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mofokk

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Everything posted by mofokk

  1. 8o8 Designs will have this fixed up, I'm sure. It's not easy to verify every detail of a map when they update such a huge variable as all water on the map.
  2. mofokk

    Ghost Rider

    Having to revert to the older one. The horse's head shouldn't be on fire, IMO. Obscures your view too much.
  3. mofokk

    Server Hud

    Legend. Thanks
  4. mofokk

    Server Hud

    What do I add to the server name line to increase the font size used, please ? Just want the name of my server to be larger than it is without making the whole hud bigger.
  5. mofokk

    Skinner

    Nice plugin. Feels slick in use. Couple of bits I would like to see if possible. Skin ID's next to the current selected skin for easier identification of which ID is which skin. This would just make maintaining the list a tad easier to pick out say a non-working skin ID and remove it manually from the config. I understand I can use Skinner editor, but if it just showed the ID, I could do it in seconds or/and It could just have a skin remove command, but I guess there is something preventing that being possible. Not sure if this one is possible, but here I am downloading various Panda skins for my wife... All things from doors to lockers etc. fun evening. It would be handy to have the search box present while no items are selected, but the main skinner window is open. So if you downloaded various skins with themes to them, it would be possible to search across all categories of items. Chairs, doors, tables, hoodies etc. Recommended purchase for anyone else reading this.
  6. mofokk

    Land Flood

    i agree with Og ghost. I ended up using this along with some tweaking of the variables to make some real dark and moody weather. There is Zero plugins available that can do this so simply. it seems with world 2 now the storm simply never ends.
  7. I tried to pop this on my server last night but ran into lots of issues. My server is heavily modded and i ran out of time trying to eliminate some of my issues. Is the Map ok ? I had a very heavy stream of Npc Navmesh errors and noted the cabins at the end of the airfield were all open, No doors. IIRC these used to be electrical doors as part of a puzzle ? I have everything included in your download, plus the Rustedit file. I seemed to get different symptoms every reboot of the server, but the missing doors at the Airfield were present every time. Any advice my man ?
  8. mofokk

    Server Hud

    Nighttime so looks solid black, but it's not, The lower part is transparent. Amazing plugin
  9. my one sadness is that it does what i wanted which is 100 health, 200 hydration, 200 food. But when the food is set to 200 it's literally half a bar. is there no way to make the graphic show a full bar with it set at less than default ? I'd wanted to put some more emphasis on my players food requirements by lowering the max so making food run out quicker but i cant use it as is. everyone will just assume it's broken or something if the bar only fills to half way.
  10. mofokk

    Admin Toggle

    " Place the AdminToggle.cs file in /oxide/plugins/ Place the XLIB.dll Dependency in /RustDedicated_Data/Managed/" is this still accurate, What is XLIB.Dll as it doesn't come with the Plugin and I cannot see a link to it, IIRC i bought this a long time ago and couldn't use it as My server host didn't give access to Dedicated_Data folder. Can you advise please.
  11. mofokk

    Server Hud

    Brilliant, thank you.
  12. First time user. I've set global stack size multiplier to 5x. How do I stop it, stacking guns. the guns in question are all set to vanilla profiles and show 1 max. The mentions if there is a yellow bar next to an icon, it will ignore the global stack size. So how do I tell it to max at 1 and not apply the global stack size to the weapons only. I can't seem to get the yellow highlight to show unless I increase the stacks of guns beyond 1. Which I don't want.
  13. mofokk

    Server Hud

    how to do this now ? is this not a feature of this mod, I feel like I used to be able to change the Colour of the server name and now I cannot. any pointers ?
  14. mofokk

    Land Flood

    Glad this is still here. Thanks.
  15. This looks great, Nice idea.
    Seems I never left a review for this one. Quite probably the best mod I ever bought. These days, if I play on a server, and it isn't running this, it feels empty! Kudos to Raul
  16. also note in the description for the free version here that there is a option for playing with building enabled on Ireland. should that be what you are looking to change ? See main description. Setup from Automated Workcarts on both rail networks Oxide - Automated Workcarts Files.zip No building restrictions on Ireland UKoR6Kv1.0.8buildireland.zip BetterNPC - Config & Data BetterNPC files.zip
  17. mofokk

    Server Hud

    A way to change the colour of the event markers, like we can with the chevron and server name options, would be nice. My server name's in a tasteful pink be nice if I could match the other colours.
  18. Took a long break from rust, got an urge to set a server up again, so glad you are still working on this map. I've tried many, but this one is special
  19. Can confirm 8o8, Map works great here now. No issues saving at all. Shelving and green doors all working correctly. Kev's issues does sound like a RustEdit issue. I had similar issues previous too when despite me installing RustEdit the green doors didn't work, A reinstallation of Rustedit fixed it for me. Thanks for fixing it up, I tip my hat again sir, This map is unique. I have a plugin called the storm running, it's supposed to flood the land, but I disable that and keep the moody ass storm it creates, Lovely British weather
  20. Wharra tease, Saw the new comments and got excited
  21. mofokk

    Admin Toggle

    Any options for those of us who don't have access to the data folder (hosted server) ? I know Bot repspawn has a secondary plugin that can download the files required for that mod to that folder. Anyone know a workaround ?
  22. mofokk

    NPCKits

    Just a quick one before i update, I see the change notes state" Automatically ignore ZombieHorde npcs." is this an enable/disable option please ? I have zombie horde reskinned as an alternate faction that are in conflict with local NPC's. i'll need them to engage one another.
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