share Data On Map Wipe": false, "Chat Settings": { "Send Authorization Success Message": true, "Chat Command": "autoauth", "Chat UI Command": "autoauthui", "Chat Prefix": "<color=#00FFFF>[AutoAuth]</color>: ", "Chat SteamID Icon": 0 }, "Teams Share Settings": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Friends Share Settings": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Clans Share Settings": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Default Share Settings": { "Teams": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Friends": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } }, "Clans": { "Enabled": true, "Share Cupboard": true, "Share Turret": true, "Key Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true }, "Code Lock Settings": { "Enabled": true, "Share Door": true, "Share Box": true, "Share Other Locked Entities": true } } }, "Version": { "Major": 1, "Minor": 3, "Patch": 3 } } This is my AutomaticAuthorization config, so it should be working. I'm not sure what's up..
  8. AutomaticAuthorization doesn't seem to be working currently. We swapped to it from DynamicCupShare and players are still being killed in their own bases by their traps, and their clanmates are also being killed by the traps.
  9. It would be nice to see this plugin support AutomaticAuthorization and/or DynamicCupShare in terms of sharing locks, TCs, boxes, turrets, traps, and SAM sites with clanmates! That's really the only puzzle piece missing for us in it's current state! https://umod.org/plugins/automatic-authorization https://chaoscode.io/resources/dynamiccupshare.20/ TIA! (Or maybe it could even be coded into this plugin as an all-in-one solution...ideas... )
    I've been looking for a way to visually represent VIP statuses for my players for quite some time! Most of them feel very clunky, unnatural, and often don't hold proportions when screen sizes are scaled. This plugin does all of that, and then some! The customization routes are super simple, adding additional ranks is made easy through easy configuration and lang files, and I haven't seen any performance impacts so far. Our community has over 350 active VIP members at this time, and all of them seem to be enjoying it! We even customized our ranks to have a little TY! beside them to remind them that they're awesome, and they're the reason why we're still here! Not only all of that, but Doldak was even able to customize his plugin for me to include a year datestamp due to some of our packages extending that far in the future! Great support so far and has been very communicative during the process. Fantastic plugin, would highly recommend it for anyone looking to thank their VIPs in a way that doesn't deter from the natural UI aesthetic that rust is built in with. You won't be disappointed!
  10. Any chance we could see support for a year indicator in the 'Until' section? My community offers a VIP rank that is year-long, so would be nice to show them the date and the year from there!
  11. Shark-A-Holic

    Needs update

    Failed to call hook 'OnMapMarkerAdd' on plugin 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnMapMarkerAdd (BasePlayer player, ProtoBuf.MapNote note) [0x00382] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Plugins.GridTP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000ea] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnMapMarkerAdd' on plugin 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnMapMarkerAdd (BasePlayer player, ProtoBuf.MapNote note) [0x00382] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 This as well on people trying to use it.
  12. Shark-A-Holic

    Needs update

    @Steenamaroo Failed to run a 1.00 timer in 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnPlayerConnected (BasePlayer player) [0x00042] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Plugins.GridTP+<OnPlayerConnected>c__AnonStorey0.<>m__0 () [0x00029] in <13ddf0132ca24679bd91c3f1b7dcd014>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  13. Shark-A-Holic

    Needs update

    Having this same issue Steen. It's giving a failed to call timer NRE error on server startup, and then this: Failed to call hook 'OnServerInitialized' on plugin 'GridTP v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.OnPlayerConnected (BasePlayer player) [0x00042] in <69d19936071748c086dcf895eff52015>:0 at Oxide.Plugins.GridTP.OnServerInitialized () [0x000e0] in <69d19936071748c086dcf895eff52015>:0 at Oxide.Plugins.GridTP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c7] in <69d19936071748c086dcf895eff52015>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin GridTP v1.0.2 by Steenamaroo
  14. Also finding that players cannot /share these electrical parts at all either.
  15. Shark-A-Holic

    AutoFarm

    He was alive/sleeping
  16. Shark-A-Holic

    AutoFarm

    Change of plans, this did not fix it...had a couple people reporting it did, but one of our players just logged back on and found that his planters only gave him vanilla while offline. Not sure how that's possible, but lol
  17. Seems to be the fix! Thank you!
  18. Seem to be having an issue where the plugin is not respecting my set farming gather rate. I have the server multiplier at 10x for farming/harvesting, but the AutoFarm plots are still staying vanilla. Any ideas? I use https://umod.org/plugins/gather-control Thank you!
  19. Shark-A-Holic

    AutoFarm

    Seem to be having an issue where AutoFarm harvests aren't yielding out as much as manually picking them? Any ideas?
  20. Shark-A-Holic

    AgileZones

    It would be an exceptionally useful addition to the plugin, for sure! It gives people a way to actually test their base builds out on full PVEs
  21. Shark-A-Holic

    AgileZones

    I've been keeping my eye on this plugin for a bit and am considering adding it to our fully PVE! What I'm wondering is if there would be a way for you to implement a command that my players could run, to turn the TC they're closest to and own, or X amount in proximity of due to multi-TC Bases into a PVP/Raid zone? I've got players who would love to have folk try raiding their bases, and then we have the others who are 2500% against it. If this kind of functionality could be added to the plugin, I'd love to purchase it!
  22. Ok, what part doesn't work? I'll take a look at this now!
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