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Everything posted by mofokk
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- 567 comments
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- #hud
- #interface
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(and 6 more)
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I love this, but I have a suggestion. Having used your plugin for a while, it’s unbelievable to me how many times I have to tell a player the menu pop down is there. Until told of it (it's even explained in my server info panel) I have shortcuts to a lot of stuff within it. Could we have a way to display the word Menu instead of, or as well as, the Chevrons ?
- 567 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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I had the old 1.0 version saved on my Dropbox. Even that is broken in the same way, considering that version's got much less going on than the current one, it does seem to be a fundamental issue with the map. I'd bin my current map in an instant if this gets fixed. Really hope 808 Designs can sort it.
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(08:35:14) | Failed to call hook 'OnCollectiblePickup' on plugin 'Ganja v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Ganja.gatherGanja (BasePlayer player, System.Int32 tier, System.Int32 max_amt) [0x00000] in <6265e345f1c647dcadf11bb158d20a58>:0 at Oxide.Plugins.Ganja.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x00095] in <6265e345f1c647dcadf11bb158d20a58>:0 at Oxide.Plugins.Ganja.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004f9] in <6265e345f1c647dcadf11bb158d20a58>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 14 comments
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Bugger! I even tried the 1.4 version of the map. i'll post this on the off chance it helps identify something. I don't recall the same message from 1.6 but could be wrong. Error loading save (server/identity/UKoR6Kv1.0.4.230.sav) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at NPCPlayerCorpse.PreDropItems () [0x00006] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at LootableCorpse.DoServerDestroy () [0x00006] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00033] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at SaveRestore.ClearMapEntities () [0x00034] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x0012f] in <6bdd0f2aa91540b0817851fabb5dde07>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SaveRestore:Load(String, Boolean) ServerMgr:Initialize(Boolean, String, Boolean, Boolean) <StartServer>d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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- 14 comments
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Possible to change the Button names ? I can't find anything for that. Ie: "Page 1 button" I would like to say "Info" Page two's button I would like to call commands etc. I know I can add titles to the pages obviously, but buttons would be more descriptive if they stated which screen they opened. Can they be edited at all ? Lovely mod btw. Considerably easier to set up than some paid alternatives and I personally love the full screen styling. With high quality images loaded, it looks great.
- 14 comments
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So it's going to be one of those Thursdays! Would halloween.enabled false not do the same thing ? I've spent ages making every other mod as British as possible :):) I can use your smaller UK map which is working fine, but this one was "The one" Once it's working, I'll be making a purchase of the paid version, so compliments on your work once more.
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Would really like to use some of these vehicles with the Convoy Plugin by Adem. I have a British themed server in the works and got very excited thinking I could add these cop cars with Sirens blaring, at the front and rear of a convoy. Not sure if it's possible or if it's something Adem would know but if you do know. Please say
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Just confirming i've been baffled by this for the last couple of days. 7 day old server lost everyone's bases and i thought it was my fault i'm kinda glad to see it's not one of my errors, but my god do I not regret checking in here sooner. it does appear to be rustedit related. None of the key card doors work, amongst the other issues. For the record if it helps, my base disappeared 20 minutes ago while we were stood inside it! Fire's stay lit after wood is removed. Even tree's re-appear after a server restart. Hope you get it sorted soon 8o8, it's a stunning map, I was really looking forward to getting stuck into it.
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when i alter each type of Zipline to be able to travel in both directions via the config, it doesn't apply. Only the bidirectional one actually works in both directions. Also when i have placed a working zip line, say a VIP one. The next time i try to place another VIP Line the tesla's won't connect to each other. i have to delete the first zipline first, so it appears to be limiting me to one of each type.