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mofokk

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Everything posted by mofokk

  1. mofokk

    Server Hud

    Unless it's because I have my menu set to close after 15 seconds? My menu doesn't appear open when you join the server, If you want to see the menu you must click it to scroll it open. Your comment would have been another solution, for sure, but I don't think mine is working that way.
  2. mofokk

    Server Hud

    I love this, but I have a suggestion. Having used your plugin for a while, it’s unbelievable to me how many times I have to tell a player the menu pop down is there. Until told of it (it's even explained in my server info panel) I have shortcuts to a lot of stuff within it. Could we have a way to display the word Menu instead of, or as well as, the Chevrons ?
  3. I had the old 1.0 version saved on my Dropbox. Even that is broken in the same way, considering that version's got much less going on than the current one, it does seem to be a fundamental issue with the map. I'd bin my current map in an instant if this gets fixed. Really hope 808 Designs can sort it.
  4. (08:35:14) | Failed to call hook 'OnCollectiblePickup' on plugin 'Ganja v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Ganja.gatherGanja (BasePlayer player, System.Int32 tier, System.Int32 max_amt) [0x00000] in <6265e345f1c647dcadf11bb158d20a58>:0 at Oxide.Plugins.Ganja.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x00095] in <6265e345f1c647dcadf11bb158d20a58>:0 at Oxide.Plugins.Ganja.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004f9] in <6265e345f1c647dcadf11bb158d20a58>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  5. mofokk

    InfoScreens

    I am blind. It was there right in front of my eyes
  6. Bugger! I even tried the 1.4 version of the map. i'll post this on the off chance it helps identify something. I don't recall the same message from 1.6 but could be wrong. Error loading save (server/identity/UKoR6Kv1.0.4.230.sav) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at NPCPlayerCorpse.PreDropItems () [0x00006] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at LootableCorpse.DoServerDestroy () [0x00006] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00033] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at SaveRestore.ClearMapEntities () [0x00034] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x0012f] in <6bdd0f2aa91540b0817851fabb5dde07>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SaveRestore:Load(String, Boolean) ServerMgr:Initialize(Boolean, String, Boolean, Boolean) <StartServer>d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    Better than some paid alternatives. This is a great tool and If I can set it up. Anyone can. Looks fantastic at full screen and images look great.
  7. mofokk

    InfoScreens

    Possible to change the Button names ? I can't find anything for that. Ie: "Page 1 button" I would like to say "Info" Page two's button I would like to call commands etc. I know I can add titles to the pages obviously, but buttons would be more descriptive if they stated which screen they opened. Can they be edited at all ? Lovely mod btw. Considerably easier to set up than some paid alternatives and I personally love the full screen styling. With high quality images loaded, it looks great.
  8. So it's going to be one of those Thursdays! Would halloween.enabled false not do the same thing ? I've spent ages making every other mod as British as possible :):) I can use your smaller UK map which is working fine, but this one was "The one" Once it's working, I'll be making a purchase of the paid version, so compliments on your work once more.
  9. Would really like to use some of these vehicles with the Convoy Plugin by Adem. I have a British themed server in the works and got very excited thinking I could add these cop cars with Sirens blaring, at the front and rear of a convoy. Not sure if it's possible or if it's something Adem would know but if you do know. Please say
  10. Any updates brewing 8o8 Designs? Would be nice to get this back on our server for the wipe next Thursday.
  11. removed. Double post
  12. Wrong place, sorry. This mod is fantastic and still works perfectly.
  13. Just confirming i've been baffled by this for the last couple of days. 7 day old server lost everyone's bases and i thought it was my fault i'm kinda glad to see it's not one of my errors, but my god do I not regret checking in here sooner. it does appear to be rustedit related. None of the key card doors work, amongst the other issues. For the record if it helps, my base disappeared 20 minutes ago while we were stood inside it! Fire's stay lit after wood is removed. Even tree's re-appear after a server restart. Hope you get it sorted soon 8o8, it's a stunning map, I was really looking forward to getting stuck into it.
  14. mofokk

    Pocket Zipline

    when i alter each type of Zipline to be able to travel in both directions via the config, it doesn't apply. Only the bidirectional one actually works in both directions. Also when i have placed a working zip line, say a VIP one. The next time i try to place another VIP Line the tesla's won't connect to each other. i have to delete the first zipline first, so it appears to be limiting me to one of each type.
  15. mofokk

    Pocket Zipline

    I can only spawn once per player. Once one is built somewhere on the map, i can not place a second zip of the same type., it doesn't make the connection until i destroy the first set. is this a limitation or can i make it so people can have multiple zips set up at once, please.
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